I Believe Varus is a Viable APC
I was goofing around the other day and decided to try
as an APC, building him almost strictly AP. Now, I've yet to try this in norms, but I believe it is an extremely viable build. The best way to build him that I have figured goes as followed:
>>
>>
>>
>>
as your core items.
Conditionals:
,
,
Augments your already decent W passive, which has a .25 ap ratio on auto attacks. with 2 ap items, it equates to 50 bonus damage.. However, this item essentially bumps it to 40%, granting 80 bonus on hit magic damage, as well as providing a heft amount of cdr, essential for the other half of his passive, the true killer. Whenever you AA an enemy, you apply a stack of blight. If you cast an ability and it strikes the enemy afflicted, it chunks them for a percentage of their max health in magic damage. At rank 5, it has a 5% base plus a 1% per 50 AP ratio, which with the standard build of the four items above, equals an extra 10% PER STACK OF BLIGHT
Wait, wat... That's right, with just these items, ~520 AP and At level 18, your AA does 136 AD + 208 magic damage (not much really), but each auto is potentially 15% more damage, up to 45%! not to mention your ultimate has a 100% ratio! PER TARGET This shit can hop to nearby enemies, and root them for 2 seconds, as well as applying full stacks of your blight. 720 burst root, quick Q shot for 300 plus 45%, is enough to destroy an adc. That is, without armor and MR factored in. It would probably take a couple more autos, but it would still chunk effectively.
are a viable alternative, although you should only be using the Q for long range poke or to activate stacks of blight.
will give you an utter shit ton of AP when combined with
and
, giving you a rough 222 AP, which will add an additional 50 magic damage to autos (up to ~258 per auto [Correction: it will add closer to 90, so 300 magic damage is a better rough estimate]), and an extra ~4.5% to each stack of blight, making it a very effective tank shredder.
Void staff can work, but it's a trade off. 30% MR shred, or 220 AP. Seraphs, in my opinion, is by far the best choice.
Edit 1:
So, combat effectiveness and numbers and build are out of the way, let's talk about things that seem wasted.
Firstly, his Q loses a large chunk of its power. Instead of a powerful sniping ability, it becomes a Poke tool, as well as a passive Proccer (that's a word now). A lot of the damage of this build moves the power of his Q to his W. This does, however, effectively reduces his range. Fully charged, it will do around 452 with armor disregarded. And that's if you use it for poke. There is an alternative though, as suggested by Stiv1234:
When I play him, I usually rush after Nashors. Its risky because you will be squishy af, but you can 100-0 squishies with R-AA-E which feels so great.
Secondly, his passive Steroid. If you don't know what it does, I'll explain. After killing a minion, Varus gains 20% attack speed for 3 seconds. After a champion kill or assist, he gains 40% for 6 seconds. In my opinion, I only see this passive as good for only wave clearing, and I'm sure mains will agree, as they build him to attack far and from a distance, and only utilize the passive to mainly farm. It's not completely wasted on this build however, as auto attacking is still necessary to apply stacks effectively.
give 50%, allowing fast clearing. The total 40% ap ratio on auto attacks keeps your wave clear at standard ADC level, with no crit however.
Total Edits Thus Far: 4
Thanks for reading all, would love to see any suggestions or criticisms!
after Nashors. Its risky because you will be squishy af, but you can 100-0 squishies with R-AA-E which feels so great. Also, I think that AA'S staff is pretty bad on him, because he doesn't have the low cooldown abilites to stack it up quickly, and you will be pretty useless midgame.