Win a game +16lp lose a game -21lp, nice.

ΒIG IRON·12/26/2018, 7:35:53 PM·2 votes·1,810 views

How the fuck is that fair how am I supposed to climb. Also for the people that say bad mmr my mmr was one division higher than my current rank doesnt make any sense.

5 Comments

HeyItzSteve12/26/2018, 7:38:40 PM1 votes

{quoted}

Riot has never released information about any player's MMR to third-party sites like op.gg. This matchmaking rating is estimated and should be taken with a grain of salt. There are currently some bugs with the new Ranked system that will be corrected with the start of Season 9. Always expect preseason to be a time of Ranked instability, especially after an update to the Ranking system.

wolf jade12/26/2018, 7:54:48 PM1 votes

its your fault i mean its mmr not just ranodm

Łýńx12/27/2018, 1:46:31 AM1 votes

LMAO I gain 9 - 13 max LP and lose 21 - 23 max ... not to mention that I had games with people going afk in some games 2 of them go afk and the game just started and we can't remake because the guy was connected and moved in base ... I'm not complaining about the stupid meta and balancing but this shit with 50% win rate is not OK at all you can win the game and get peanuts if you had a losing streak and when you lose again you lose an insane amount of LP and I'm sick of seeing people saying win more so you get the 50% win rate so you earn more LP , the problem here is the teammates you get and how much they will lose/feed or go afk/quit game. I know that RIOT said that they are using MMR system similar to chess but the problem chess is 1 vs 1 and league is 5 vs 5 games and if you try to balance games with equal MMR on booth teammates you will get mess - here is the reason why - you can get teammate that has insane win rate like 75% in last 30+ games and in the same team you can get teammate that has under 50% win rate and when you do the math you will see its forcing to match make people with similar MMR but balance the win rate so they make average for every team ( so they have similar win rate ) and what you get is total mess reason why people say I get trolls feeders and so on what results in this crapy coded LP gain and lose . It's just not fun at all, here is my example on this guys post here: he gains 16 with win and losses 21 what means he needs 2 wins what makes 32 LP and lets say he losses next game after that what means he will lose 21 LP, in the end, he will have 11 LP what means if this continues he will need 30 games with this pattern ( 2 wins than one loss and repeat ) to get to promos only that is insane . Lets see how much time he will lose to get only promos : so lets say that one game is between 25 min and max 40 min and we make average of that what is 32,5, in per game and he needs 30 games with the pattern that I mentioned ( only if the gain and lose LP stays the same ) he will spend 972 min or 16hours and 25 min to get to one promo games . Is it rewarding if you had losing streak and your win rate goes below 50% - no; is it rewarding if you win lot games and you win rate is above 50% - yes because you will lose less LP and gain more. What I'm trying to say is that the matchmaking with win rate and the LP gain is connected to win rate . It is not sportsmanlike (how riot likes to say ) at all. If you can cant earn the same amount as losing than it's not worth to play the game if you are in losing streak because of you need more time to get more lp and not to mention to not get people that don't go afk/quit in the beginning of the game and force you to lose in case they moved in base or you have sometimes trolls in game and get unlucky with people doing it and forcing you to lose more.