/* Copy Paste from patch notes */
Poppy
Q damage down, but ratio and minion damage increased. E cooldown increased.
Poppy's popularity has skyrocketed since her rework, and it's not hard to see why. Though it's taken a bit of getting used to, Poppy's proven to be one tough yordle, with massive damage and even bigger utility, no matter the position. Stopping dashes and ejecting threats out of a teamfight is all well and strategic, but Poppy's potential to chain-CC her opponents for 5+ seconds all while murdering them is a pretty big no-no from a counterplay perspective.
On a secondary front, Poppy's got a lot of high base damage abilities, letting her put out serious numbers without actually buying the items. We're adjusting there.
Q - Hammer Shock
BASE DAMAGE PER HIT 40/70/100/130/160 ⇒ 40/65/90/115/140
RATIO 0.7 bonus attack damage ⇒ 0.8 bonus attack damage
removedGO EASY ON 'EM No longer deals reduced damage to minions
E - Heroic Charge
COOLDOWN 12/11/10/9/8 seconds ⇒ 14/13/12/11/10 seconds
R - Keeper's Verdict
SNAP-CAST KNOCKUP DURATION 1.5 seconds ⇒ 1 second
/* End Copy + Paste from patch notes */
The patch is coming today I believe. Poppy is getting a pretty hefty nerf. On just the Q change she will need 200 bonus ad to be doing the same Q damage as before the patch. Her E change is the biggest one though 2 seconds longer on the charge will really affect her cc chain. The E change will probably put her win rate back down around 45 - 48%, she wasn't so much about the damage as she was the tankiness + control.