Reposted from Discuss the boards - Some suggestion for 7.07

Siwo·1/7/2018, 4:48:47 PM·10 votes·541 views
Some suggestion for 7.07

So I've recently started playing again at the beginning of last year, and I got some suggestion for you Riot.

This is mostly from my opinion and experience, so remember, readers, each to our own.

One of the first thing i noticed, (since I haven't really played since season 2) many of the old champions feel outdated compared to the new "OP" champions (which are made stronger to have more appeal I guess) and it's pretty much the same 30 champions you meet and always the same 5 summoner abilities you see.

Overhaul old champions. So many slow animations, slow attack, short range spells. in a game where there is no turn animation. e.g. Olaf you can literally hear his auto attack hit something and then click to walk again, or cast a spell, and he will cancel the attack. yet newer champions often hit before the animation is done. again. this should be easy to fix with an overhaul. it's quite annoying to die or the enemy getting away 'cause of some outdated animation. same with cast time on certain spells. e.g. Nunu casting Iceblast while they are inside the indicator, and never getting the cast of 'cause they move just fast enough, to stay at the edge.

Also it seems you are too afraid of giving new champions simple abilities. so maybe update some of the old?

Zoe got a simple ultimate but rest of her kit is very strong to make up for that. some of the old champions aren't that lucky

e.g. Shaco Q just a jump with stealth. no extra damage. Nunu Q only usable on monsters. (ofc. 1000 true damage would be too much, but then again smite works on heroes, same thing could be done with his Q) if these were made today, i'm pretty sure they would have some extra effect. and some of the old champions got real mana problems e.g. Sion really strong but often oom.

instead of making so many new strong champions overhaul some of those great ideas you made years ago. (Loved the complete remake of Urgot) ofc. you don't need to rework all those old champions, just some tweaks where they are needed

I'm not saying you should buff them too much, just some tweaking.

Untargetable spells. This is something you really need to update on. Master Yi. sigh his Q ability, and it's avoid stuff power is too strong. and I understand why he needed it back in the old days but now, with new runes, it seems a bit too strong.

Untargetable spells ( the offensive ones) need to be changed, so they still take the dmg. (avoid the stun/root/etc. or so could be fine)

A lot of those abilities also dislocate the projectile. which makes no sense since even Flash can't do that.

You guys really need to make a rule. either it is possible to dislocate abilities or it isn't.

Spell Shield Maybe i'm just too used to how Warcraft III did things. but spellshield like Morgana's shield really need to be reworked for what it blocks and doesn't, too confusing atm.

Spell indicators I've been playing a lot of Trundle lately and noticed what I would call a bug. Trundle magical stone, can somehow remove indicators like Cho'gath stun. for some reason the texture of it is put on top of the indicator. also happened a couple of times with his W

Items Normalize a lot of items with HP. I don't really feel "fat" as a tank anymore, I see a lot of damage dealers who deal out 5 times my damage as the tank, but still only have a 1000~HP gap between us. and even with armor / magic resist. it often feels like a hot knife vs butter. yet close to same HP

Mana regen. There isn't a single item with base mana regen and armor.

Items with use silence effect. would be awesome!

More stealth detection items. (not for wards but the champions)

in general more items, feel like most games you buy the same 6 items, and there really isn't that much difference in the builds (unless we talk about changing between AP / AD)

Downscale early damage on certain champions. A lot of the newer champions seem to scale very well early. and since early game really matter a lot in this game now. that is something that should be balanced out.

Smite = jungle XP. You're forced a summoner ability on you, I understand that it is a must for some champions but what about those who don't need the nuke on monster e.g. Nunu, Cho'gath. but since League really has become League of Flash. it's quite annoying to be forced a 2nd summoner ability on you, and if you try without smite you get so far behind in jungle that you might as well go duo top / trilane bot.

More summoner spells. You should remove flash from Summoner spells. and add it as something else. (since it is used like all the time anyway) and add some more summoner spells. The snowball effect from ARAM would be really nice addition to Summoners Rift as well. Personally i really miss revive.

Update your tutorial and Practice tool Tutorial is just too outdated and bad, compared to other games.

with the new runes and a lot of stacking effects. being able to play vs more than one champion or simply change the stats in-game would be a great addition

in general more maps/modes would be nice as well. e.g. 1v1

Good Job with the last big update Really love how you changed the runes and masteries to one thing. and really love the new support quest items. I would really have loved one for support-jungler as well. LoL really need an overhaul on some of the old things, I've been playing a lot of the other Mobas (HotS, HoN, Dota2) and I feel you guys are going in the right direction, but forgetting your roots a bit. remember old champions need some love as well as the new ones. keep it up

TL;DR: Some old geezer giving his opinion. and some suggestion Jhin

3 Comments

Ben Sharpio1/7/2018, 5:30:20 PM2 votes

Your fascination with summoner spells like flash and smite being "forced" on you is dumb as hell tbh. It should remain the way it is now. it's like you want to live in the past when the game is way better than it was before.

