The Solution to ELO Hell

BlizzardMOBAsoon·3/28/2015, 12:12:19 PM·9 votes·1,206 views

Stop basing LP gain and loss on whether you win or lose the game. If Superman does well every game and his team fails hard every time, why should Superman be penalized every single time? Because Riot doesn't hire real employees to think about these things, they'd rather post pictures of their food and talk about how awesome their lives are, gg.

At the very least, Superman should not incur an LP loss for doing well, this would allow for more reasonable opportunity and motivation for people to do well even in ELO hell.

26 Comments

WukongMain3/28/2015, 1:27:36 PM3 votes

what you're suggesting...would....ohmy, make this Team based game, a single player game.... Ohmy....why would you wish this upon us

Tsugaga3/28/2015, 12:43:00 PM2 votes

I'd imagine that things like MMR and LP gain/loss could be influenced by your champion mastery rating once the mastery system is added, or something similar.

HamburgerJunior3/29/2015, 5:53:12 AM2 votes

{quoted}

Stop basing LP gain and loss on whether you win or lose the game. If Superman does well every game and his team fails hard every time, why should Superman be penalized every single time? Because Riot doesn't hire real employees to think about these things, they'd rather post pictures of their food and talk about how awesome their lives are, gg.

At the very least, Superman should not incur an LP loss for doing well, this would allow for more reasonable opportunity and motivation for people to do well even in ELO hell.

I do agree with this. Well, somewhat. The leagues thing is a terrible system. Basically the worst thing they could have implemented. Worse than anything i could have imagined they would implement for the ranked ladder. But, while i do think losing should cost you lp regardless of how you performed. On an occasion where you had an afk or someone that literally dies over 20 times in a game there should be an LP loss reduction failsafe. I think it's a good idea.

Darth Pixy Misa3/28/2015, 1:32:15 PM2 votes

I am not sure why Lp Loss cant be reduced if you have a player with a score like 0/1/0 5 cs. To me if a player goes to lane at the start gets killed and rage quits their team should get a lp loss discount. IF you get a rage quit or a AFK you should get the LP loss reduced by 50%

Kapppaccino3/28/2015, 5:13:58 PM2 votes

Bro bro bro. Elo hell isn't real. I got out of Bronze twice carrying a useless team. Bronze is literally a test to your carrying skills. If your team isn't helping you, catch people out. That'll encourage your team to fight after. If they see you doing well, they'll naturally want to listen to you because they want the freelo. It's up to you to win. Pick carry champs, like fiora, wuking, riven, ahri, vayne, syndra... Champs that can do well on their own.

Jamaree3/28/2015, 12:18:21 PM2 votes

Please at the very least don't make it look like you are bot viewing and upvoting yourself every time D:

disregardable3/28/2015, 12:43:35 PM1 votes

I don't think there's an official team sport in the world that doesn't, officially or unofficially, use the Elo system to rank individual players. It's literally the most fair way of objectively judging players known to team sports.

usul12023/28/2015, 7:49:18 PM1 votes

statistically, if you're better than everyone around you, the other team has a 5/9 chance of having a feeder/the worst person in the lobby, and your team has a 4/9 chance. this works out in practice as well, nearly every person who charts their KDA and objective taking versus their elo climb long term has shown that if they're doing better, they climb.

As for referring to someone as superman, its called the Dunning-Kruger effect. If you are in that elo, 1 of 3 things will happen. you're not good enough, and will lose consistently, and will drop. you're too good, and will rise because of the wonders of statistics (and carrying like a boss) or 3: you deserve to be there until you get better, but cannot see that you need to improve. thinking of yourself as superman blocks this, and makes you play the game like you're alone on an island. which consistently loses games because you're not working with your team. if you watch diamond+ games you can see that in soloQ they work together wonderfully with ganks, counterganks, split pushing, and objective taking.

This is a team game and making it seem single player is a sure way to lose more games.

The Queen Viper3/28/2015, 8:02:32 PM1 votes

There is no "elo hell"... it doesn't exist.