new masteries/runes

Anachronous·12/26/2017, 11:13:15 AM·2 votes·417 views

would be infinitely more fun with OLD RUNES. New runes are just masteries with a TINY bit of flare. The completely remove the fun of off meta-builds. I mean I haven't been this upset since they removed 'dodge'....for the dumbest of reasons too 'the randomness of dodge makes it unfun' meanwhile 'dont look at crit which is based off a random factor'.

soon league will be 'choose cannon minion, mage, or warrior minion except bigger' for your range of champions because they all feel the same. Battlefront of legends.... not a bad idea for a gamestyle

1 Comments

TiltThenWin12/26/2017, 12:01:04 PM1 votes

Yea my biggest complaint about runes being gone is it took away the various ways to experiment with the champions I liked to play and how certain runes would synergies with my style of play, now everything is cookie cutter copy and paste cause this is the thing that works best for this champ, sure option 2 and 3 are ok but if you don't do option 1 you are at a disadvantage. All because this system was to be "more healthy" cause you no longer have to grind to have rune sets and runes to compete with more experienced player who logged more hours than you, but all in all this was a money making move, I mean if they really were just worried about the IP costs of runes and the required grinds why not just make runes free while still having to buy more pages and upping other IP costs like champions to compensate for players having more ip to spend instead the game has changed in a drastic way which right now is not healty