Yorick Remake Idea

HoodMafia·7/31/2015, 10:21:54 PM·1 votes·636 views

Yorick's due for an update. Passive - Death, Disease, and Reanimation: Upon Death Yorick's body dissipates into a small but very toxic cloud that spreads over 4 seconds and poisons all enemies hit, dealing true damage over 3 seconds. If an enemy champion dies while infected, Yorick and use their corpse to reanimate himself instantly back to life with 35% of his max Hp and Mana. This ability has a cooldown of 185 seconds. But the cloud is upon every death and should be around the size of a J4 ult.

Q - Ghouls - Like a ping, when activating this ability, Yorick can choose a target or target location and drag the mouse in any of 3 directions depending on which of the Ghouls he plans to Summon. / Red Ghoul - Summons a speedy Ghost with Lifesteal and also Grants Yorick additional Lifesteal and Movement speed. / Black Ghoul - Summons a big demon ghost at target location, upon first arrival the demon deals Magic damage and fears all enemies hit for .5/.5/.75/.75/1 second. Basic Attacks have a small AoE and should have a lot of health. / Green Ghoul - Summons a ghost at target location that eminates a swarm around it dealing magic damage over time and applying a debuff that slows 40% enemies if they run away from the Ghoul or Yorick. The cooldown of this ability is reduced by 1 second every time Yorick or one of his Ghouls basic attack an enemy champion. Cooldown - 10/9.5/9/8.5/8 seconds

W - **Devil's Deal **- Yorick uses Voodoo magic on his target that does different affects with different targets. These affects last 3 seconds each. On Enemy units Yorick marks them, reducing their Armor and Magic Resist and dealing a portion of all the damage Yorick receives to them. If the target dies, they explode, dealing AoE magic damage. If Yoirck Cast this spell on an allied Unit they gain bonus movement speed and 25/30/35/40/45% of all the damage they take is transferred to Yorick. If Yorick casts this on himself he will gain a massive boost in Amor, Mr, and Movement speed. If Yorick dies with this on him, he will explode along with his passive. Cooldown - 6/6/5/5/4 seconds

E - **Shovel Toss **- Yorick throws his shovel forward bluntly dealing physical damage and slightly stunning the first target hit for .5/.5/.75/.75/1 second, this ability can also be used on towers. Cooldown - 10/9/8/7/6 seconds

R - **Yorick's Deal **- Yorick himself turns into a ghost and dashes forward, taking control of the first enemy champion hit. For 3/4/5 seconds Yorick and the champion he binds too can take damage from both teams and Yorick is able to use that champion's abilities. Yorick-Enemy split the damage taken 100%-100%/90%-100%/75%-100%. Yorick can make the Ghouls attack himself but they will only do damage to his target. Yorick will move gradually slower over the duration he takes over a body as the champion will fight back to regain his/her/its body (and to avoid a really OP pull). Cooldown - 215/195/170 seconds

1 Comments

Kaeblen8/1/2015, 12:47:36 AM1 votes

Pretty much everything needs tweaked, but overall I think it should be good.

I like Q, W, and E. **Q - **The hulking and aoe damage ghouls are potentially OP, but the base idea (choosing type the same way as you do pings) I like. **W - **redirecting your own damage to an enemy sounds cool, but balance wise it's a nightmare. I'd suggest healing for a % of the damage they take, or else moving this to the Ultimate. **E - **If the stun is that short, I wouldn't bother to have it increase with level. Yorick Passive: we have 3 champions that do that... otherwise I would probably support it... **R - **controlling the abilities of an enemy champion... I've played with that idea... but I really suggest against it.