Yuumi faults lie in her design...

GelsominoKiller·12/15/2019, 12:22:52 AM·2 votes·1,585 views

... and thus moving around numbers is pointless. The latest round of changes sparked controversy and achieved very little, because it's devoid of vision.

The core problem of Yuumi is that she is an enchanter whose core weakness, i.e. being vulnerable, is negated by her very identity. Punishing Yuumi for being outside her host simply forces her to stay inside.

I will go in a few concepts that must be implemented in Yuumi's design principles:

  • Yuumi shouldn't do damage of her own. This is a problem Riot themselves realized (source: latest patch about Yuumi). If Yuumi has damage, she sticks to an unkillable frontliner and becomes a serious damage threat nothing can be done about. The effects of Yuumi abilities should scale with her host's stats, and not her own. Yuumi stats should only empower her host's specific strengths: making a tank tankier, increasing an ADC atkspeed, boosting a mage AP. (Example: Yuumi's Q slow scales with host bonus health; Yuumi tank host only gains tot % bonus health based off Yuumi's AP).

  • Yuumi shouldn't be penalized for being played outside a duo. This is mostly about her movement speed. She isn't going to buy shoes, but then roaming, warding, and being independent is an hassle. She should get out of combat movement speed so that she performs better outside a coordinated environment. Given she's so fragile, catching her would still be very rewarding.

  • Yuumi should be rewarded for putting herself at risk. Her passive is in the right direction, and similar mechanics should incentivize Yuumi in going in and out and switching host often. Possibilities are boons shortly after an attachment, empowering stacks when hopping around, CD reductions, health costs spell casts, and more. A good chunk of Yuumi power budget should be there.

Even with those changes, Yuumi problems remain, albeit mitigated. She needs a serious design pass thinking twice about fairness and counterplay. Also, in my opinion, with only Q and E as spells there is not enough space to make such a kit balanceable.

5 Comments

Salty Mc Feed12/15/2019, 12:31:53 AM3 votes

Nobody is forcing you to not buy shoes... Yuumi isn't Cassio, it's your decision. You can buy shoes and you can use flash.

NTrumpWeTrust12/15/2019, 12:21:02 PM1 votes

I'm not understanding this "yumi shouldn't buy boots argument" she shouldn't have to buy shoes, but your soraka should also buy a crucible and you shouldn't have to buy a QSS for that ashe arrow that's killing you. You can kind of make that argument about anything. Your teammates aren't perfect by any stretch of the imagination, so why are you building like they are? If you're not in coms, chances are, they aren't going to read your mind.

Build mobility boots if you're tending to back without someone who isn't going in your direction afterwards so you can get to where you need to be, faster. If you're having trouble traversing the map to get/clear vision because your teammates aren't going with you, it's a perfectly fine option. A fun little tip for mobis on yumi is that they don't stop working as long as you're attached, so as soon as you detach, you'll have a quick burst of speed which can save your life. Or run cdr boots if mobility isn't that much of an issue. You should be taking transcendence, too, so cdr boots are not as bad as they first appear, either.

Even with boots, Yuumi is going to have trouble clearing/figthing for vision compared to other supports just because she's so incredibly squishy. That's just the price you pay for being untargetable for most of the game.

I bet you her winrate goes up in low to mid elo if you build boots on her. It took people quite awhile to realize that aery was better than comet. Riot literally had to say in the patch notes, hey guys stop using comet, aery is better. I suspect there's some internal facepalming at Riot about boots on yummi too.

Do you want to min max? Then you run the risk of poor mobility. Do you want to mitigate your weaknesses? Then you run the risk of buying stats you're not going to use that often.