Rito, Community, read this pl0x. Small, helpful, solutions to Veigar's issues.

Personwithhat·8/18/2015, 10:23:47 PM·3 votes·1,055 views

With the recent nerfs It's nearly-impossible to land a stun on any champion with even minor mobility.

Karma can WALK out , and don't even start me on Zed. Freaking stupid shadow-TP GL landing even ONE stun on a good zed.

However, I deeply appreciate the buffs. The Q is longer range, the E Is longer range, which makes it quite nice on a champion that dies in....1-2 hits from any assasin/burst type champion. Spam from long range, #Perfect.

Here are the current issues:

Q) Totally fine, no problems here. CD is decent, poke is nice. I'd prefer a slightly lower CD (and a increase in the lv.1/lv.2 base damage, kind of hard to farm then), and maybe a tiny increase in range ( again, not necessary) like, 50 or so.

W) Before, it was E->W dead. Now you can't hit E , and therefore W is only good if the enemy is stupid and clumping or for farming minions. Kind of a waste. It's about 30% + of your damage......

E) Stun duration is fine. Stun delay, coupled with cast time, makes it about 0.75+ seconds or so, which is unacceptable when you're landing something that has a very small hit-box. Main issue is that the W inside a cage is waaaaaaay to easily dodgable, as in no effort at all.

R) wow. Nice 'buff'. Decrease the damage by 20%, that's ~200 damage or more on the average veigar, in exchange for lower the mana and CD? IDGAF about either, if the nuke doesn't nuke, it's useless. It doesn't matter if I can use it 5-10 seconds earlier, I'd rather get the kill NOW than die a miserable death.

So, I propose 2 series of changes to W and R. We can LEAVE E AS IT IS.

W) Increase the radius. That's ALL YOU NEED TO DO. R) Increase the range, or the damage. If someone gets into my face I wanna slap them with a nuke, they should fear getting that close in the first place.

Basically my reasoning is that Veigar should stay as he is E wise. The main issue is his 1 v 1 capability is SEVERELY hampered by the stun delay. BUT, in a TEAMFIGHT its practically guaranteed, delay or no delay ( just need good timing and teamwork). And in a teamfight , while the stun is nice, zoning is good too, perfect for some AOE ults that then nuke everyone stuck in the cage.

Since he's a solo-laner, it's much more preferable to give him some solo-lane buffs....

Adding to this the fact that

  • Veigar support is based on his E, buffing it will make him more viable (Which Riot doesn't want)

  • You want a scary cage? Currently his W has a 0.001% chance of hitting them when they're inside. They just avoid the stun, and that's IT, no fear or nothing.

  • The cage still has counter-play. Champs with dashes etc. will need to use them to get away, however it will be harder as you will AIM THE CENTER ABOUT THEM, NOT THE TINY EDGE. They'll have to travel a longer distance!!! If they don't make it, then they're zoned inside and while they can shield etc. or try to nuke you, you can land your W safely.

  • Champs who are immobile will have other counters to this, and typically have some long-range spells of their own. Since you're putting the center about them your range isn't as 'large' as with the edge, still, balanced there too.

There, increase W radius, instant E+ W viability once again!! The ult is an optional, and risky, extra. :D and Sup veigar gets no buffs.

Now for the ult: It does damage comparable to the W, on non-AP champs etc. (Majority of enemy team), and has a damn small range to it. Issues:

AP champs have abilities that are a far-longer range than his Ult, therefore will nuke him first. (Plus he's slow...seriously? You expect them to stand still while I waddle in? IN A TEAMFIGHT? RIP veigar)

AD champs have gap-closers and can take his Ult easily, Zed can even ult to counter Veigars W ( As if veigar will survive for 1.5 seconds anyway vs an assassin) etc.

Do this: Veigar AP ratio -> 120% Enemy AP ratio -> 60%. Veigar has , naturally, more AP than other champs, and this will make him more viable and at least have damage vs AD mids or, the other 4 people on the enemy team...

And increase the range by a bit, so he can compare to the other AP champs long-range ults. Lux , Morgana, etc., need I say more?

This will:

  • Nerf support veigars natural AP ratio , he needs to stack that AP now :P

  • Buff veigars 1v 1 capabilities and let him ult people who are inside his E, without excessive walking...seriously, E W AND...walk for 1.5+ seconds until I'm within range to ult. No thanks, they're out and nuking me by then. The cast time is already pretty hefty.

  • Thinking of diving that veigar? You better 1 shot him or he'll nuke your ass off. And hey, even if you do kill him, his team will now jump on your 20% hp left :P

AND THAT'S IT! For now at least, this sounds to me like a great start :D

The increase in radius on his W will change how he uses his E, to be more of a zoning spell than an actual really-hard-to-hit stun !

The buff on his ult increases his chances of not getting 0-100'd by either AD champs or AP champs with a farther reaching ult/CC. (EX: Lux walks all over veigar, if he gets close just bind him RIP veigar)

I demand a red post :3 it will at least help. And community responses are great too! I like veigar but if he doesn't land his stun his W is useless, and the R is waaaay to situational. I use it like 4-5 times a match.

9 Comments

Personwithhat8/19/2015, 12:29:31 AM2 votes

Crickets

Does no one care about Veigar or the sample solutions? Do I need like 100 1'ups or something? :\

Curling Veigar8/19/2015, 7:13:21 AM1 votes

A buddy and I were talking about removing the enemy AP ratio thing in favor for making his ult a 1.5 AP ratio, just like the above says.

Thoughts? I'd really love this change alone.

TheCreatorGuy8/20/2015, 1:20:38 AM1 votes

I still don't understand why people are complaining about Veigar. He is pretty much my main now, so i know a thing or two about the new Veigar.

  • The w radius is already HUGE. The best use for it is when they are stunned, yes, but even when they are inside, you can still land this ability! it covers a large portion of the inside of the circle, considering champion widths. Finally two more lesser known uses: It gives vision INSTANTLY, so it can be easily used to get vision in bushes, and second, it can be used to zone very effectively. This is his longest range ability, so if you can put it IN SOMEONE'S PATH, then they will either run back to you, or get hit by a 100% ap ratio.

  • His ult has a FANTASTIC base damage, especially because it is a targeted ability. People are like "it only does 100% ap now! thats nothing!" but in reality, at level 11, this ability literally does about 700 damage with base damage, not including the enemy ap. They REDUCED THE CD with his change, which makes him fantastic on almost anyone combined with your q.

  • He works fantastically for picks. Are you using your e's from max range? If so you haven't adapted to the new Veigar. If you run and put W in front of people, they will have to either be stunned/trapped or take the full damage, which is almost the entire reason for his stun anyway.

  • summoner 12 Is FANTASTIC on Veigar, as it counteracts some of the problems he has: ganking, and being able to get cdr without missing any cs.

While i agree with you that a fed Veigar isn't as scary as a fed Annie for example, Veigar is also a champion that is ALWAYS equally scary because of his stun as well as the damage that comes from his ult against ap champs, which makes him a VERY safe pick into ANY team comp. Buffing him would make him even MORE of a safe pick, which as we know, isn't the most BALANCED thing you can do to a champion. Ahri (seriously wtf rito a spammable get out of jail free q and ult?)

TL;DR: Veigar is actually strong right now, but more because hes good in most team comps instead of being a hard carry. Also his w is both spammable and landable.