An item with a silence effect would be ridiculously broken.

WiegrafOfValor1/7/2018, 10:06:08 PM1 votes

I pretty much agree with everything you said.

I really want more summoner's spells and items. Flash could be break in 2 spells.

One is a quick and short dodge that lets you evade attacks, dodge CC and engage if you are a playing a champion like Annie, but this spell won't have enough range to help you cross walls and other terrains, and the other spell could be similar to hex-flash you have more range, can cross walls and terrains and you can even receive a MS bonus to help escape or engage, but it would have a cast time and long CD.

Ashen Rider1/8/2018, 1:00:39 AM1 votes

I'm gonna reply to some of the stuff here, but not all of it.

{quoted}

Zoe got a simple ultimate but rest of her kit is very strong to make up for that. some of the old champions aren't that lucky

This is because ultimates are (usually) meant to be a champion's "high point"; their defining ability. A champion's ultimate should make you really FEEL the playstyle of the champ. You can usually get a feel for a champ just based on their ult. It's called an ultimate for a reason. If the abilities were more balanced in terms of power, the game would probably be more boring.

{quoted}

e.g. Shaco Q just a jump with stealth. no extra damage. Nunu Q only usable on monsters. (ofc. 1000 true damage would be too much, but then again >smite works on heroes, same thing could be done with his Q) if these were made today, i'm pretty sure they would have some extra effect.

Shaco and Nunu and very outdated champions, and are slated for reworks eventually. Riot doesn't usually like to make changes to champions that will eventually be completely redone. That's not to say that they won't: Shaco and Nunu have both seen small-scale reworks designed to make them healthier or more interesting (That's not to say that they succeeded in the balance part initially). Also, Shaco's Q is an incredibly strong ability. It's almost unconditionally better than flash. The only thing flash has on Shaco's Q is that flash's range in 25 larger.

{quoted}

and some of the old champions got real mana problems e.g. Sion really strong but often oom.

Mana is meant to be a balance lever. You aren't supposed to be able to spam spells without repercussions. Unfortunately, this is currently the case. Mana is almost a nonissue in the game, which I wish could be changed. (Please remove manaflow band)

{quoted}

Untargetable spells. This is something you really need to update on. Master Yi. sigh his Q ability, and it's avoid stuff power is too strong. and I understand why he needed it >back in the old days but now, with new runes, it seems a bit too strong.

Untargetable spells ( the offensive ones) need to be changed, so they still take the dmg. (avoid the stun/root/etc. or so could be fine)

A lot of those abilities also dislocate the projectile. which makes no sense since even Flash can't do that.

You guys really need to make a rule. either it is possible to dislocate abilities or it isn't.

Could you please explain this? I don't quite understand what you are saying here.

{quoted}

Spell Shield Maybe i'm just too used to how Warcraft III did things. but spellshield like Morgana's shield really need to be reworked for what it blocks and doesn't, too >confusing atm.

Morgana's spellshield should block every single form of CC in the game, except for self-inflicted ones (Rumble silence, etc.). It continue to block cc as long as it is up, meaning that you either have to damage the shielded champion with magic damage or wait until the shield runs out to cc them.

{quoted}

Items Normalize a lot of items with HP. I don't really feel "fat" as a tank anymore, I see a lot of damage dealers who deal out 5 times my damage as the tank, >but still only have a 1000~HP gap between us. and even with armor / magic resist. it often feels like a hot knife vs butter. yet close to same HP

Riot changed defensive items so that they had more resistances rather than health, to make tanks less oppressive. Your feelings of being dealt too much damage is just a result of the current damage-focused meta.

{quoted}

Items with use silence effect. would be awesome!

Riot doesn't like silences anymore. They tend to be unfun, and as a result, have phased most of them out of the game. There are currently only six silences in the game, and most of them are either short or easy to play around.

{quoted}

You should remove flash from Summoner spells. and add it as something else. (since it is used like all the time anyway) and add some more summoner >spells. The snowball effect from ARAM would be really nice addition to Summoners Rift as well. Personally i really miss revive.

The only time this would happen is either mid-season, or pre-season. Removing flash would probably drastically change the balance of the game. For instance, it would be harder for Annie to hit you with a stunning Tibbers, and she would be much weaker.

That's all I really have to say. Also, what does the title of this thread mean? Patch 7.07 was last year.