Don't change the game for tank junglers, change tank junglers for the game
With all the alterations to the jungle and the lack of diversity, I've seemed to notice the primary issue with all the balance changes made to the jungle to try and bring tanks to the spotlight often seem to not only backfire, but also end up pushing them further away from the light, I mean let's look at the previous attempts.
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quill coat: intent: make tank junglers clear faster result: spirit of the ancient golem gets bought significantly less and no one plays tanks
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S5: jungle: intent: make jungle tougher to reduce the amount of lvl 2 gankers. result: sustain junglers are played, tanks played less
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smite upgrade trading: intent: let players buy one upgrade then trade it out before getting the one they really want to allow junglers to sustain. result: everyone buys chilling smite at some point regardless of clear, tanks never played.
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smite restrictions: intent: prevents abuse of chilling smite. result: the death of tank junglers
This has just been (to me at least) a massive comedy of error detailing the slow demise of something that was being forced into the spotlight where it could not possibly survive, and that sucks because there are a lot of tank junglers that I wish would get more recognition
but as the game stands, they just will end up gathering dust due to a lot of other junglers beating them out in power. So, instead of nerfing them to the ground and just making
the one jungler played (you won't nerf him, you don't want blood on your hands), why don't you make tank junglers either top lanners, roaming supports, or bruiser junglers, (or whatever you want. You can't balance for 10% of champions without altering the power of almost everyone else, so instead of trying to change the game for them, change them for the game, because it's clear to me right now that in the current state of them meta tank junglers simply cannot exist. So instead of making weird changes that end up making thing less diverse, why not tackle the thing you want to get better so you can face the problem directly, and make sure to be as specific as you possibly can as to not end up buffing something else that becomes toxic because of jungle buffs to them or monsters
.
,
), and once they have enough tankiness built to make a good engage late game, their CC is the reason that a teamfight is won.