Some thoughts on the Gameplay Goals video!
1.) As an example right now we're not seeing a lot of players get excited by the Resolve Tree.
This is because the entire tree was created with tanks in mind. The options for early or pre-game defensive buffs on offensive-style champions are absolutely horrible. 5 armor and or 5 MR isn't cutting it. The scaling style runes are garbage for everyone except for those who almost exclusively build defensive items. This fundamentally misses the mark because almost NO ONE builds only defensive items - even TANKS usually find a way to sneak some offense in there. Make the runes more appealing for early game defensive power and you will see this change overnight. it could not be simpler, honestly.
2.)Some of the Keystones in Inspiration are difficult to succeed with.
You need to figure out a way to make Kleptomancy MORE effective on everyone, and LESS bullshit on Ezreal and Gangplank. The answer is stupidly easy again - do not bind the value of Kleptomancy to your auto attack.
For Unsealed Spelllbook Just make it so you can take 3 summoner spells. If it turns out to be busted, double the cooldown on the 3rd chosen spell. Easy peasy.
3.) Big patches every month, small patches every 2 weeks.
I think this is great. The idea of the game changing in a big way every month gives me something to keep an eye on. I'm really not happy with league in it's current state and I want it to be better. Let's do it.
4.) Currently most champions are tied into one position.
Yea, this is kinda because of Runes Reforged. We need more Keystones and more options. You took away a LOT of player agency in the pre-game with Runes Reforged. I see the benefits, not upset about it - but it needs to be expanded upon if you want more champions to be able to do more things.
5.) Team comps without Marksman.
Optimistic and terrified all at once... I have a very strong feeling that your going to introduce a broken item like.
This is the wrong way to go about a change like this. What you need to do is work on delaying a marksmans power spike, and give more tools for the other players throughout the mid game, which frankly doesn't feel like it exists anymore.
Overall - pretty excited for the changes, but I'd like to see more keystone and rune choice options. Also, if your looking to fine-tune the balance of Runes Reforged, take a look: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/p7AAOQgs-how-stat-bonuses-should-work-with-runes-reforged