The more i play League of Ledgends and the more i watch LoL esports...

HighKingOfSkyrim·7/14/2015, 11:48:22 AM·11 votes·1,281 views

... the more i get the Impression, that this game is actually very balanced considering the huge Champion pool.

  • Monthly winrates over the last 30 days shift for all Players as well as for challenger+ Players.
  • Winrates for different Champions are actually somewhat different for different regions.
  • In esports Teams can be successful with pocketpicks and off meta picks... (Gravity midlane)
  • even the champs that are annoying to Play against and have a super heavy Impact in some situations, have weaknesses.
  • Higher skill Level seems to pay off in situations where you are against a considerably strong pick.
  • High amounts of teamplay and good warding brings much more value to a Team then picks that are considered strong.
  • Imbalanced and OP champs are nowdays spotted rather fast and their issus are addressed rather fast. (that was not always the case)
  • new champs tend to be actually pretty balanced (i m most impressed by this Point)

Only Argument against 'This is a Balanced game' i have is:

  • meta compositions killing some champs for pro Play. (i think in plat and below this also does not Count)
  • Champs that feel weak in almost every Situation and have a considerably low winrate over all divisions are staying down there for way too Long before they get some Kind of buff or rework...

But looking at the big Picture i personally think the riot Balance Team does good work. Not even mobility creep can Change my mind as i can see a lot of immobile champs winning over and over... in lcs and Gold division alike...

I just wanted to say this as riot gets their heads bashed all day (if i look at the Balance and gameplay page) and i dont think they deserve this...

(sorry for weird uppercase letters the autocorrect on this pc does that and i m too lazy to fix this atm)

13 Comments

ChineseMistress7/14/2015, 3:51:15 PM2 votes

Phew! And here I thought I was the only person largely happy with the champion balance. Sure, some things annoy me. Sure, there are a few notable exceptions. But for the sheer scale of this game, I'm rarely put in a situation where I have to conclude someone/something is simply broken or OP.

Goodest Gamer7/14/2015, 1:07:01 PM2 votes

the more i read threads on boards, the more i realize just how disgusting riots bandwagon has gotten . bunch of ignorant bandwagoners that kiss ass for no fucking reason. there is still yet no champion balance even though its fuckign obvious who needs the nerfs. for fucks sake ryze is a walking bug. gnar is fucking overloaded with shit. ezreal mid is fucking stupid full of damage. nidalee lands 1 spear and ur fucking dead. there is yet to be balance. just because your in a good mood doesnt mean you bullshit some random thread complimenting these inbreds you call a balance team.

Rito Ponytail7/14/2015, 1:14:39 PM1 votes

If there was such a huge balance problem games would be lopsided with any of the champions above (at a high level), but I see nothing. Just because you get hit by a variable you didn't want doesn't make anything unbalanced.

ChargeItDownMid7/14/2015, 1:40:36 PM1 votes

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JimmyNtheKudos7/14/2015, 4:10:10 PM1 votes

I would be almost inclined to agree. However, in my year of playing I see Riot completely ignoring feedback from players, reworking champions that really don't need reworks, overnerfing champions with compensations coming months later, nerfing champions due to strong items and then nerfing the item anyway, etc. etc.

No one is perfect, and balancing so many champions must be extremely difficult, but the above are almost unforgivable.

Jungle Lux God7/15/2015, 12:11:03 AM1 votes

I also feel this way about champion balance.

The truth about champion balance is that the more variables present in a competitive game, the harder it is to balance the game. And boy does League of Legends has variables. Between 126 champions, 159 unique items (at least available on Summoner's Rift), runes, masteries, and map mechanics and objectives, there are a lot of variables that Riot needs to tune for game balance.

How hard is it to balance? Fighting games always have never had more than half of League's champion pool, has had multiple stages that are basically identical except for visuals, and have no other variables to skew balance, and there hasn't been a single fighting game that has come close to being balanced, even after they get 15 different versions of the same game released. Yeah, that's how hard it is to balance a game.

And what is Riot trying to do about balance? Riot's answer is to not balance the game, but to make the game so that it doesn't need to be balanced. This statement sounds bizarre, but there's a perfectly good reason for why I said this about Riot.

Look at what Riot is trying to do with aspects of the game like "diversity" and "health". They don't look to tune X and Y until a champion is balanced. They look to tune X and Y so that a champion can be underpowered but still be worth picking, or be overpowered without preventing others from being worth picking.

Does Riot mess up? Of course they do. It would be more surprising if they never messed up than if they messed up every once in a while. Sometimes Riot has bad champion releases like Kalista or bad item releases like item 3716 that makes you wonder what Riot was smoking when they designed them, but if Riot didn't have releases like these then we wouldn't have a developer like Riot to create and balance this game.

R1107/14/2015, 12:26:29 PM1 votes

I agree, for the majority of champions I feel like I could win against them and that most lane matchups aren't won/lost at champion select. Except my last two Singed games where I had to play vs Vladimir but that is a pretty extreme edge case.

Arsenic Sulfur7/15/2015, 1:13:15 AM1 votes

The only time true balance would be found is to remove the inherently toxic by design assassin. The problem with assassins in PvP games is that they are either god-tier, or weaker than Goombas(Ironically they're stronger in team PvP than 1v1 PvP). In this case it's the former. Assassins are the reason more than 50% of all league players are in bronze because they can kill people for one mistake, and because it's bronze everyone makes 100s of mistakes. Hell most of them are mobile enough to get out of sticky situations against the Zac they're about to encounter. They all have to be reworked in to something not as "Fuck you"-ish.

Rito Ponytail7/14/2015, 12:42:48 PM1 votes

Thank you! Someone that actually can evaluate League of Legends on a broad basis!