Yasuo Kit Rework - For the community
Since I like making kits of champions or make up stats, etc. I'll make one for all of you, since nobody likes Yasuo (except mains). (NOTE: I do this for fun since I know nothing about balancing the game, so judge me if you like so I can get better at it :) )
Stats
- Attack Damage:
55.376⇒ 53.5 - Attack Damage per level:
3.2⇒ 3.4 - Movement Speed:
345⇒ 340 - Armor per level:
3.4⇒ 3.2
Passive - Way of the Wanderer
-
RESOLVE: Yasuo gains flow equal to his distance traveled. At 100 flow, if he receives damage from a monsters or damage from champions, he gains a shield equal to
100-510⇒ 80-375 (based on level) for 1.75 seconds. -
INTENT: If the shield is gained, for the next 3/4/5 seconds (at levels 1/7/13), Yasuo is empowered, granting him (20/25/30%) bonus Attack Damage (at levels 1/7/13), +25 range and his critical strike is doubled. Critical Strikes are reduced to 85% of their damage output during this stance.
Q - Steel Tempest
- Cooldown:
4 - 1.33⇒ 5 - 1.5
W - Wind Wall
- Wind Wall Duration:
3.75⇒ 2.5/2.75/3/3.25/3.5 - Blockade: Wind Wall no longer blocks incoming damage from behind of the wall
- NEW EFFECT: Using Wind Wall grants Yasuo 10/20/30/40/50 flow.
E - Sweeping Blade
- Target Range:
475⇒ 450 - Cooldown:
0.5/0.4/0.3/0.2/0.1⇒ 1/0.9/0.8/0.7/0.6 - Cooldown per target:
10/9/8/7/6⇒ 9/8/7/6/5 - NEW EFFECT: If Yasuo is empowered, Sweeping Blade's Cooldown is reduced to 0.2 seconds and cooldown per target is reduced by half of the duration.
R - Last Breath
- Cooldown:
80/55/30⇒ 95/70/45 - Damage:
200/300/400⇒ 150/225/300 - Bonus AD Ratio:
150% bonus Attack Damage⇒ 175% bonus Attack Damage - Armor Penetration Duration:
15 seconds⇒ 10/12/14 seconds
Tell me what you think about this. Peace.