On the player mentality (GOOGLE translation) (need professional Chinese translation into English)
I am a Taiwanese player Copper 3 is trying to climb points I have a lot of different games but this does not mean I deliberately destroy the game experience AsheSUP practiced 2 to 3 seasons SonaJG has been practicing for six months between computer and custom The team lacks the tank I'm playing the road Carter to buy the tank equipment But I broke up the situation is not good to the last teammate speech attack In that field I am completely emotional collapse honestly my mood a bit sick In that field I was sprayed into the mood out of control mentality imbalance I'm all trying to explain why I am out of the way Then I was banned from speaking the honor rating was cut into 1 and so on I have lost my death to die more times? I also said a lot of emotional words but I did not know that this made a mistake to the bottom line Many of these remarks are not attacking teammates simply complaining about the opposite heroes Ask teammates to destroy the defensive tower I go to destroy the defense tower and not have been no economic but also to join the team fighting So I will not speak But teammates can attack my emotional illness and even curse waste (and the like) Where is this standard? Is it just a war criminal?
If you want to make this system is not willing to do more to improve the game experience Please give your criteria to the column clearly I often heard someone was queued malicious arrest If you can not set the standard that you in the end in the end what is fine Players are free to abuse the standard The whole teammates are attacking my opponents did not say anything to me So i can report all the game to kill the teammates You just ordered a bunch of fuzzy can abuse the standard with the system Will only solve the surface problems but not solve practical problems
If you really want to reduce the negative speech attack in the game Just ask a psychologist to talk to you about it You can find how many places you do not good enough The filtering system in the game you really do I'm sorry But I have to tell the truth to thank you to join the standard light blockade allows me to block the lights I have a mood disorder to play a game is often painful to death 1000 field inside at least one is normal
If you are willing to join the staff review and warning system You can easily let all players know where the bottom line You can also grasp the bottom line to avoid abuse In the end you use the computer to deal with only to the players abuse
Or you can also choose the first computer audit to the staff review And then send a warning rather than directly prohibit me to play for so long I still do not know where your bottom line in the end Some people just give a suggestion to be jointly reported to be banned your system instructions to strengthen the game bullying And you have to know how serious this situation in society you have chosen to do so in order to save labor costs?
The game system because it is so that people can discuss each other to establish the bottom line
Rather than a simple 10 people how many people reported This will only appear speech attack to the emotional out of control negative mentality and then report To now do not use this now LOL inside full of hatred Most of the players have a "hedgehog" mentality in order to avoid being attacked by words to attack others No one likes to be blamed Nobody likes to be lost when no one likes to lose The frustration brought about by the frustration will make the player try to blame others Push the responsibility and frustration or the game to see who can gather more people to attack each other Over time the mentality of the players will start to take the initiative to attack others You will only create a system that can bully others Even the ability to solve the problem is not Would it be so hard to ask a mental health expert to discuss with you? Well, you should finally praise that you are going to join the system of positive praise But I have to say that this is really useless you can do more Rather than reluctant to change the queuing system for players to crash more
Do you know what the bronze area is? Your queuing system will only see victory or not This completely can not improve the game player mentality Those who win that they play a good player will only blame teammates to destroy teammates game mentality To the end of their winning percentage by those mentality imbalance teammates to decline And then she becomes every game can go to rolling other players But also that can not ascend the deck is not up to teammates harm When the situation appeared on the face of the kind of rolling their opponents is a very very frustrating experience And encounter this frustration when the teammates will speech attack her to strengthen the feelings of frustration to seriously destroy the game experience Over time, teammates who have frustrated experience try to shirk their responsibilities And then put their own hidden points pulled lower to destroy the lower hidden players players mentality So the lower the deck this situation will be more and more serious as long as the language attack a person else There may be harm to the lower there are hundreds of bad games This is the self-amplification of the butterfly effect Just as the previous high-caliber area of the situation of non-stop fake novice account down You have collected so much data behind