Getting/losing more lp per game

SwiftCrane·4/2/2018, 12:55:45 AM·1 votes·4,858 views

Recently I've been losing way more lp than gaining. Gain about 13 per game and lose about 23. I searched around and the general consensus seems to be that this compensates for when you have low mmr for your league.

But this got me thinking.

The only real scenario where it makes sense to give/take more/less LP is when the game is inherently unfair.

For example:

A bad team wins against a good team - they get more LP than usual because they perhaps are significantly better than the system estimated them to be

The good team loses more because they are significantly worse than the system estimated them to be. Here it makes sense to balance it out.

But shouldn't the games be even? Why are there games where such a large compensation needs to be made. I'm losing almost twice what I'm gaining.

That's a large compensation being made. So why am I getting put in games where players are supposedly so much worse than me that I'm expected to have a 67% winrate?

The only thing I can think of is that my league is above what I'm getting matched at (my actual elo) so it's trying to bring my league down to where I can get matched to players that not only have the same elo but also the same league.

Why does my league matter? Why not just my elo?

The only thing that makes sense is that this is some kind of weird way to tie elo to league. But shouldn't that be tied simply by me winning losing? Why do LP amounts have to be adjusted?

It would be great to have an explanation for why this works the way it does as it's kind of tilting losing 2 games worth of progress after one loss .

3 Comments

Odysseus2634/2/2018, 1:03:45 AM2 votes

Personally, i like the current system! It makes you try hard as heck to get ahead! The way it works is a bit like this:

Too good for your elo, winning almost every game → higher lp/ win and lower lp/ loss (i get ~29 lp inside of silver 5 and sometimes 30) This makes you get out of that elo faster than anyone else so you aren't sitting there farming them for wins.

Too bad for your elo, losing almost every game → lower lp/ win and higher lp/ loss (i lose ~12 lp inside of silver 5 and sometimes 13 depending on if it is a back to back loss) This is designed to keep you inside of said elo if you lose a lot. If you lose a lot in bronze 5 and only get 13 lp per win there's a reason to keep you inside of said bronze 5. This is a system to make players play better to climb higher.

Hope this helps.

Mysticman894/2/2018, 1:04:04 AM1 votes

They want fair matches ASAP, so mmr changes relatively quickly, so everyone gets to where they're playing with people theoretically their own skill level (i.e. where they have roughly a 50% winrate) ASAP.

Ranks are just a cosmetic overlay for that sort of thing, and a lot of people care about their rank more than their mmr. Having ranks lag behind mmr means people won't lose their precious rank just for a bad streak, and saves people some anxiety if they can reach a 'checkpoint' by reaching the next rank. If they removed the ranked system entirely, very little would actually change, but having specific leagues tends to be more meaningful to people than particular mmr milestones.

LP gains are tied to mmr relative to your division, because when you are at your 'true' mmr, you'd have roughly a 50% winrate, regardless of what your rank says. By having gains>losses when ones mmr>rank, their rank will slowly climb up to match their mmr despite 'only' havinng a 50% winrate (and vice versa for those who have a rank>mmr).