Overpowered Champs - Too loaded?
What a lot of the the OP champs have is basically just too much or some of everything, or simply their kit synergrizes too well with, kinda everything. What results is they're either in the meta, being super strong, or being weak, because they've had to been nerfed to be fun to play against. Clarification here - I'm treating Broken champs as =/= OP champs. Broken=not FUN to play with, against, or as. Big examples right now are Malzahar, Yasuo, Azir video from Jeremy Gaming Curios Malzahar has pretty high AP ratios for what kind of champ he is, according to the LoL wiki; he's a mage/assassin, implying he can put out damage consistently, to some degree, while also being able to 1v1 a squishy and just kill them. What he has right now is:
- A short duration spellshield (passive)
- Silence (that lasts ~pretty long)
- Lockdown CC (makes him vulnerable, but his kit and build synergizes pretty well with his ult, making him a little less vulnerable then a typical mage would be just standing there.)
- Following on point #3, he's got 2 high-AP ratio spells in his kit, which allows him to burst someone down as well as
- Provide constant and considerable dps with voidlings. Malzahar's trading capabilities and his kill pressure make him pretty hard to deal with, and his passive seals the deal; dmg, and with two HP items, making him notsosquishy, his kit's kinda loaded, compared to someone like, say, Anivia, who's immobility makes her a fuckton more vulnerable considering she doesn't have Malz passive.
Yasuo's prettypronetogettingshittalkedrightnowsobandwagonay kit, being very loaded; I'm not going to talk as much about him because imlazy there's enough posts talking about Yasuo, but I'm going to say a few things:
- His passive, W, and E helps him out too much. One of Yasuo's major weaknesses is he is still melee; if you kite him, CC him, it's not that hard to blow him up. He's this huge dps monster with, depending on what you're building, capable of bursting a squishy, but he is still melee - UNLESS you forget he has a shield to help his squishiness, as well as a windwall (obvious why it helps.) His E makes targeted CC a lot harder to land, and overall his kiting potential, to overcome his squshiness and vulnerability as a melee champ, makes him kinda OP.
- His build path's too cheap; if you look at most 1st core items for midlaners, there's RoA, which is 2700G, and the components of it basically provide sustain and combat power. Morello's is 2900, and components take up 3 item slots, not to mention no HP sustain. SS, which is what most Yasuo's in mid rush, grants too much power to Yasuo after its initial buy; since most Yasuo's in mid start Doran's, you've already got lane sustain, and your passive makes your SS a lot more effective than most other starting items - not to mention it's 2600G (off the top of my head), which means you'll probably get it earlier or the same time as your laner. (This happens a lot with other champs too, an early spike, or mid game spike, like Renekton's Tiamat or Corki's Trinity respectively, but they've got times where they're vulnerable and weak.)
- Double the crit chance. That's it. "Double passive" is sometimes heard, and I'll agree with that.
Azir, there's been enough posts from Rioter's and other players - I forgot who said it (I wanna say Meddler off the top of my head but I might be wrong) agreed that either Azir needs to lose mobility and become a constant dps mage, or just become a flashy mage with the shurima shuffle, and nerfs/reworks on soldiers. But specifically looking at him right now, he's got a good early game, good late game, constant dps, enough burst with W(AA)-Q-(AA)+Thunderlords to either seriously chunk or, if you have Rylai's, potentially have enough to kill them.
Irelia's been strong for a while now, and she's also this hugely overloaded champ imo. She's tanky enough to be a fighter/bruiser, but she's got tenacity and massive dmg (true dmg), and mobility to get close; if you look at juggernauts, they're tanky and deal dmg, but they're clumsy. Fighters like Riven and Yasuo are High dmg and high mobility, but they're squishy and prone to just getting outright killed for diving; Irelia's got dmg, she's got tankiness and tenacity, and she has mobility. In the end, she ends up this comparatively weak champion when out of the meta, or super snowbally a strong in the meta.
Tl;dr: overloaded kits are prone to being OP, with examples right now being Azir, Yasuo, and Malz. Thoughts? (I am not, by the way, calling for nerfs. If anything, these champions are more in need of a rework than a nerf, or just straight up removal of parts of their kit. Also not raging at any champs.)