The New LeBlanc - No Longer an Assassin - An In Depth Opinion on the Changes

Tztop··6 votes·1,713 views

I will prefix this post by saying that I love playing LeBlanc and I have put many games on her. I know how to play her well and understand where she is strong and where she is weak. I have also tried out the reworked LeBlanc on the PBE server and tried out her abilities.

Summary - TL/DR I see the changes made so far being huge nerfs to her overall gameplay. I will admit that her early game was given a noticeable buff, but her late game received considerable nerfs. She gains a lot of damage an all in potential during the laning phase. This is offset by her restrictions in the late game and forcing her to have a timer on how quick she can kill someone, even while excessively fed. In the end, she no longer plays like an assassin, but instead fits more of a diver style like Diana.

Abilities

This is probably where I have the most grievances against the new LeBlanc. In the early game, it has a small difference between the current LeBlanc and the new LeBlanc for lane bullying. The main difference here is that instead of immediately using distortion after a sigil of malice for burst damage, it's become either a distortion in to apply the passive to the enemy champ and the minions and a sigil to proc all those effected by the passive or using the new sigil to begin the passive and a distortion after a delay to trigger it. Either way, the 1.5 second delay doesn't hurt too much. The benefit to the passive comes in the form of wave clear. Using distortion on the wave, however, becomes a necessity to apply the passive on most of the creeps and using a sigil to trigger the passive. For me, I like this addition as it adds a lot of early game wave clear to LeBlanc that she has normally been lacking. Used properly, The combination can be used to harass and wave clear at the same time, so the extra use of mana and cooldowns isn't too much of a factor. Once the laning phase ends, this passive becomes the bane of my existence. It has straight up put a timer on how quickly someone can be killed. It doesn't matter how fed you are on LeBlanc and how far behind the enemy is, you cannot kill them faster than 1.5 seconds due to this passive. I played a bot game to get a feel for LeBlanc's new abilities and get a feel for how she plays, and at the 24 minute mark had 40 kills and 200 CS. I was level 16 and tried to kill a level 8 Cassiopeia bot that was level 8. It still took 1.5 seconds to kill her. I had RoA, Protobelt (both are now recommended), and Deathcap at the time and could not kill the Cassiopeia prior to that 1.5 second delay due to the passive. Give me any other AP mage, Viktor, Annie, TF, Ahri, Brand, Aurelion Sol, Lux, Katarina, Kassadin, Ziggs, even another Cassiopeia, and I will kill that level 8 Cassiopeia in under 1.5 seconds. To me, this is flat out unacceptable, especially for any so called "assassin" and is not a healthy form of gameplay.

Q - Shatter Orb There isn't too much to say about this ability as it's very similar to the current Q for LeBlanc, Sigil of Malice. The change of no longer applying the Sigil of Malice proc is an obvious nerf as the ability loses a lot of its strength. But since the proc was moved to the passive, it really isn't a major nerf.

W - Distortion Another spell that didn't really change much from the current version (thank god!), but did receive a nerf by putting a delay on the return time to 0.3 seconds. Although some people might think that this isn't much of a nerf and shouldn't even be mentioned, that 0.3 seconds is the difference between getting caught by CC, such as a Lux binding, while doing a turret dive on a low health opponent. The delay also prevents immediate snap-backs after a distortion during the laning phase that can be used to clear waves, harass opponents, or bait out enemy CC. Although it is a nerf and one that can be very obviously felt while playing LeBlanc, I can understand the need to do it and can respect Riot's decision to add it.

E - Ethereal Chains Another ability that got next to no changes. The added indicator for how far LeBlanc can be before the chain is broken has been a much needed addition for a long time.

R - Mimic This is where things get interesting again as Mimic is probably LeBlanc's most important play-making ability and requires the most game knowledge and experience to make the right decisions for how to use the ability. Similarly to the current LeBlanc, the mimic allows for the repeated use of one of the other abilities, but now also allows for R to be mimicked.

