Fiddlesticks ideation come join

Veraska·8/18/2018, 5:01:24 PM·1 votes·554 views

So fiddlesticks, a beloved classic champion thats been f tier in competitive up until recently, might be in need of some changes in the future, but i feel fiddledticks is a high risk change because:

-fiddlesticks is very popular for beginner players -his jankyness is part of his charm for his niche playerbase -mechanics creep alienates new players

However i think its important for the long term health of the game to address pain points for all players in the game in some shape or form, riotcorp bible reads "picture a perfect version of league and make steps towards it" and to me a perfect league of legends is where every champion is playable and every johnny feels good about their champion, while every spike feels like they have a skillcheck somewhere on the playing against side

So to adress fiddledticks we must 1st assess what his kit actually does, often scene as 4 random abilities that happen to synergize with eachother" fiddles kit is anything but that, fiddlesticks kit is a zone control kit in the purest way

Passive- get movespeed after standing still, to help reposition after holding a zone

Q- 1 person cannot go near me or they get instantly punished

W- as long as 1 target is in my zone i can hold the zone with massive healing

E- multiple people cant go near or risk being punished

R- after a delay, become a mobile danger zone with passive movespeed

I like the passive, w, and r as i think those sre real big highpoints for fiddleplayers and they teach important game mechanics like flanking, warding against flanking, interrupting channels, etc

The Q is the thing thats very beginner friendly but is missing that spike skillcheck so i propose another simple mechanic thats potentially stronger and thats a short delayed self centered aoe around him, it maintains that zone threat for squishy melee champions but it has an outplay window like darius q (but faster the counterplay is not be near him once he casts it)

The w is fine, its weird but its a cool ability that reinforces a lot of his gameplay and has counterplay (interrupts, breaking tether, grievous wounds) and is the main point where his passive triggers for him in combat

The e is where i have the most trouble with his kit, its brand ult and has the same counter, i just dont like targeted ranged silences since its too free of a trade and very punnishing, its primary effect is its primarily a threat to mulyiple targets, 2 targets being optimal (3 bounces each)

Rng crow bounces are not fun but m as manipulating crow bounces is very fun and i think thats where this ability should function in its skill check on creating a bouncing scenario

Will ponder on it while im at work

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