you and you know that the Riven winning percentage is unusual You can also find the player to use some of the hero's winning percentage Like (early) advantage -> victory VS disadvantage -> back to the data you can join the queuing method This game player so much you obviously have the ability to not only distribute players winning percentage close to 50% You have the ability to join the algorithm to improve the current state of the queue to let each player row to their own team Reduce the frustration and negative emotions in the game you can reduce the mood can improve And the penalty system is only a bottom line to filter out those who do not want to improve the people And not used to increase the negative emotions of frustration you can be strict to those players But like the same drug no matter how the penalty is all useless or there is a way to buy You can first fix the player's game mentality and then let everyone set the standard Just as shouting the route you did not specify but we set the standard and most players are willing to comply
You can do too much but you do not have to do me disappointed with you These things can go to discuss to think about countermeasures but you do a bunch but do not want to go back to face the real problem But at least I can now give you some advice please refuel yourself
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In the player's typing in front of each sentence (or later) to increase the shielding of speech (blockade) and the report of the button This setting will greatly increase the likelihood that the player will block each other At first glance is not good but this can definitely avoid the players quarrel And "block (blockade) and report" allows the player to block (blockade) the other party at the same time The behavior of others is similar to the revenge so that players can cheat in the prosecution But also to avoid hatred like a virus spread and you can do more For example, let the player block or report someone else "realize that this dialogue will be reviewed" Like a pair of B guns b report a blockade A you just let them "realize that this dialogue will be reviewed" You can avoid B back to attack A or anyone because no one wants to be blocked You can also use this system will annoy the dialogue of other players to sentence as a unit review Can reduce the "reviewers to read the text" or reduce the need for manpower Such a system can be very efficient so that players set the bottom line
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increase the player that "positive" way like a shortcut key can let you play "Thank you" Just as the blockade button in your eyes to increase the players to each other to give positive emotions Adding positive emotions is a very important thing she can avoid players getting into negative emotions Can also do more to allow players to reduce typing to reduce the tone of misunderstanding like "On the" "I think no" This can increase the efficiency of players to communicate while avoiding quarrel But also allows players to quickly show that "the team fighting I do not want to fight" To avoid "that %% do not fight the team fighting," the quarrel situation can also avoid the so-called typing hang up
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The game for the word filter system can be more sensitive (and do not "RIOT" as a dirty The intuitive effect is to make the player play the negative words more difficult = reduce the negative words you can play I do not have to say too much of this kind of benefit
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Change the queuing mode Queuing is the biggest problem center you can solve the problem of queuing can greatly affect the player mentality In addition to a rigid score line you can add other scores Like the player's ritual score so that players can line up their own time to set I am willing to line up for 10 minutes I do not want to meet the mouth of the gun Or simply join the team room system so that players themselves in the room to find teammates And then line up to make do close even behind the two teams The same time I can have endless time to communicate which way you go which way the end of the way And even may appear double JG play (we communicate well) Rather than rigidly forced everyone can only queue up luck every time Or can people line up when the election heroes Reduce the "get the hero you want to suppress the opponent" did not get to lose the situation 10 BAN system can be added to the player when the option I do not want to meet ** heroes
To know that the penalty is only a temporary solution The problem of the mouth of the game is not a simple punctuation is useful
There are also encounters on the opening BAN teammates to grab the role of mouth gun attack others garena suggested that my way out of the queue is not really the right way, especially if you will punish this behavior
I have lost confidence in this game is considering whether to leave I love this game but this game is getting me sad So that I am very painful
關於玩家心態(GOOGLE翻譯)(需要專業人中文翻譯成英文)
我是一個台灣玩家 銅3正在努力爬分 我有許多較為不同的玩法 但這絕對不代表我有意破壞遊戲體驗 AsheSUP練了2~3個賽季 SonaJG在電腦與自訂之間練習開發了半年 這次隊伍缺乏坦克 我玩中路卡特 購買了坦克裝備 但我打輸 狀況不好 到最後被隊友言語攻擊 在那場我徹底情緒崩潰 老實說吧 我的情緒有點疾病 在那場我被噴到情緒失控心態失衡 我整場都在嘗試解釋我為何出坦 然後我就被禁止發言了 榮譽等級被下調成1等 鎖定 我都打輸了我還要出痛去死更多次? 我也說了許多情緒字眼 但我並不知道這樣觸犯到底線了 其中許多的言論不是攻擊隊友 只是單純抱怨對面英雄 要求隊友破壞防禦塔 我先去破壞防禦塔而不是都已經沒經濟了還要去加入團隊戰鬥 所以我就禁止言論了 但隊友可以攻擊我的情緒疾病 甚至罵人廢物(之類的) 這個標準在哪裡? 還只是單純我是個戰犯?
