Thoughts on ADC balance

CanadianFarmer·3/3/2018, 11:30:36 PM·37 votes·2,594 views

Food for thoughts:

I think the best way to go on balancing most ADCs would be to :

  1. Tune their kit around these 3 main stats: critical strikes, lifesteal and attack speed.
  2. Change item itemization to only having AD + one of those stats as base stats. Most AP items hace AP + one other offensive stat if I remember correctly (mana being a ressource).

For example, Statikk Shiv could be the AD/Attack speed item and RFC could be the AD/Crit.

Like I said, food for thoughts.

Edit: I forgot Phd. It could then be an AD/lifesteal item. My original thoughts were that Phd/Shiv/RFC would be the cheap ADC items at around 2700-2800g and ER/IE/BT would be the expensives ones at 3100-3400g.

74 Comments

AmenPerson3/4/2018, 1:08:10 AM24 votes

Increase crit items by 250/300 gold.

3411235456523/3/2018, 11:49:42 PM12 votes

Even though you **didnt ** make a mindless circlejerk hate thread, even though you added something useful to the discussion with your own suggestions.

Watch as mindless adc mains who dont care at all about the state of the game or how other roles feel, rush in to downvote your thread and everyone in it. The new "counter-circlejerk" circlejerk

Critmaster Garen3/4/2018, 3:02:37 AM10 votes

another option would be to just make zeal items in general not stack anymore.

the main problem with marksmen is really that they can just do that. stack i.e. and 2 zeal items. cubic scaling of crit items. zeals are the reason why their builds are so cheap and scale so hard into mid- and lategame.

i.e. and completed zeal items would probaby still need like a 100 gold increase. but it would help a fuckton if zeal items didnt stack.

might even open up the possibility of crit runes without making marksmen even more broken, if their crit stacking from items was more limited.

OtterlyLost3/4/2018, 2:21:56 AM7 votes

"Mindless" ADC main here to pop in with my opinion. I think that this would be a fine change though it really doesn't change anything. Shiv and RFC already only give two of the stats that ADC's want; they give AS and Crit. Neither give AD. Similarly, IE doesn't give AS, just AD and Crit. And making both of them give AD suddenly, when both Crit and AS are both already offensive stats, just seems like it would give ADC's more AD to make bigger crits. I don't think it would solve the board's problems with ADCs; just exacerbate them. Plus, as an ADC main, it would pretty much mean that I would be keelhauled into build RFC first which just... feels bad in general. RFC by itself is a shit tier item that gives mediocre stats and a mediocre passive; said passive can't even crit.

KlydeFrog3/4/2018, 1:48:13 AM5 votes

Umm want balance.nerf trist and there you have balance

BALDG1VEN BOOMER3/4/2018, 4:15:30 AM4 votes

Make their items scale with levels so that way it's actually focused on late game.

Simple.

Śhunpo3/4/2018, 5:19:11 AM4 votes

Personally I think that ADCs shouldn't be allowed to have so many defensive itemisation options. Mercurial's, GA, Phantom Dancer, BT, Death's Dance and Thornmail are all gross on ADCs. In saying that, ADCs in general need to have their base damages turned down if their items remain are broken as they are now, that way they would actually have to give up a LOT of damage if they did choose a defensive item (hence why I mentioned Thornmail).

Also, ADCs really need their items to cost more, and Shiv+Guinsoo's just need an overall nerf to their power. Once that's done ADCs will likely be semi-balanced again. ALSO also, Ninja Tabis just need to be reworked.

Unironic SJW3/4/2018, 3:35:02 PM3 votes

i used to play adc, and if i ever come back to the game i will likely play adc, so i guess you can call me an adc main fundamental issue with the class is that even when not overtuned they're never an equal part of the game 0-2 items: too weak 3-6 items: too strong

The only difference is how long the ADC is at each of those stages, but the stages never change. People are just upset now because ADCs can more reliably get to 3 items, but revert that and you just make the class shit to play, and as much as Riot loves to dumpster champs/items/roles they don't know how to balance for months, it's not exactly a solution people should be advocating here (one consequence of Riot's horrible balancing is that people are quick to advocate that something get destroyed for months unfairly because something ELSE got destroyed for months unfairly, which takes the accountability away from Riot to balance the game properly, i.e, making sure as much stuff is viable and enjoyable to play as possible)

rarely any in between. If ADC items had normal power curves rather than this feast or famine power curve, then it'd be easier to balance for both adc mains and everyone else.

even in the ADC 2K17 meta they were strong in high elo and pro play, because teams played around the ADC, in lower elo where people aren't really as tryhard (which is a problem in itself, ranked is supposed to be the tryhard queue), adc felt like shit to play and the one game you actually got to late game didn't make up for it.

there, i've saved you the trouble of making another 5 adc hate threads. It's just a matter of waiting for Riot to figure out how to do this.

also part of the reason adcs can get to 3 items so easily is not just the too cheap zeal items but because supports are really really overtuned and you can spec into so much utility without paying for it.

Ratpie3/4/2018, 12:08:10 AM3 votes

I'd be happy if they just had it so 3 items didn't turn some champs into God mode. When you shut down a lane, and then once they get Shiv they suddenly turn into God mode is just dumb.

FurriesAreHot3/5/2018, 2:31:22 PM1 votes

I think an issue ADCs have currently is that you don't sacrifice anything for lifesteal. A few seasons ago, you had to choose: do I want a life steal item to not die, or do I want that extra attack speed and crit to boost my damage?

130x3/4/2018, 1:06:07 PM1 votes

FIX MATCHMAKING FIRST, I can guarantee this is why you think adcs are OP because they are complete trash right now.

Think about it, there is room for 0 outplay potential with a lone adc. One stun and they are dead, it is a joke. Even if you dodge the first stun, they will gap close you until it comes back or at least back up shows, who, if its an assasin can run the entire map in about 5 seconds flat now adays. You wont even make it to your tower in 5 seconds.

I just adcs DEFINATLY DO NOT need a nerf until they are able to use their gold advantage. Cant tell you how many times I am 10 kills and 50cs up on X champion and he comes in and kills me despite my dodging every skill 2 or 3 times in the course ofvthe ridiculously slow battle.

xelaker3/4/2018, 8:46:29 PM1 votes

everything would be fine if you toned down attack speed