Rune stat bonuses should be a path-independent choice by the user
From the recent /dev post on Runes Reforged:
In development, the style bonuses were intended to be a small amount of power to differentiate between paths, and we’ll be examining other ways to give out the stats that don’t diminish the ability to make decisions.
What if it were possible for players to choose which type of stat bonus they want to get, regardless of their path choice. For example, someone could take an AS bonus despite going Domination/Resolve, or they could take the AD/AP despite going Resolve/Precision. And similar to the split bonuses the Resolve path now gives when taken, a given player could theoretically choose to either take a split stat bonus (e.x. 9% AS and 9/5.4 adaptive AD/AP) or double up on a single path (e.x. the 18% AS or 18/10.8 adaptive AD/AP bonuses you get now).
The Inspiration path's bonus would not be accessible via this little system, instead remaining as a bonus you get for choosing Inspiration as your primary path.
As for the visual aspect of it, I'm thinking a little bar that has each of the non-Inspiration path symbols on it (Inspiration would be a separate symbol that lights up on the side if you take it as a primary path), with each symbol split into two grayed out halves. If you click one of the halves, it lights up, and gives you a half-stat bonus as described above (you'd be able to choose two halves in general, and would be allowed to double dip as explained).
If you fail to choose your paths before the game starts, they would default to the half-stat bonuses for each of the Rune paths you took. Default Rune pages would also use the half-stats for each of its chosen Rune paths.
Thoughts?