如果你們要製作這種逞罰系統 也不願意做更多能改進遊戲體驗的 好 請把你們的標準給列清楚 我常聽到有人被四人排隊惡意檢舉封鎖 如果訂不出標準 那你們到底在逞罰什麼 玩家可以隨意去濫用標準 整場隊友都在攻擊我 我們的對手也沒說我什麼 所以我可以 檢舉所有遊戲打輸的隊友? 你們就只是訂製了一堆模糊可以濫用的標準跟系統 只會解決表面問題 卻不解決實際問題
如果你們真的想減少遊戲中負面言語攻擊 只要 請一個 心理專家去跟你們討論一下就好 你們就可以發現你們有多少地方做的不夠好 遊戲中的過濾系統你們做的真的 恕我直言 爛 但我也得說實話 感謝你們加入標燈封鎖 能讓我封鎖標燈 我個人有情緒障礙 玩個遊戲常常痛苦的要命 1000場裡面頂多有一場是正常的
如果你們肯加入的是人員審查與警告系統 你們可以輕輕鬆鬆讓所有玩家知道底線在哪裡 你們也可以掌握底線避免濫用 到了最後 你們用電腦處理 也只是給玩家濫用
不然你們也可以選擇 先由電腦初步審核 送給人員複查 然後寄出警告 而不是直接禁言 我玩那麼久我依然完全不知道你們的底線到底放在哪裡 有些人只是給個建議 被聯合檢舉就被禁言 你們的系統指示加強遊戲霸凌 而你們要知道 這種狀況在社會上多嚴重 你們卻選擇為了省人力成本不這樣做?
遊戲中的系統 因該是讓人們可以互相討論設立底線
而不是單純的10人有多少人檢舉 這樣只會出現言語攻擊到情緒失控 負面心態 然後再檢舉 到現在這樣處理也沒有用了 現在LOL裡面充滿仇恨 玩家大部分都有了"刺蝟"心理 為了避免自己被言語攻擊而去言語攻擊他人 沒人喜歡被怪罪 沒人喜歡被當失敗者 沒人喜歡打輸 打輸帶來的挫敗感非常強烈 會讓玩家嘗試去怪罪他人 推卸調責任與挫敗感 又或者是比賽看誰能夠聚集更多人去攻擊對方 久而久之內化這種心態 使玩家會開始主動攻擊他人 你們也只會製造可以霸凌他人的逞罰系統 連一點去解決問題的能力都沒有 請一個心理衛生專家與你們討論 有那麼困難? 好 也該稱讚一下 你們終於打算加入 正向稱讚的系統 但我得說 這真的很無用 你們能做到更多 而不是不願意去改變排隊系統 讓玩家們更崩潰
你們知道什麼是銅牌地域? 你們的排隊系統只會看勝利與否 這完全無法改善遊戲中的玩家心態 那些打贏以為自己玩得很好的玩家 只會怪隊友 摧毀隊友遊戲心態 到了最後他們的勝率又被那些心態失衡的隊友往下降 然後她就變成了每場都可以去輾壓其他玩家 還認為無法升牌位不上去都是隊友害的 當狀況出現在對面 對上了那種輾壓自己的對手是一種非常 非常挫敗的體驗 而遇到這種挫敗的時候 隊友又會言語攻擊她 加強挫敗的感受 嚴重摧毀遊戲體驗 隨著時間過去 那些有挫敗經驗的隊友 也嘗試推卸責任 然後又把自己隱藏積分拉得更低 再去摧毀更低隱藏積分的玩家心態 所以 牌位越低 這種狀況會越來越嚴重 上層只要言語攻擊他人一場 可能就會害下層有上百場糟糕的遊戲 這是自我放大的蝴蝶效應 就如同以前高牌位區域發生的狀況 不停的假新手帳號往下影響 你們背後收集了那麼多 那麼多數據 你們也知道Riven勝率異常 你們也可以去發現玩家使用某些英雄的勝率 像是(早期)優勢->勝利 VS 劣勢->反敗 這些數據你們都可以加入排隊計算法 這遊戲玩家也那麼多 你們明明有能力不只分配玩家勝率接近50% 你們明明有能力加入演算法 去改善現在的排隊狀態 去讓每個玩家排到適合自己的隊伍 減少遊戲中的挫敗與負面情緒 你們能減少情緒 就能改善 而逞罰系統只是個底線 去過濾掉那些不願改進的人 而不是拿來增加負面情緒 挫敗感 你們可以嚴逞那些玩家 但就像毒品一樣 不管怎麼逞罰全都沒用 還是有辦法買到 你們可以先修復玩家的遊戲心態 然後在讓大家共同設下標準 就如同喊出路線 你們也沒規定 但大家設下了這個標準 而絕大部分玩家都願意遵守
