I just KNOW kallista will be QQed about because of the NA LCS this weekend, so.....
Being a kalista/adc main myself, I can agree that Kalista is a bit OP, not because her raw damage or mobility are ridiculous, but because of small things, like her W passive, where a target receives bonus damage equal to a percentage of their health (MAGIC DAMAGE: 12 / 14 / 16 / 18 / 20% of target's maximum health), or the way her E (Rent) stacks upon baron and dragon, making it impossible to outsmite her team as the enemy jungler.
So. I think kalista needs small nerfs, but before Riot goes overboard and nerfs something ridiculous and part of her kit, like her jump passive, or her rent, I propose a nerf that makes sense, because as an adc, she shouldn't be outsmiting junglers. Capping Kalista's rent active at 700 dmg to minions/monsters does nothing to hurt her dueling or teamfighting potential, and it takes away a needless source of power for her.
Please like/comment if you agree. I for one am very worried seeing one of my favorite adcs in the game played so much, and I hope the boards do not explode over her. Have a great day and enjoy the Superbowl/LCS
EDIT 1:
I like your comments, it is clear that I missed a bit else on her gameplay, and while I want her core kit, the thing that makes kalista herself (namely her passive) unchanged, you guys brought up a number of good points, especially
slows need to affect her jump distance, also back dash jump bonus needs to be removed, they it is now if she can land even one auto she will be gone no amount of cc will hold her still and she's immune to slows pretty much.
I agree that her jump frequency and range should be tied to the effects of soft-cc on her, especially as hard-cc is currently the only way to counter her atm, but I wouldn't change much more than that concerning her passive.
However, I respectfully disagree with this opinion
Her overall mana costs are absurdly low and need to be increased, 20% of max hp every 6 seconds is just stupid=> from max% to current%, heck i would even lower her attack range to at least 525 and gut attack speed per lvl to 2%.
Her mana costs in lane are actually quite high, especially when she is forced to use Q and E to cs under tower, something that is not as unlikely as you might think, considering her already short AA range (She has a below average AA range of 575).
TLDR; while she may need more changes besides the REND cap (Thank you, Hagane No Arashi), Riot should not be overagressive in her eventual nerf. She has an identity as a mobile adc and a unique ultimate, and I respectfully ask Riot not to change that.
-FyreNinja
