Yasuo Kit Rework - For the community

DJ S0NA·6/15/2017, 5:23:30 PM·3 votes·497 views

Since I like making kits of champions or make up stats, etc. I'll make one for all of you, since nobody likes Yasuo (except mains). (NOTE: I do this for fun since I know nothing about balancing the game, so judge me if you like so I can get better at it :) )

Stats

  • Attack Damage: 55.376 ⇒ 53.5
  • Attack Damage per level: 3.2 ⇒ 3.4
  • Movement Speed: 345 ⇒ 340
  • Armor per level: 3.4 ⇒ 3.2

Passive - Way of the Wanderer

  • RESOLVE: Yasuo gains flow equal to his distance traveled. At 100 flow, if he receives damage from a monsters or damage from champions, he gains a shield equal to 100-510 ⇒ 80-375 (based on level) for 1.75 seconds.

  • INTENT: If the shield is gained, for the next 3/4/5 seconds (at levels 1/7/13), Yasuo is empowered, granting him (20/25/30%) bonus Attack Damage (at levels 1/7/13), +25 range and his critical strike is doubled. Critical Strikes are reduced to 85% of their damage output during this stance.

Q - Steel Tempest

  • Cooldown: 4 - 1.33 ⇒ 5 - 1.5

W - Wind Wall

  • Wind Wall Duration: 3.75 ⇒ 2.5/2.75/3/3.25/3.5
  • Blockade: Wind Wall no longer blocks incoming damage from behind of the wall
  • NEW EFFECT: Using Wind Wall grants Yasuo 10/20/30/40/50 flow.

E - Sweeping Blade

  • Target Range: 475 ⇒ 450
  • Cooldown: 0.5/0.4/0.3/0.2/0.1 ⇒ 1/0.9/0.8/0.7/0.6
  • Cooldown per target: 10/9/8/7/6 ⇒ 9/8/7/6/5
  • NEW EFFECT: If Yasuo is empowered, Sweeping Blade's Cooldown is reduced to 0.2 seconds and cooldown per target is reduced by half of the duration.

R - Last Breath

  • Cooldown: 80/55/30 ⇒ 95/70/45
  • Damage: 200/300/400 ⇒ 150/225/300
  • Bonus AD Ratio: 150% bonus Attack Damage ⇒ 175% bonus Attack Damage
  • Armor Penetration Duration: 15 seconds ⇒ 10/12/14 seconds

Tell me what you think about this. Peace.

3 Comments

Pridefulness6/15/2017, 5:42:25 PM1 votes

as a yasuo player I LOVE EVERYTHING but the e change. It is his only mobility ( not counting ult blink ) and having it's cd rely on the passive is not healthy if you could do something about that it would be PERFECT.

Jbels6/15/2017, 5:52:22 PM1 votes

https://pbs.twimg.com/media/COPIrWoWsAARdYH.jpg

Damn. It's...it's well thought out, it removes many balance problems that make Yasuo such a toxic nightmare to buff or nerf. It's just all around pretty great. I like the idea of tying his double crit chance to a window of power mechanic as opposed to being a static passive, and I also like that you incorporated flow into the rest of his kit to make it more relevant as a resource

Unfortunately, I also see a problem. The e change is a pretty decent nerf, and I think he would require some compensation

Naono6/15/2017, 6:10:50 PM1 votes

That CD on his E will screw him over. It's the low E at higher lv that helps yasuo keep up. I am not a main or anything and I rather not play agaisnt him and I only have play him when he's free in rotation but I am certain that CD will hurt him. He needs that E as an escape or engage.

For the R you up the CD which is good. So ppl won't get spam to it ever so often. But with some CDR he might drop down to same normal CD but that means they have to invest into items with CD. You lower the dmg but heighten the scale. There might be difference in overall dmg but if anything it's minor not sure how it work out. I am not really up to do the math.

For his ult, you can reduce the range.