你們能做的實在是太多 但你們都沒有做 我對你們失望透頂 這些東西可以去討論 去思考對策 但你們做了一堆 卻不願回頭正視真正的問題 但我至少現在能給予你們一些建議 請自行加油
1.在玩家打字的每一句話前面(或者後面)增加屏蔽言論(封鎖)與檢舉的按鈕 這種設定將可以大幅度增加玩家屏蔽對方的可能性 乍聽之下不好 但這絕對可以避免玩家吵架 而"屏蔽(封鎖)並檢舉" 可以讓玩家屏蔽(封鎖)對方同時檢舉 檢舉他人的行為類似於復仇 讓玩家可以把仇恨發洩在檢舉上 也同時避免仇恨像病毒一樣傳播 而你們也可以做更多 舉例來說 讓玩家封鎖或者檢舉他人的時候 "意識到這場的對話會被審查" 像是A對B嘴砲 B檢舉封鎖A 你只要讓他們"意識到這場的對話會被審查" 就可以避免B回頭攻擊A 或者任何人 因為沒人想被封鎖 你們也可以利用這個系統 將會惹惱其他玩家的對話以句子為單位審查 可以減少"審查人員要閱讀的文字"或者說 減少需要的人力 這樣的系統可以非常有效率的的讓玩家們設下底線
2.增加玩家表示"正向"的方式 像是快捷鍵可以讓你打出"謝謝" 就如同把封鎖按鈕塞在你眼前 增加玩家們互相給予正向情緒的可能性 增加正向情緒是非常重要的事情 她可以避免玩家們陷入負面情緒 也可以做的更多 讓玩家們減少打字 減少語氣上的誤會 像是 "要上了" "我覺得不行" 這種 可以增加玩家溝通效率 同時避免吵架 也可以讓玩家快速的表示出 "這次團隊戰鬥我不想戰鬥" 避免"那%%又不打團隊戰鬥"的吵架狀況出現 也可以避免所謂的 打字掛機
3.遊戲中 對於語詞的過濾系統可以做得更敏感 (還有不要把"RIOT"當成髒話 直觀的影響就是讓玩家們要打出負面詞語的難度更高=減少你能打出的負面詞語 這樣的好處我不用說太多
4.改變排隊方式 排隊方式是最大的問題中心 你們能解決排隊問題 就能夠大幅度影響玩家心態 除了一條死板的隱分數線 你們可以加入其他的分數 像是 玩家的禮儀分數 讓玩家自己排隊的時候可以去設定 我願意多排隊10分鐘 我不願意遇到嘴砲 或者乾脆加入組隊房間系統 讓玩家自己在房間找尋隊友 然後排隊的時候 去湊合勢均力敵兩隊 一樣 我可以有無止境的時間去溝通大家該走哪條路 該完哪個位置 甚至可能會出現雙JG的打法(大家溝通好的) 而不是死板逼大家只能每次排隊賭運氣 又或者可以讓人排隊的時候就選好英雄 降低 "拿到想要的英雄就壓制對手" 沒拿到就輸掉 的狀況 十BAN系統則可以加入到玩家排時的選項 我不想遇上**英雄
要知道 逞罰只是治標不治本 這遊戲的嘴砲問題不是單純逞罰就有用處的
還有 遇到開場就BAN隊友要搶的腳色 嘴砲攻擊他人的人 garena建議我中途離開排隊 真的不是個正確的方法 尤其是你們會逞罰這種行為
我已經對這個遊戲失去信心 正在考慮是否離開 我愛這個遊戲 但這遊戲越來越讓我難過 使我非常痛苦