Bring back S6 version of Rengar

zeolex·2/26/2019, 1:07:12 AM·2 votes·997 views

Right now i feel rengar isn't enjoyable to play as he was back in s6. first let me talk about the issues of current rengar.

the way his ferocity works is a trap mechanic because you are forced to jump every time to get a successful gank. meaning, that u have to burn everything on a minion when u jump just to have empower e up. i know that u can lane gank and burn everything on champs but rengar lane ganks are obvious. Ganking mid pre 6 is nearly impossible as well because you need to jump just for the 4th stack. so u gotta be lucky enough that a minion is in your jump range so u can burn everything for empower e.

another issue is his ult. Rengar is an assassin. and assassins kill there enemies without them realizing they are in danger. so how come when rengar is in Africa they know that im in thrill of the hunt. i mean if i go for an ult on a jgler or ult towards bot lane chances are they disengage before i can reach them. only time this ult works is when they force a fight on my bot lane and the same goes for every lane. im thinking about bringing the range down to what it originally was which was 1450. rengar ult has counter play and i can name a few things. zhonyas, grouping up. making sure not to be isolated if you have nothing in your kit to counter him. cc him mid air. even late game hes hard to pull off.

the reason i want S6 rengar is because ferocity management is the best mechanic for rengar in every situation. u have 5 stacks. ok now i can walk towards any lane without having to jump on anything and my only job is to land the 1.75sec root bola on the guy im ganking. i need to disengage from some1 diving me? then hit the root bola and walk away. balance wise ferocity management has a longer clear time because of empower q not being up frequently compared to the current rengar. ferocity management and stacks not diminishing allows for much smoother rengar gameplay. what difference does it make in terms of damage if u get 5 stacks and use empower ability before your basic shit compared to poping all your basic shit then empowered ability.

in conclusion i want to see rengar have his 5 stack ferocity management back. im ok with this new w but i dont mind reverting it. i will admit one thing and it is that getting vision on everyone with S6 rengar ult was broken. this is the main reason why people bitch about him not having counter play. they are isolated from the rest and rengar sees everyone with his ult and pops u if u are not grouped. i think the proper change is to keep vision on closest champ and bring his old ferocity regen during 5s and movement speed back while removing MS from empowered abilities entirely. plus enemy champs get the rengar ult warning at 1450 range (bonus feature id like to add is when u stand still during ult u get vision around the closest champ as if they were a mobile ward and when you are on the move that ward like vision closes in on the champ and becomes available only by standing still.)

Rengar- changes passive- ferocity 5 stack management and same leap range. bonetooth % extra AD on unique champ kills concept kept the same. remove bonus MS on empower ability. Q- kept the same W- dont mind it being reverted since walking around with 5 stack w means free cleanse if u get caught E- kept the same R- get vision of the closest enemy champ instead of all champs. if you hit your ult auto on a enemy champ gain 5stack ferocity regen for 5seconds and bonus MS (if your ult auto gets dodged by zed r or poppy w cancels your jump, auto gets zhonyad, basically if your ult auto doesnt land then u dont get the ferocity regen and movement speed). enemies sense your in thrill of the hunt if you are within 1450 range near them (was the standard range for S6 rengar). Remove the bonus ad and armor reduction on auto against enemy champ.

These are just my thoughts and i'd like to know if u agree with them.

Extra thoughts about bonetooth bonetooth bonus on unique champ kills 1 5% out of combat ms 2 bonus leap range (600 + 25 = 625leap range) 3 thrill of the hunt duration (+5 extra seconds) 4 thrill of the hunt ms (+15%) 5 vision on all champs during thrill of the hunt

thrill of the hunt
stealth after 2 seconds duration: 7/11/15 + 5 with 3rd unique trophy ms: 25%/30%/35% + 15% with 4th trophy true sight radius: 2500/3000/3500 warning indicator: 1600 ferocity regen per second and 20%/25%/30% ms for 5 seconds after exiting stealth the nearest enemy champion to rengar alerts all allies within 1200 range about his presence

0 Comments