How about we replace nerfing/buffing as the default response for a champion becoming popular...
... and instead start enforcing the importance of learning to counter/sustain yourself against champions that are appearing often?
I think it would be neat as all get out if we could have something like "Dark Horses" that teaches players in-depth how to counter the main "problem champions." Instead of Riot hearing complaints and indulging with a nerf (which makes people have to relearn how to use/counter a champion, and may actually unbalance them MORE), they could host a spotlight breaking down the champ's kit and the best way to engage/avoid/counter said champion. Spread knowledge, not hate?~ Maybe?~
I've noticed that most League players' first response to getting their butt handed to them in a lane is to scream for the champion they lost to to get a nerf, or for their own champion to get a buff. How is this a solution to balancing gameplay, ever? Champions are popular not because of some op kit that wrecks the map WITHOUT ANY SKILL - but because a few people take the time to learn them - and their opponent - well enough to be confident with their kit and perfectly passive-aggressive (which is what everyone should learn to do, and we wouldn't have anyone asking for champ nerfs/buffs).
Nine times out of ten if you lose a lane it's due to their skill level > your skill level. It's not the fact that they have an op champ that nothing can be done against. That's not to say I'm here to insult the skill level of everyone complaining - that other time you lost the lane is probably because their champion counters the one you played as... but instead of playing safe you charged in and wondered what happened.
Regardless - when you are facing a champion that counters you, or you suddenly discover OH SUGAR, HE JUST MELTED ME/SHUT ME DOWN HARD, why is the default to REPEAT THE EXACT SAME ENGAGE PATTERN THE ENTIRE GAME UNTIL YOU'RE 0/8 AND SCREAMING "THAT CHAMP IS BROKEN BETTER NERF." If you facesmacked Annie with her stun up and died a miserable, 2 second death, why would you then facesmack her later and expect a different turnout?
Instead of being like oh goodness, maybe I should pay closer attention to the enemies abilities/how they combo/their farm pattern/their movement pattern/gods, SOMETHING TO HELP YOU LEARN, you cry because the match is suddenly impossible. The champ is too op. There's no way to win against them. Better nerf.
Having a hard time in your lane? The answer isn't to nerf your opponent. I promise you can win a game with a Katarina, or an Irelia, or heavens forbid BOTH, just by learning to deny them kills and counter them, instead of attempting to charge them down and wondering what happened. (I can shut them both down with my main, despite the fact that yes, Kat shreds through my mr and yes, Irelia counters me hard. This isn't me being some sort of god or playing as one of your "op" champions, this is me knowing how and when to engage them, and when to say flip no and leave them be.)
-Ask for a gank or secure your lane and roam if you're a carry. ** Alert your teammates** of whats going on in the lane. -Play safe by being goalie of your turret until you can do other things; farm and save some gold - sometimes the** right item** may help you get the upper hand. -Learn from watching them. Figure out how to counter them better later on. What abilities should you wait until they've exhausted to engage? What abilities should you avoid/interrupt? What champion could better** counter their kit** next game? -Wait for them to be sloppy in their waveclear or engages, and punish them while they're weaker than normal. It is possible to win trades against your counter in this manner. -Look at their item build. Adjust YOUR item build to counter your lane enemy. -Focus on other goals in the game, such as securing dragon, taking turrets, or getting rid of wards. -Have good map awareness, so you can watch out for the problem opponent eating your mates/having their mates appear to help eat you. -Play safe. -Play safe. -Freaking play safe. -Be aware of the fact that you don't have to repeatedly kill your lane enemy to help your team win, you just have to NOT FEED THEM. Sometimes a matchup is impossible to win,** but that doesn't ever mean you have to lose.**
I cannot stress the last one enough.
Learn the kits of ALL the champions, like, master them as if you were going to play them, and watch your opponent, always. You can learn to hold your lane in any game, against any matchup, and eventually, learn to shred them as well. If the champion was balanced in beta, with real people testing them, logic dictates they are EXACTLY the same upon release - people just spaz and don't learn them enough to counter them. Counter-play takes away the need for any nerfs or buffs, I promise.
Or is this too much to ask of players, (or of the game company) and is it the standard to continually make the game easier for those that don't wish to be challenged?
<3...
, you can't honestly tell me that a champion with a 31% pick rate and a 54% win rate isn't at least a little overtuned. Yeah, Jinx has weaknesses that can be exploited, but that doesn't mean the strengths she has aren't overbearing much of the time. That's been true of literally every champ that's been OP ever. 4.20
had a 60%+ winrate and still had weaknesses. 56% win rate Runaans Hurricane
still had weaknesses. Patch 4.2
still had weaknesses. And yet, all of those champion got nerfed, and nerfed hard. Not because they had no weaknesses, but because their strengths were strong enough that it made their weaknesses irrelevant in many games.
to
every chap gets watched to make sure that no patch, or buff, pushes them into such a dominate position that there is NO COUNTER.