Why I always ban Yasuo (replay inside)
Laning vs Yasuo feels the same whether you're winning or losing
I was playing Jhin on ranked TT. Yasuo was my lane opponent.
Yasuo contributed almost nothing to his team. He ended the game 1-10-2, with the least damage to champions. Their 5-2-4 Zac handed him his only kill (on me) on a silver platter.
In contrast, I put the team on my back. My 5/4/6 kda doesn't show it, my other stats do:
- Doubled Yasuo's cs in the laning phase (off hand I remember 72-36 and 130-70)
- 312 cs by game end (highest in game by 50; Yasuo had 202)
- 48,360 damage to champions (their whole team combined did 48,409)
- 14.8k gold (1.5k above the next player, 3k above their best).
On my main, I'm high gold. On this account, I'm Silver 3 in 3v3. I think it's fair to say I'm likely significantly more skilled than this Yasuo.
Laning ended at around the 19 minute mark, and Yasuo had 5.6k gold to my 7.1k. So, you'd expect that I had complete control of the lane, zoning him off the wave, right?
Actually, it looked like this:
I ban yasuo every game because he retains complete control of the laning phase almost no matter how behind he falls*. It's incredibly tilting to feel like it's impossible to get a lead, no matter how well you play.
I welcome any advice on what I could do better, particularly in this game. I acknowledge this is TT, not SR, and my jungle/bot being so far behind and their Zac means I can't pressure very much. Regardless, my feeling in this game was pretty typical of my games against Yas, whether I'm winning or losing.
*In most ranged matchups, which is most of the champions I play in solo lanes
Match history link: http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2524127058/233240291
Replay link: http://www.mediafire.com/file/s4kcy2slq1dymzh/yasuo.rofl
combined with a typical
lets him get strong damage. Even if
is not too common on him as it used to be and a
was is super harass dueling tool to rush into a fight thanks to that E movement scaling bonus on how fast he 'moves' with E. This creates the capability for him to hyper spam Q and take insane control of last hitting for basically perfect CS after the first back or two in any game mode really.
gets later into the game as he gets his super fast spamming of his R at later ranks, Yasuo Q spam gets insanely faster as 'later game' rolls in.