Riot, when releasing new champions, reworking champs, buffing and nerfing please keep in mind...
Alright, this is going to be a digressive unorganized mess but hopefully the point gets across...
Here's the thing. This is just another post complaining to Riot about how they suck. Except it's not. I just want to simply suggest something, and before I start I want to thank all of Riot for maintaining an amazing game that I'll enjoy for years to come.
So here's my concern. Earlier today I saw a comment on a YouTube video (Stonewall for anyone who cares) saying how they hate League because there's little room to build creatively and champions are being made to fill one hyper specific role and they can do nothing else and that's why Dota 2 other games are much more fun to play. I understand the point they make, and I have mixed feelings about it. I feel like roles are necessary for a game like LoL. Otherwise it's an unorganized mess. But I also feel that build diversity is important, and being able to build freely is dependent on the kit of the champion you play. There must be some balance between creating/reworking/nerfing/buffing champions to fulfill a specific role, and allowing the summoner to have freedom to build as they wish to possibly fulfill different roles, or even switch between damage types (ad/ap), or be a hybrid damage bruiser or a full damage support or whatever crazy ideas we have. I think that creativity is really important in a game, regardless of how it manifests itself. I think that the individual who made this comment on the YouTube video I watched does have a point, but it's not as much of a problem as they made it.
Here's a good example of how I discovered true item/role diversity: I play this game fairly often. It takes up a good chunk of my time playing normal games with friends on Skype and laughing the night away (or procrastinating any work I may have). My number one problem that I have is I get bored with champions. I really want to become skilled at one champion and completely understand them, how all the items work on them, be able to win every match-up, Make masteries and rune pages for them, make an item set that serves as a full compendium of every way to build the champ and every item that works on them, etc. You get the point. I really love perfection and mastery of a concept. The main reason I get bored of attempting to "main" a champion? Building the same damn items every game. It makes the game-play so painfully vanilla for me that I rue playing assassin
, or tank
. Yesterday I truly found a champion that I can honestly say I love playing. The other day before starting a game with my friends I decided to buy
for fun. My god. I love playing this champ. Should I go AD or AP? Bruiser or damage? Top or mid? Should I go on-hit or crit? Support GP? Why not try it! Oh boy which items to buy this game? Maybe
or
or
! What summoners to take?
for global pressure?
for chasing?
For passive farming/baits/dueling? Who knows. But there's beauty in being able to choose. I think that Gangplank is the perfect champion to build in any way you wish to play him, similar to Lee Sin. Despite people saying he's weak, he's damn near perfect IMO.
So here's the point of this whole thread: **Riot, when changing/releasing champions, please keep role/item diversity alive. I feel you can do this more by what you don't do, rather than what you choose to do. Just don't make champions require five essential items to be effective, or restrict one champion to one play-style for one role. Let designs be simple, and allow players to develop complexity in champions by item builds and roles. Prove that pessimist in the YouTube comments wrong. **
I'm probably on my soapbox for nothing, but I feel this is an important point to make. I'm just a bronze three scrub who can't fully understand every facet of this game, but I'm part of a large percentage of your player base, and the best thing about this game is playing the game with my own unique perspective, play-style, and item builds.
the other day. Worked like a charm.