@Riot; nerf Lethality, then look at individual champions

Ultîma·2/17/2017, 5:31:42 PM·107 votes·7,051 views

Lethality has single-handedly warped the perceived balance for a bunch of champs. Varus, Jhin, MF were perfectly fine before Lethality was buffed from 40 to 60% initial value. It’s currently way too efficient on first buys and should be lowered to 50%. Before you look into nerfing abuse cases, please look into the items first and see where they fall off instead of giving them the Sejuani treatment.

Sincerely, someone who really hopes you’ve learned from your meme-worthy balance tactics.

Edit: Seriously, who thought item 3814 wouldn't be hilariously broken after that buff?

112 Comments

Grokmir2/17/2017, 6:13:50 PM27 votes

Jhin probably needs a small nerf on top of lethality nerfs. He was a little too strong even before the lethality buffs.

Varus is being held up almost entirely by lethality imo. He doesn't need any direct nerfs.

And miss fortune can honestly rot in a gutter for all I care. The fact that she was pretty good even when lethality was shit should say a lot.

Smitemuffin2/17/2017, 10:01:06 PM6 votes

Lethality explicitly isn't the problem. The problem is all the extra things those items do

item 3814 lets AD champions stack way too much MR without making any sacrifices to their overall builds. Nevermind the fact that the spellshield is almost constantly up and just sitting there. Frankly, a spell shield was always a bad idea because assassins ALL have ways to avoid cc already. Adding a free spell shield was just nothing other than a poor design choice. Bruisers and assassins already had access to item 3155 far earlier than they should be able to get it. Assassins and marksmen had item 3139

item 3147 - giving assassins the only passive "only works when you find one" ward searcher is also a terrible idea. Not only does screwing around with vision remove several ways of balancing the overall power of an item, but trying to give that ability only to assassins was bound to create problems. And now here we are, with the meta being dictated by who can use it

notmebuthim2/18/2017, 5:22:16 AM5 votes

Lethality was fine imo, but they buffed it with out thinking about runes or masteries. 24 from runes and 9 from masteries... 33 lethality lvl is about 20 pen. Then getting item 3814 item 3142 item 3147 83 lethality... adc's have like 70 armor. You deal more than true damage to them... its cray

Yi Bencheikh2/17/2017, 9:38:59 PM4 votes

This is what i said in a topic within the same circle as this one said jhin was fine before the lethality buffs , lethality just made him super broken but it got downvoted for some reasons I Do have lvl 7 mastery and 90K with him so i know what i talk about

Hemoparty2/17/2017, 11:10:23 PM3 votes

I'm just so mad. They had JUST buffed Varus out of obscurity and now that he's meshing too well with post-buff Lethality they want to single him out for nerfs, as if his kit in a vacuum is inherently overpowered.

SiG DxD2/17/2017, 8:59:04 PM3 votes

jhin 4th shot with lethality hits like a [..................][....] truck

Slimegoon2/18/2017, 2:22:17 AM3 votes

Buff the amount of Lethality given on each item, then change it to a named passive so you can't stack them.

UnderscorBunnies2/18/2017, 1:12:36 AM2 votes

Tbh I was under the impression Varus and Jhin were strong before the lethality buff

IziMytTJd72/17/2017, 8:36:24 PM2 votes

That's not how things work around here. These champions must never be seen again on the rift.

SwiftKitten882/18/2017, 2:34:51 AM2 votes

{quoted}

Edit: Seriously, who thought item 3814 wouldn't be hilariously broken after that buff?

chad, from accounting

https://www.youtube.com/watch?v=S4NIylPdwZE

sobi9992/17/2017, 6:16:49 PM2 votes

Exactly what i have been ranting everywhere and i am not even an adc main. Jhin's ult probs needs to be looked at i think because it is too rewarding even when jhin is behind. Other than that all adc seem perfect to me really. Just cait and her annoying traps need a nerf or need to be made less cancerous.

Xela Syab2/17/2017, 7:35:09 PM1 votes

Problem with lethality is that it is giving agency to adcs, what's probably gonna happen is they can finally get rid of Crit replace it with lethality (with 10% reduction to ranged), buff/rework on hit damage and adc's will finally get rng taken out of their kit.

Risen292/18/2017, 1:54:22 AM1 votes

Lethality, if full stacked, is only capable of negating base armor values.

Just like magic pen, if full stacked, is only capable of negating base magic resist values.

That's not broken, they are both functioning as intended as stats that allow you to do max damage to targets that have no defensive items or abilities.

What's broken is some people's ability to adapt. You can completely shut down someone using a full lethality build from being able to burst you down by simply incorporating a bit of armor and health into your build. But no, they want to keep stacking max AD/AP and think they should be entitled to have no downsides against someone who has specialized their entire build around blowing up squishies at the cost of being unable to deal with moderately armored targets.

I've posted math here recently that backs up all that.

But I also know it's true from experience because as a Talon player I am acutely aware of how various levels of armor interact with lethality - even moreso than many other fighters/assassins because Talon is one of the most pure assassins in the sense that he is 100% all about his burst and has little to fall back on if that can't kill the target. He's very all or nothing in that way. As a consequence, it's extremely noticable, moreso than with other fighters, when his lethality build is being frustrated by even small amounts of armor. It's also abundantly apparent when moderate amounts of armor and health completely shut him down. And trying to take on a full tank by yourself is almost always impossible even with dominiks.