Wukong is controversial: Dealing with his binary nature.

painkills·11/6/2018, 5:29:35 PM·3 votes·1,293 views

Currently, Wukong is absolutely controversial:

  • If you play as him, he feels weak, limited, unable to do much in laning phase and relying on clutch assassinations / teamfights to be useful.

  • If you play against him and he gets fed, he is a one-shotting, no counter-play monster who kills you from stealth before you can squeal.

Something needs to be done to reconcile these two perspectives, pushing Wukong away from "degenerate one-shotting" and towards healthier damage / trade patterns, while still letting him be useful and helpful for his team.

However, I'd like to point out that this doesnt even require a full rework, as some numbers tuning and one additional mechanic or so in passive and Q could do the trick:

  • Q - Crushing blow: Wukong's next basic attack deals 30/50/70/90/110 + (110% AD) physical damage and shreds the enemy's armor by 10% for 6 seconds. The armor reduction stacks up to 5 times and refreshes the duration to 6 seconds. 25 mana, 5 second cooldown.

  • Passive - Stoneskin: Wukong gains +2 armor and magic resist for every 150 bonus health. He gains an additional 3/5/7 armor and magic resist for every nearby enemy champ.

Analysis: Wukong's Q would now deal a little more damage early game (+20 base and +10% scaling) but less damage late game (-20 base and -30% scaling). This means his overall AD scaling for one shot builds is diminished. However, the fact that his Q scales, and has a 5 second cooldown means that he can threaten enemies with loads of damage if they keep getting hit by him. He will eventually outdamage current wukong, but only if he stays there and slams you 5 times to ruin your armor. It gives him team utility by threatening anyone shreded by him to be destroyed by physical damage dealers. It gives him something unique, without making him the bursty nightmare he is, and without changing his basic playstyle / trade patterns (E-aa-Q-W).

However, for that Q to work, he needs to be able to stay in the fight to apply it to a target several times. For this, he needs some survivability beyond a clone every 10 seconds. Therefore, lets change his passive. If a Wukong were to try to abuse the passive, he would get Titanic Hydra, Black Cleaver, Steraks, Frozen Mallet, and Warmogs (450 + 400 + 450 + 800 + 700 = 2800). This nets him 2800 HP (37 ar/mr). With his passive, that grants him 44 - 72 bonus AR and MR. Strong, better than his 8 - 40 ar/mr atm. Yet, this is only if he builds full bonus health. If he tries to go full AD build, then his passive is weaker than current. People already argue that its largely useless, so that shouldnt be a big deal. However, for bruiserkongs, a more reasonable Black Cleaver, Trinity Force, Steraks, Titanic, Deaths Dance (400 + 250 + 450 + 450 = 1550) nets him 1550 HP (21 ar/mr). This would give him 28 - 56 ar/mr. Tankier in duels, with 28 intead of 8, tankier in teamfights with 56 instead of 40, but in doing so he's given up lethality, AD, Duskblade procs, and other bursty patterns that would make him overpowered.

These changes make a Wukong Assassin, who everyone hates less effective. It makes a Wukong who goes full tank be quite beefy, but potentially helpful in teamfights as he shreds people's armor. It makes a Bruiserkong more survivable, less bursty, but with some threat of future damage if he keeps slapping you with his stick.

12 Comments

Eedat11/6/2018, 5:53:00 PM3 votes

I dont think increasing the upfront damage on his Q, slashing it's early/mid game cooldown, and giving him more stats on his passive fixes anything. %armor shred is already a bad stat against the squishy targets he's bursting anyway. You said his problem is he's too binary. That doesn't solve anything. Wukong needs more outside fiddling with some numbers. These changes don't make his kit any less binary and doesn't solve his problem of scaling like shit with bruiser items because of low base damages and high ratios. It also doesn't fix things like his crap waveclear, huge mana issues, and lack of any sustain.

SwiftKitten8811/6/2018, 5:46:56 PM2 votes

this technically isn't MonkeyKing fault... its damage creep and the new itemization that broke him.

i remember in season 3-5 MonkeyKing was fine.. sure he could go in at your from stealth and make u lose half your hp...

but the difference between that and now is... it was only HALF your hp. meaning he just blew his entire kit

if he wanted to productively trade he would need to use health stealth to get OUT not to go IN

but now with items like item 3147 and even the new item 3095.

his "trading" mechanics of using his stealth to escape or outplay you mid trade, has turned into a "go in" mechanics because now that there is enough dam,age for a complete 1 shot.. the counterplay of attacking him back after he blew his kit.. is gone.

that's the issue.

if wu did less damage then he would be forced to TRADE with other people and use his invisibility to escape rather than go in..

the issue with just "nerfing his damage" is its not really MonkeyKing thats the issue... its the items and the runes.

wu's kit world great when u have a game where u can go in and out and trade.. which is what we USED to have... but now damage is so high its "kill or be killed" or just "force them to back".

and with that being the meta wu's kit breaks apart and becomes oppressive because the counterplay that was there is removed because there is no longer an opportunity to "trade back"

Sharpest glasses11/6/2018, 6:31:06 PM2 votes

If you play against him and he gets fed, he is a one-shotting, no counter-play monster who kills you from stealth before you can squeal.

Even fed, Wukong won OS you. You can easly controle him... and if you arent good enough just buy tabi or seekers

your passive idea is bad. To begin Wukong build glass canon cause he has no cc beside his ult. Then how can you talk about an "abuse" when it his own passive ???

The Q change make no sense too. You want to Wukong to keep the pattern, but during late he'll still E > Q > R. And be able to use the Q fully. You just increase the feeling of "his kit is a bit of everything but great at nothing".

These changes make a Wukong Assassin, who everyone hates less effective.

This is just an attempt for forcing his assassin style to die.

His laning would still sucks, and his late would be meh (adc will still drain tanking him).