Toggling Mimics - I do like this change as it allows for a larger variety of combos to be performed. However, the change also results in a reduced spell activation time. The extra key press does take a noticeably longer time period to use the ability after having used the current mimic version for so long. Although arguably not a relevant increase in time, the extra .1 seconds or so it adds can still mean the difference killing the enemy and the enemy getting their last ability or auto off that can kills you. Overall, I see this as a wash and find the trade of the extra press for more options acceptable.

Mimic's New Clone - Although I find the idea interesting in concept, I have found the execution very lack luster. I feel like after people get used to seeing the new version, the short invisibility and slight moving of positioning will have very little effect on people. After watching the video for the preview of the ability, I can already see patterns appearing from the mimic such as the clone casting slightly ahead of the real LeBlanc and the real LeBlanc being the one displaced from the original position. Unless the clone will allow LeBlanc to dodge targeted CC when used, similar to Shaco, I don't think the clone will be all the useful.

RQ - This is again very similar to the current LeBlanc except now the combo of Q Mimicked-Q does no where near the same amount of damage (due to the change in the passive and sigil of malice). While I do find this to be rather annoying as it prevents blowing up priority targets quickly and accurately, I will accept it for what it is, although it is an obvious nerf. RW - This is almost the exact same as the current LeBlanc mimicked W and doesn't warrant much discussion. The change to toggling does still reduce how fast this can be performed, but it isn't very major. Also, to any posts thinking that you cannot double distort, don't worry, it still works. It's still possible to distort twice and choose which one to return to, although it feels a little odd trying to go back to the mimicked one when the last button hit was W instead of R, but that's more due to it being a habit from playing LeBlanc so much. RE - Similar to the mimicked distortion, there isn't much of a difference here so I won't really mention it. RR - Now this is something I find to be very interesting and can definitely see it having its purpose. The creation of a clone that tracks the nearest champion, gives sight, and is global seems honestly a little too strong. I see this as having a global blue trinket that is also a homing beacon to the nearest champion. This will be an amazing ability to use for checking barons, dragons, or even face checking bushes for enemies. There's also the use of it to try and get enemies to blow spells on the clone or just scouting for the enemy jungler before going all in on an opponent. It's a very unique ability and I do think Riot did well making this one, but I'm concerned for how powerful it may be. (Small side note: I'm not sure if this is an intentional game mechanic or not, but you cannot use the R mimic when the other mimic is on cooldown. Personally, I find this to be very weird and think it would be better if I could use the R mimic completely separately from the Q,W,E mimic.)

General Gameplay For the most part, LeBlanc's kit it relatively similar to the current one. The problem is that when it comes to actually playing the game and trying to use her throughout different stages of the game, she no longer feels like an assassin. A lot of this comes from her new passive and the required delay time of 1.5 seconds before she can kill anyone. The new delay results in two general styles of play: first style, LeBlanc has to initiate the passive countdown using a Q and hope they don't run away, making it so LeBlanc can't trigger the passive, or the second style, LeBlanc has to go all in, using W to get close, E for applying and procing the passive, and Q for additional damage. Although any of the abilities can be mimicked, E will be the most likely one to be mimicked as it is now LeBlanc's most damaging spell. This in itself is a huge problem, but I will get to that in a second. In the first style of play, unless in the laning phase of the game (and still occurring quite frequently there), the target opponent is just going to run away and wait for the 2.5 second window to wear off. They can also just force the use of distortion as a gap closer instead of a damaging spell in order to trigger the new sigil of malice, which again, reduces LeBlanc's damage and making her less like an assassin. In the second style, LeBlanc will generally use a distortion to get close to the target and use the first proc of Ethereal Chains to initiate the passive and the second part of Ethereal Chains to proc the passive. This means that LeBlanc is now forced to stand around their target for 1.5 seconds and no less than that as her new kit doesn't offer enough damage to kill anyone faster. LeBlanc isn't even guaranteed to kill her target after the passive proc either and may still have to stay around to try and do more damage. It's because she's forced to just stand around the enemy and really can't kill her target quickly that she no longer plays like an assassin, which Riot themselves describes as being champions that are designed to "quickly dispatch high-priority targets." She now plays much more along the lines of a diver, or as Riot defines it, a champ that is the "mobile portion of the Fighter class," and "excel[s] at singling out high-priority targets to blitz toward." Diver gives a much more accurate description of what LeBlanc does now in fights and seems to have become more similar to the way Diana (who is classified as a fighter) plays compared to that of other assassins such as Zed, Fizz, Talon, or Shaco. Her recommended items even reflect the change of LeBlanc's playstyle away from an assassin as she's now recommended to build a Rod of Ages as a first item, followed by a Deathcap and Protobelt. Building health and survivability is not how assassins should be played. Riot even defines their overarching class, slayers, as being "fragile but agile damage-focused" champions. Having around 3K health after 3 items and being level 18 doesn't describe a fragile champion. It describes one that wants to dive into a team and target a single champion (coughDIVERScough). It's because of this change in gameplay that either LeBlanc needs to be removed from the assassin class entirely, or some changes need to be made.

