May we get more accurate end game stats?
The way it is currently is a step forward from before but some of the essential stats I feel that would be important are implemented somewhat poorly. The stats im talking about is Healing and Self Damage mitigated. Healing accounts for all sources of healing from giving and self and Self Damage Mitigated is still unknown to me since I dont know if it's about including shields, resistances, or everything above? Here are some of the changes I would like to see.
-Healing- Allies Healed Self Healed Total Healed
-Shielding- Allies' Damaged Blocked Self Damaged Blocked Total Blocked
-Damage Mitigation- Physical Damage Mitigated Magical Damage Mitigated Allies' Damage Mitigated Total Damage Mitigated
I would also like to see the end result of the Keystone and Item stats as I find it odd that it's available during the game but not after. I would like to see how much I healed through Stonebound, Locket, and ect. Just simple things that could give a lot of players insight and their contribution.