Garen Needs a Passive Rework
Garen needs more synergy between his abilities (Q,W,E, R) and his passive. His abilities feel like they are designed to go into a fight, where as his passive rewards me for staying out of a fight. The passive is called “Perseverance”, so this should mean that he will stay alive longer than anyone else, WHILE IN THE MIDDLE of the battle. This passive alone should be enough encompass what Garen is at his core, the sturdiest soldier on all of Demacia. Garen should have his passive activate when he attacks. None of his other abilities need to change. Here’s a suggestion:
Passive:_ Perseverance Each time Garen lands physical damage to an enemy champion, Garen gains one stack Perseverance for 5 seconds up to a max cap of 30 stacks Garen regenerates 5% base health regeneration per second for each stack of Perseverance At 30 stacks, Garen enters** “Demacia’s Might” **mode, for 6 seconds. During this time, Garen’s health regen is doubled and all of Garen’s damaging abilities Critically Strike. _
The max cap should be high, because it encourages players to stay in the battle longer. Every time E hits enemy champions, 1 stack of Perseverance is gained. Meaning that in the middle of a 5v5, it becomes easier to gain stacks if Garen is hitting everyone with E. This also scales well, since the number of E spins scales. This means at early levels, his health regen isn’t overwhelming, but at late game, he is really sturdy. “Demacia’s Might” should give a mix of offense and defense to match his juggernaut theme. To balance it, it would make sense to remove Q and E’s ability to critically strike by use of items, runes, or masteries. They should only be able to critically strike when a max cap of perseverance stacks are achieved.
Just to clarify 5% base health regen (or 5% hp/5)/stack
1 stack= 5% base health regen
10 stacks= 50% base health regen, same as
20 stacks= 100% base health regen,
30 stacks (**Demacia's Might **activated)= 300% base health regen
This particular stat DOES NOT SCALE WITH HEALTH ITEMS. Meaning, with this reworked passive, that Full Offensive Garen and a Full Tank Garen will regen at the same rate. This will give Garen a lot more freedom in his item selection. He is not forced to buy health items to make his passive relevant.
Q does not need to change
W- does not need to change NOTE: The flat armor/resist stacking now would feel more impactful in the middle of a fight.
E does not need to change. NOTE: The cooldown refund for stopping the spin early adds a nice skill cap to this ability. This allows more finesse when gaining Perseverance stacks in battle.
R-Overall, doesn’t need to change and the “Villian” concept can still fit. But for balance, its better to remove the bonus true damage from basic attacks and E, and only have bonus true damage on the R active.
Obviously the base stats would need to scale back and the numbers would definitely need to be adjusted, but overall, this feels like Garen. What do you guys think?
EDIT:
Garen regenerates 5% HP/5 per second for each stack of Perseverance INSTEAD OF Garen regenerates 0.02%/0.04%/0.06%/0.08% maximum health per second (at levels 1/6/11/16) for each stack of Perseverance
EDIT 2: (for clarity)
Garen regenerates 5% base health regen per second for each stack of Perseverance INSTEAD OFGaren regenerates 5% HP/5 per second for each stack of Perseverance
EDIT 3: (added for clarity)
Just to clarify 5% base health regen (or 5% hp/5)/stack
1 stack= 5% base health regen
10 stacks= 50% base health regen, same as
20 stacks= 100% base health regen,
30 stacks (**Demacia's Might **activated)= 300% base health regen
This particular stat DOES NOT SCALE WITH HEALTH ITEMS. Meaning, with this reworked passive, that Full Offensive Garen and a Full Tank Garen will regen at the same rate. This will give Garen a lot more freedom in his item selection. He is not forced to buy health items to make his passive relevant.
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, shore up their weaknesses
, or provide them with some incentive to do things they wouldn't do otherwise
.
would work really well too. The splash from autoattacks would also stack based on number of people hit. So Garen can last even when he is not using E. May still not be optimal on him, but it could work.