Are league of legend "Bosses" way too weak?

Bag0fDirt·1/25/2019, 8:45:13 PM·11 votes·8,179 views

sure Baron, Herold and Elder Dragon have a lot of HP but usually taking them is super easy by that stage in the game. -Their damage just isn't relevant and the only thing you worry about while doing them is if you can get it before the enemy team basically making them kind of like capture the flag minigame. The boss usually auto locks on to the first champ to enter the pit which usually is the tank/bruiser who most definitely take 0 dmg.

some ways I think we could "improve" their offensive abilities is:

  1. make them automatically target the champ with lowest current hp ( so the Ashe who just came from the fight cant kill it with 50 hp while the Warwick tanks)
  2. Let's face it dragons do close to no damage mid to late, so maybe give them a knockback ability similar to that when you first hit them every 5 seconds, maybe even liandry's passive with double the attack speed (i tried to stay away from new mechanics)
  3. Baron can maybe actually have Thornmail like passive (without grevious wounds ofc) or giving it that sick passive that Vilemaw has (Vilemaw, i feel is what you can call a real boss does damage and looks sick)

That's all I can think of right now feel free to comment your own thoughts or criticize mine lol [cass-cry]

23 Comments

Flawless Fetus1/25/2019, 11:45:52 PM10 votes

Baron was a raid boss for like a week a year ago. It was great .then they reverted it. Lol.

ModAcademy Kayn1/25/2019, 9:55:57 PM5 votes

I'd rather not. League isn't a PvE game, even jungle is just a bunch of none moving Creeps who just wait to be slaughtered for gold. Barons and Dragons exist with high health pools, and why they were nerfed with their damage like Baron was so long ago, because they're meant to be time sinks, not boss battles. It's to give your opponent time to go about stopping you, especially during early game when most junglers can solo drags at the cost of time and hoping you don't pop around the corner.

Proper planning and coordinating against the enemy's presence is what makes Barons so easy, not their damage.

Tahminatrix 1/25/2019, 9:02:23 PM3 votes

I think baron`s main danger is that it has the ability to slowly shred champions armor / mr slowly over time which makes starting baron when the enemy team is still alive so dangerous.

Problem is it dies alittle fast depending on the champions on your team, usually said champions don't care that much about mr / armor shred, so I guess giving it a thornmail like passive could help.

Sire Hippington1/26/2019, 1:37:13 AM3 votes

I think barons output is fine, he's not dealing massive damage, but that's ok, the dangerous thing is the def shred and his knockup, and mostly the position in the pit. takeing baron means you're at quite a disadvantage should the enemie team engage you.

The main issue i have with baron is that most teams can kill so damn quickly that you can't really respond unless you're already in the area by the time it gets started. Takeing baron would be danagerous if the enemy team was to contest it, but the time to do so is just so damn short that takeing nashor with a decent lead is next to free.

As for dragons, especially Elder, i agree, i think they could use some special attacks that make fighting them a bit more exiteing and creat more danager other than the positioning, which isn't even that bad cause you can pull them out of the pit. If could also further sperate the elemental drakes from each other, and the special moves could maybe either start kicking in 20min into the game(baron spawn) or if it's the second or third dragon of a type.(early dragons are danagerous enough imo)

Elohaven1/26/2019, 2:12:29 AM3 votes

Monster objectives aren't meant to be hard. They're meant to be contested by players.

Ayzev1/26/2019, 3:49:27 AM3 votes

{quoted}

  1. make them automatically target the champ with lowest current hp

Tanks would just become worthless and ADCs would need 2 lifesteal items without an enchanter support

Iron Phantom1/26/2019, 6:23:38 AM3 votes

I'd say they're too weak for the buffs they give.

Anatera1/26/2019, 1:22:05 AM3 votes

Yeah, they are.

Kivolan1/26/2019, 1:29:43 AM3 votes

Healing is the main issue. Baron / Vilemaw should apply Grievous Wounds to anyone attacking it.

S V 1/25/2019, 9:14:54 PM2 votes

https://imgur.com/a/KhPuOtP They could also try and have baron deal lesser damage but have each of the heads attack to equate or be more than the damage with the current baron. Edit : Thought you were talking about Gamemode bosses such as Kayn at God Tier or DoomBots

Mecha Incognito1/27/2019, 12:11:02 AM2 votes

Baron needs to tougher to kill in order to help offset the effect of minions and pushing past 15 minutes being stronger, alongside the slightly buffed turret resistances. I would not be a fan of it targeting lowest % champions, It would juggle damage and not incentivise people to build tankier for it.

I personally feel that Dragon buffs need to be weaker overall (I like the idea of the first being strongest still), but even with that the Dragons need to be a bit more durable mid game, but not too much.

Elder dragon needs to apply a burn effect as part of the grudge passive it has, so that tanking it when the enemy team is nearby is a real concern, especially if your team hasn't got a tank.

hhaavviikk1/26/2019, 7:38:15 AM2 votes

especially on nexus blitz with rift herald which gives baron buff, so easy to take it only requires 1 person to take it and baron buff so strong it allows you to end the game right there and then with it allot of the time

Autrah Fang1/26/2019, 6:00:07 AM2 votes

They tried to give dragon some "boss fight mechanics" in the form of a Viktor-like lazor that it shot from its mouth and moved across the ground (and maybe some other things i dont remember), but I'm pretty sure it was reverted in the next mid-season or something lol. So, it barely even lasted 6 months before getting removed.