Why do so many items/runes have such similar effects?
: Next attack deals bonus damage
: Next attack deals bonus damage
: Next attack deals bonus damage
: Next attack deals bonus damage
And if we're stretching a bit
Dark Harvest (and even Predator): Next attack deals bonus damage
Not including unfinished items like
and
.
Why do all of these need to have direct bonus damage? Those with an interesting side effect like
and predator could have different effects instead that would affect gameplay in a more interactive manner than just pure damage.
Just throwing ideas, Predator could briefly ground target to better catch slippery targets in a gank, and
could have a short but strong slow effect to allow ADCs to catch up to their target after shooting from afar.
I honestly don't even know why
exists still. The champs that would use it already have good farming capabilities with high attack speed and damage, and
now seems like a better option for burst crit damage.
I guess I understand the niche
is meant to have, but honestly the old passive with a delayed finisher was much more interesting.
Also it has the exact same build path and gives the same stats as
.
Just why?
And then there's
and Nullifying Orb. Like seriously? "But sorcery is for mages who can't build Maw!" Yeah well that doesn't stop anyone else from taking it. Besides, just having the two of them doing basically the same thing is simply boring.
Anyways, that's my 2 cents. Many of the items added to LoL over the years and the new runes seem to have actually made the game less diverse and more repetitive.