i used to play adc, and if i ever come back to the game i will likely play adc, so i guess you can call me an adc main
fundamental issue with the class is that even when not overtuned they're never an equal part of the game
0-2 items: too weak
3-6 items: too strong
The only difference is how long the ADC is at each of those stages, but the stages never change. People are just upset now because ADCs can more reliably get to 3 items, but revert that and you just make the class shit to play, and as much as Riot loves to dumpster champs/items/roles they don't know how to balance for months, it's not exactly a solution people should be advocating here (one consequence of Riot's horrible balancing is that people are quick to advocate that something get destroyed for months unfairly because something ELSE got destroyed for months unfairly, which takes the accountability away from Riot to balance the game properly, i.e, making sure as much stuff is viable and enjoyable to play as possible)
rarely any in between. If ADC items had normal power curves rather than this feast or famine power curve, then it'd be easier to balance for both adc mains and everyone else.
even in the ADC 2K17 meta they were strong in high elo and pro play, because teams played around the ADC, in lower elo where people aren't really as tryhard (which is a problem in itself, ranked is supposed to be the tryhard queue), adc felt like shit to play and the one game you actually got to late game didn't make up for it.
there, i've saved you the trouble of making another 5 adc hate threads. It's just a matter of waiting for Riot to figure out how to do this.
also part of the reason adcs can get to 3 items so easily is not just the too cheap zeal items but because supports are really really overtuned and you can spec into so much utility without paying for it.