E - Ethereal Chains - LeBlanc's new strongest spell With this new rework, Leblanc's main damaging spell has switched from her Q to her E. In terms of damage, no other spell matches is. This is not how it should be! Ethereal Chains has always been a way to either proc Sigil of Malice, hold a target in place that lives through burst, or to keep divers/tanks off of LeBlanc so she can get away. The rework has made it so that Ethereal Chains is now a mandatory spell to use for damage. The root is now more of a side thought than the defining feature of the ability. Again, let me emphasize this, LeBlanc's CC should not be her most damaging ability. In a lot of ways, making Ethereal Chains the new powerhouse ability makes LeBlanc's Shatter Orb next to useless besides in two scenarios: triggering the sigil of malice on multiple targets (again, not very assassin like,) or two, hitting a target that's blocked by minions or other champions which prevent Ethereal Chains from hitting them. Other than those reasons, Shatter Orb seems extremely unimpressive and even rather pointless.

Suggestions Now I wouldn't be doing any favors if all I did was complain without giving some suggestions on how to improve the champion. The best one change I can think of to put LeBlanc into a better place is to make the timer of her passive decrease per level and put a cooldown on how often it can be applied to the same champion (which I believe is already in place.) I believe that if you were to reduce the timer on the passive to between 0.3 seconds and 0.5 seconds by level 18, Leblanc would return to her assassin playstyle. The starting timer may need changed to make nice round numbers for the decrements per level. An example would be that the delay = 1.3 - (0.05 * level). This would start the delay at 1.25 seconds at level 1 and decrease to 0.4 seconds by level 18. Retaining the delay even at 0.4 seconds would allow for an ample window of time in which LeBlanc could be stunned or the target could get away from LeBlanc with something like flash or Ezreal's arcane shift, while maintaining LeBlanc's ability to burst down squishies and punish those out of position. I also think that a change to Shatter Orb should be made to make it more important to LeBlanc's kit. An example would be to increase the damage dealt by the passive to champions if Shatter Orb is used to trigger the Sigil of Malice. This would give more incentive to mimic Shatter Orb along with give it more value to LeBlanc's kit especially since in most scenarios in the late game don't have LeBlanc applying the Sigil of Malice to more than one or two targets (such as jungle fights.) The increase in damage could remain fairly minor, like 2% increase at level 1 for Shatter Orb and increase to 10% by level 5 Shatter Orb. Similarly the mimicked version would increase the damage from 3% to 15% and would scale with levels in Shatter Orb. This would also force LeBlanc's to be slightly more mechanically gifted (which again caters towards assassins in which Riot says should be "high skill cap champions" and live up to the "skill fantast,") to make the most out of her kit and also make the choice between which skill to mimic more important than what the current rework is.

These are my overall thoughts on LeBlanc and I'm only posting this because I'm actually concerned for her gameplay in the future. Right now I think she's on the track to losing her assassin playstyle and I'd rather have her retain that instead of becoming a diver.

I'm also curious as to what everyone else thinks about her for the moment, so leave your opinions below.

Also, for those who want to see Riot's definitions of different champ classes and subclasses: http://na.leagueoflegends.com/en/news/game-updates/gameplay/dev-blog-classes-subclasses

9 Comments

Hexs Fortune4 votes

The whole point of the rework was to slow down the burst and allow more windows for counter-play.

