The Invincible Master Yi
I never thought I'd be the one to do this, but here we are again, in another thread asking for Master Yi to be 'fixed', aka. 'made weaker'. Currently, Master Yi is in a somewhat better place than he used to be as a full AP monster, when he was capable of killing entire teams in 2 seconds while having no window of opportunity during that period to actually hit him. THAT isn't possible anymore. However, the current Master Yi is not far off of that pattern, since he only needs to build AD with a smattering of attack speed and a good bit of crit chance to do almost the same thing.
I've been trying as hard as I can to find the patch notes saying that Master Yi is supposed to be hit by lock-on CC spells that were flying at him before he pressed Alpha Strike. Move flies, he Alpha Strikes, and then gets hit by whatever move it was that was flying at him when he lands. Sounds good, right? WRONG. As he currently functions now (not sure if this is a bug or not), any lock-on targeted spell that has to travel to its target (like Lulu's Whimsy or old-Sion's Stun Q of Death) is completely nullified and ignored if Master Yi happens to Alpha Strike even an instant before it lands. So, if you were hoping that your super-powerful move would help stop Master Yi in his tracks, even after successfully managing to cast it on him, you are left with naught but frustration as Master Yi just ignores your move altogether and kills you in barely a second. Oh, and the knowledge that you did indeed cast it, as the spell is now on cooldown.
Considering that, when armed with a bit of attack speed, the downtime of Alpha Strike can easily be barely over one second, this often means that Master Yi can still end up killing whole teams if they are even slightly grouped up together, and in the span of about 5 seconds. I know, countering Master Yi is often a story of just spreading out and refusing to let him land Alpha Strike on more than one target, but that's easier said than done. The entire width of the Howling Abyss map, after all, isn't large enough to stop Yi from chaining to you. Narrow as it is (in comparison to Summoner's Rift), that's still not a small amount of space. Any ARAM match with a somewhat conscious Master Yi in it is decided by whether or not Master Yi is able to get any kills/assists in the first 8 minutes. If so, Master Yi's team wins.
But yes. I'm trying to find the patch notes somewhere saying that this was 'fixed', that hard non-slow CC should actually land when his Alpha Strike ends, but I've found that A) this is definitely still not fixed, and B) I can't find those patch notes anywhere. Am I just imagining things with this change? Or does anyone else remember it? Because, to be honest, I think this is all that needs to be fixed for Master Yi to not be an unstoppable beast when he gets rolling.
Or is this intentional? Is Master Yi supposed to be immune to any move that has a travel time? If so...well, that's just really, really bad.