Getting/losing more lp per game
Recently I've been losing way more lp than gaining. Gain about 13 per game and lose about 23. I searched around and the general consensus seems to be that this compensates for when you have low mmr for your league.
But this got me thinking.
The only real scenario where it makes sense to give/take more/less LP is when the game is inherently unfair.
For example:
A bad team wins against a good team - they get more LP than usual because they perhaps are significantly better than the system estimated them to be
The good team loses more because they are significantly worse than the system estimated them to be. Here it makes sense to balance it out.
But shouldn't the games be even? Why are there games where such a large compensation needs to be made. I'm losing almost twice what I'm gaining.
That's a large compensation being made. So why am I getting put in games where players are supposedly so much worse than me that I'm expected to have a 67% winrate?
The only thing I can think of is that my league is above what I'm getting matched at (my actual elo) so it's trying to bring my league down to where I can get matched to players that not only have the same elo but also the same league.
Why does my league matter? Why not just my elo?
The only thing that makes sense is that this is some kind of weird way to tie elo to league. But shouldn't that be tied simply by me winning losing? Why do LP amounts have to be adjusted?
It would be great to have an explanation for why this works the way it does as it's kind of tilting losing 2 games worth of progress after one loss .