Vexus1 votes

you know nothing

Tztop1 votes

That's true, but the way that they changed LeBlanc's skills has also changed her from being an assassin. I believe there are other ways of changing her that doesn't change her class.

PentaJuke1 votes

Agreed, shes now just a mobile burst mage.

Tztop1 votes

I completely agree. She can do a lot more AOE damage than ever before, which doesn't make sense for an assassin, which are supposed to focus on a single priority target.

Oleandervine1 votes

{quoted}

I completely agree. She can do a lot more AOE damage than ever before, which doesn't make sense for an assassin, which are supposed to focus on a single priority target.

Let's compare to Zed, lauded as one of the most well designed Assassins. Q fires a shuriken that hits all enemies it passes through. E is an AOE spin of damage. W creates a shadow that mimics his moves, giving him 2 shurikens and 2 AOE spins. Right there, Zed on live has more AOE than LeBlanc ever has had, yet he's an assassin. LeBlanc's new passive marks targets, and Q: Shatter Orb damages the target struck and them chains to other nearby marked targets. W remains unchanged, being an AOE burst when it lands. These two abilities don't make LeBlanc any less of an assassin just because they damage more than one target, or Zed, Katarina, and a host of other assassins wouldn't be considered such by your logic.

Tztop1 votes

I think you bring up a good point that simply having AOE damage doesn't remove a champion from being an assassin. I also wouldn't rely on Riot's current classification of champions as an accurate determination of their role as even Tristana and Xerath are currently classified as assassins. What I believe defines an assassin is their objective in a 5v5 team fight where everyone begins at full health (The full health part is actually very important because if there are multiple people at half health or less, even assassins would aim at multiple targets). I see assassins as those champions that when faced with a 5v5 team fight, aim to focus on killing one target more so than anything else. Zed and Fizz are great examples of this as their main goal is to get into the right position to ult their priority target and quickly eliminate them. I have never once played Zed and gone into a 5v5 team fight with the strategy of being in the middle of the fight and trying to kill everyone as I would more than likely die. In contrast to this, when I'm playing someone like Katarina, my aim is to do as much damage as possible to all enemies, not just a single target. I'm looking to find that right opportunity to go in and pick up a pentakill. Since Katarina's aim isn't to only kill a single target, but instead the entire team, I actually wouldn't consider her an assassin. I will admit that it is possible for her to 100-0 a single priority target, which is something that assassins should do, but other champions like Lux and Ziggs can do the same thing if all of their spells are landed, yet neither of them would be considered assassins. I would actually classify Katarina as someone between that of a battle mage who's job is to "get into the middle of the fray, seeking to wreak havoc upon the entire enemy team with their overwhelming sustained area damage," and a burst mage who "single out vulnerable targets" in order for Katarina to get her resets.

Now let's look at only those champions that have their primary roles set to assassin because some of the ones with it as a secondary role can be viewed as stretching the definition of assassin (looking at Xerath and Tristana again). The champions that are considered to be main assassins are Akali, Ekko, Evelynn, Fizz, Kassadin, Katarina, Kha'Zix, LeBlanc, Master Yi, Nidalee, Nocturne, Rengar, Shaco, Talon, and Zed. Of the list, Akali, Fizz, Kassadin, Kha'Zix, LeBlanc, Nidalee, Nocturne, Rengar, Shaco, Talon, and Zed all have the goal in team fights to kill a priority target (generally the adc or midlaner). Akali uses her ult to gap close onto the priority target and to continue sticking to the target while also dealing a large burst of damage. After killing her target, she uses the stealth from her Twilight Shroud to reset and choose her next target. Fizz launches his ult at his target and focuses on dealing all the damage he can to that one target and making sure they die. Kassadin rift walks from the flanks with the goal of getting up close to his target and unleashing his burst on his target. Kha'Zix waits around the sides waiting for his target to be isolated before engaging and killing his target, then either focusing on another target or jumping away. LeBlanc (currently) looks for ways to blow up the priority target by either finding flanks or punishing them for being too far forward in the fight. Nidalee, although she can be argued as a more artillery mage or healer, generally will look to land spears on priority targets and, if the opportunity arises, Pounce in and execute them with Takedown. I can still see where Nidalee can be argued as not being a true assassin. Nocturne looks for the opportunity to use his ult on a single priority target and kill them before they can do anything in the fight. Rengar uses his ult to get himself into a position where he can kill a single priority target and then exit the fight and reset. Shaco uses deceive to reach the enemy's back line and uses his burst to kill one target and then exits the fight before getting CC'ed and killed. Similarly, Talon can use kit to turn invisible, get to the back lines and use his burst to kill the priority target. Finally, Zed looks for avenues to reach his priority target before or during a fight where he then ults onto them, dealing as much damage as possible to that target (and hopefully killing them) before returning to his initial shadow to escape the fight and choose his next target. For all these champions, they have the primary goal of killing one target very quickly before looking for a way to get out of the fight and reset onto a new target.

