Responding to Feedback about the Zyra Update

Zahlfast·2/3/2016, 7:13:16 PM·4 votes·567 views

Zyra is basically the only champion I play so I have been following the discussion about her potential update with avidity. I wanted to briefly respond to some of the ideas that have been floated about her: the main things being about her plants and passive.

  1. I do NOT want more power loaded into her plants. This is an idea that I have heard often, and I agree that her plants are a very visible aspect of her kit. But this approach to making Zyra distinctive seems misguided.

• I'm not sure it would reward / encourage especially skillful play. Yes you spawn them, you can direct them if getting within auto-attack range doesn't mean instant death. But once spawned they do autonomous targeted damage and are rather un-interactive. It often feels like my plants are most effective because of enemy misplays--e.g. low health adc running past plants to support a jungle gank, enemy continuing to trade or take harass within plant range, etc. I would rather not have my damage output / power budget positioned in such a way that I am relying more on mistakes. Also, my opponent should probably be most rewarded for playing around my root cool down; it's not well telegraphed or easy to keep track of when I have seeds stored. Basically, I'm not a Heimer main and don't want to see Zyra moved in that direction. • Zyra's theme and lore offers so much rich potential that is significantly underutilized and could be developed in other parts of her kit. To me her biggest problem is that, as I think as somebody put it, 'she feels like a generic mage with a plant skin.' I would rather see creative tweaks or changes to the way she uses her Q/E/R that highlight her organic nature rather than 'moar plants.' • It would be nice to have an actual ability to use on W. Maybe a plant spawns when you intersect a Q and E to avoid getting rid of the art assets. But assuming her power were reallocated accordingly I wouldn't be sad if they were just taken out altogether. (RIP jungle Zyra.)

  1. Her passive, for reasons I do not entirely understand, is commonly accepted as trash and in need of ditching. I don't find this to be the case at all.

• I actually find it quite consonant with her theme and lore, which is rather satisfying. • In a close duel mid lane it can mean the difference between trading 1 for 1 or giving up a free kill, and it can be incredibly decisive bot lane and determine whether your adc gets a double kill or you go down 0-2. • Yes, it's hard to hit and there's a delay that causes you to sometimes misfire in the heat of battle. But it's not impossible and the whole point of a skillshot is that it's not guaranteed but rewarding when you land it. • When I play champs who aren't Zyra I really miss being able to influence the battlefield after a death. It's kind of fun. Given that Zyra is one of the most killed supports on average its almost never useless, and is less about encouraging bad play than letting you interact after the inevitable.

  1. Her core weaknesses of "slow, immobile, dies immediately if you get on top of her" should not be removed or mitigated. A number of people have suggested making her less squishy or giving her some sort of healing mechanic. No way. Her weaknesses are clearly defined. If she had that much aoe damage and CC and tankiness she would be broken. (Looking at you Poppy.)

  2. At the same time, it seems that something could be done to enhance her ability to keep threats at bay. Given how fragile you are, how carefully you try to play around not letting enemies get close despite their many means of doing so, it feels rather unrewarding to land everything and still fail. You can get a long distance snare on somebody with a slow plant, build Rylais and continue kiting back with slowing Q+W plants, pop spooky ghosts, land your second snare when it comes off cooldown, and still die to the Udyr, who, without a gap closer, that whole time, was still just 'running at you.'

p.s. Please no cheesy tentacles / terrain interactions.

8 Comments

MisterHealYoGirl2/3/2016, 7:39:05 PM2 votes

My problem with her passive (and others like it) is how it feels. Most champion's passives (Annie, for example), are another tool in their kit something to help them succeed. Zyra's doesn't do that. It doesn't help her succeed: it makes her better at failing. I'm never GLAD to use her passive: it's a consolation prize, not a tool.

RookPusher2/3/2016, 7:37:15 PM1 votes

Do you have a link to intended changes? I play her infrequently at best, but she certainly needs an upgrade.

Definitely Bait2/3/2016, 8:47:11 PM1 votes

Zyra's passive is relatively easy to hit if you build rylais and die with the slow on enemies. The few times I've played her in recent history it has secured extra kills. It'd still be nice to have something that doesn't require you to die (Odds are when you do die you misplayed or positioned badly). I saw a post that suggested making her passive a heal from plant damage or life time that looked like it'd be cool. Basically the suggestion was make plants or attacks heal for hitting the enemy or make plants stack up a heal for their time alive and pass it to Zyra upon being destroyed.

I'd honestly be happy if they made her plants like heimer turrets. W would work the same but the plants would stay alive longer and a have a health bar that regenerates while Zyra is nearby.

Zyra wouldn't be Zyra without her E - W - Q - W ult combo. Offloading the power budget from her plants would just make her feel like a generic burst mage (Brand specifically since her combo would be something like Snare -> Q -> Ult -> Place whatever attack w becomes in an appropriate spot).

I agree for most of your third point. However, I believe some form of health and / or mana sustain would be fine. As long as it's not too extreme she'll still be weak when badly positioned and die immediately when jumped on (Assassins).

I feel thematically a sustained damage kit would fit her plant identity more than a burst kit. Think vines strangling a target to death or poisoning them.

Plants setup shop and expand their roots so a emphasis on area control / zoning with sustained damage would be amazing. Though following this line of thought would kill her current play style (Burst) .

Your fourth point I kinda covered throughout the post. My ideas for changes would enhance her survival slightly (Particularly the passive change).

I love Zyra as both mid and support but the meta just hasn't made her worth playing in a while. ( Ahri, Zed, Talon, Leblanc, Assasin / Gap closer mids and Lux / Anivia that can be a even or skill matchup) (Support wise she's in a better spot, but there are much better carry supports right now like Brand, Lux, and Annie imo. (Though she is a hilariously good counter to Braum) )

RookPusher2/3/2016, 11:15:34 PM1 votes

Zyra's plants need to do a few things if she wants to be unique.

  1. if the enemy can squash them, fine, but there needs to be a tradeoff to that. Damage, a slow, vision. Currently they die after 30 seconds (right?) so they can't stay up forever. Therefore they're just begging to be used with either Q or E. This creates a few problems.

a. Why cast plants at all? All we're doing is giving two steps to one ability. b. in order to use plants, we have to give up Q or E. c. this is why she has CDR built in, because she'd be crap without it.

So here's the rework I'd give her.

P: Wild Bloom - every 45 seconds, a flower blooms within 725 range of Zyra's location at that time. Flowers can be crushed by the enemy.

Q: Deadly Bloom - As it is now, except that after the spikes a posion cloud lingers for 3 seconds afterward dealing half the damage to all units in the cloud (because she could use a wave clear as a mage, and a zone item as a support)

W: Rampant Growth - Plants in range become treants, minions that follow Zyra and attack nearby minions, towers, or champions. These treants have health and damage on par with current spawning minions.

E: As it is now. No change.

R: Stranglethorns - As is it now, except that all flowers on the map become treants and move toward Zyra.