The remaining champions, Ekko, Evelynn, Katarina, and Master Yi, are arguably not assassins in their primary role while still having the capability to perform a similar duty to an assassin. Ekko, while he has the capability to focus on a single target and kill them, is similar to Katarina in that he is a mixture of a burst mage and a battle mage when he's not being played as a tank. Ekko will generally have the "aim to single out vulnerable targets by locking them down and following up with a devastating barrage of damage" like a burst mage, while also following the pattern of a battle mage in trying to "get into the middle of the fray, seeking to wreak havoc upon the entire enemy team with [his] overwhelming sustained area damage," such as with his Timewinder and Chronobreak. I will admit though, that Ekko can be argued as being more of a diver than battle mage depending on how he is built and played. Evelynn's classification I feel is more based on who is playing her than anything else. She can easily be played as an assassin, sneaking up behind the enemy team and engaging onto a priority target, but she can just as easily be built and played like a diver where she doesn't do as much damage, but forces the enemy to focus her. Likewise, she can be seen as a battle mage as she does have sustained damage with her Hate Spikes and she can be built with enough defense to sustain being in the middle of a fight. Similarly to Katarina, I don't see Master Yi as much of an assassin as I do an opportunist looking to get resets and kill an entire team, not just a single target. For that reason, I see Master Yi as fitting into either being a diver or a skirmisher.

Now time to discuss the new LeBlanc and her playstyle in a team fight. Now, she still has the same option of maneuvering to the enemy's back line and engaging onto a single target, but she now has to wait that 1.5 seconds before she can kill her target. Within that time, the target can easily run away, receive shields, heals, or life-steal, and it gives the target's team plenty of time to adjust and engage onto LeBlanc. This means that LeBlanc will have an extremely hard time succeeding in an assassination and even if she get her full combo off, isn't guaranteed to kill her target even when relatively fed. This makes her a very poor assassin. She is now better off trying to mark as many enemies as possible with her passive through a double distortion, returning to the first distortion, and then triggering the marks once the delay has ended. This makes her much more of the style of a battle mage and looking to cause large amounts of AOE damage than going after that one priority target. With the changes, she honestly feels like just a mobile mixture of a burst and battle mage.

I hope that clears up how I would define an assassin and why I wouldn't consider LeBlanc's new playstyle to match that of an assassin.

Tenth Leper1 votes

I am upvoting you because you write well and this is high quality feedback and obviously took time and care to put together.

I also agree with you on Q seeming to lack some oomph or interest value.

I do not however believe at all that the maturation time on the passive should be accelerated. All the assassins in this update are having having their burst delayed or simply reduced to various degrees, and while LeBlanc is hit harder than kha for example, it is not so bad as some of the others (poor fizz).

Tztop1 votes

After thinking about the effects of a decreased timer on the passive proc and how she can now apply Sigil of Malice to multiple targets at once, I would have to agree that it wouldn't be the right way of changing her as she would then be able to burst an entire group much faster instead of only a single target. That would only make her more potent than her current kit which is more focused on a single target burst (which is also more assassin-like). Having her new passive be applied to anything that is hit by any of her spells is probably more of the cause of her becoming more of a burst mage than an assassin as she can now double distort to mark a large group of enemies, then proc Sigil of Malice on all of them after the timer runs out.

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