Is lack of sustain a good way to balance out a champion

Hugify·9/30/2015, 4:33:05 PM·3 votes·702 views

They quickly solve that problem they have by building vamp or taking potions,so I was wondering how much we can consider that to be fair.

Quicky said,Riven and Wukong comes to mind.

This Is not a qq thread,I'm just trying to theorize a bit about how to balance up a champion.

11 Comments

IcyPepper9/30/2015, 4:40:35 PM3 votes

Any champion can mitigate their weaknesses by building items, so it's fair :V

And if you want to get technical about it, Riven's shield helps her a little bit in the sustain department.

Lifesteal does help, but early game it doesn't help too much if you aren't constantly attacking and have low AD. Health pots are useful, but only give you 10 regen a second, which is useful but it cannot stack with itself and takes time to fill your healthbar. Over reliance on health pots can lead to lower gold income if you're not ahead (not a huge deal but if your opponent has a gold advantage and you're going hard on the pot, you might run into a problem).

So yeah, items help but they don't always 100% solve the problem, especially if you have a similar top laner that builds the same things. If a Riven builds vamp sceptor as her first advanced item, and let's say a Gnar does the same, Gnar has the same level of sustain and more poke, keeping his advantage. If she went for hydra and he went for BORK, he would have an advantage through its active while she would have stronger pushing power.

BeMyFriendPlease9/30/2015, 6:29:29 PM2 votes

Darius Mains say no.

His new 90% banrate says yes

Jbels9/30/2015, 4:37:48 PM2 votes

Wukong isn't broken (or even OP) , and riven can be beaten if you put enough focus to keeping her down at the beginning of the game. I can't really see that giving them a lack of sustain is what's keeping them from being broken. Actually, hold on, Riven had HP5 nerfs a while back to make her laning phase feel actually winnable, so you might have something there

Fiveofswords10/1/2015, 12:45:34 AM1 votes

it matters. sure you can buy health pots, which cost money. and dont heall much or quickly. or you could jsut recall and regen to full at fountain. thats not the same as actualyl having sustain.

Erockandroll10/1/2015, 12:49:42 AM1 votes

{quoted}

They quickly solve that problem they have by building vamp or taking potions,so I was wondering how much we can consider that to be fair.

Quicky said,Riven and Wukong comes to mind.

This Is not a qq thread,I'm just trying to theorize a bit about how to balance up a champion.

The about of health you have measures your ability to survive trades, dive tower/enemy/etc, Tank Baron, and ultimately is a scarce resource to be rationed, regardless if said champion actually uses health to cast spells. So no champion is strictly resourceless.

The general idea with sustain, is that it should help you in the long run. So it's counter should be all ins, and really quick trades. Though you might say that such counters require you to play an early aggressor, which riot seems content to smack any time they pop up in the meta. I do also believe that Doran's shield is extremely under powered compared to flask.

Slamurai Jack10/1/2015, 1:19:39 AM1 votes

It depends on the champion. Wukong and Riven are more heavily hit by the lack of natural sustain because they would rather rush as much flat AD as possible early in the me. They're also both melee only and squishy meaning they can be zoned far harder if they take a bad trade. Their high early game offensive power is balanced out by the fact that if you mess up or your opponent outplays you in an early trade, you're going to be in for a very bad time.

MudintheWater9/30/2015, 4:38:25 PM1 votes

I don't think so. Flask is probably the second most annoying item in the game behind devourer imo.

WalkingInACircle10/1/2015, 12:38:01 AM1 votes

Hm, I wouldn't balance around what a champion does not have.

Rather, I'd create an archtype, and then overlay a forte. Say, a tank archtype, then you have different kinds of tanks. Mobility tank, sustain tank, ad tank, ap tank, damage return tank, single ally tank, different kinds of gimmicks. Then you just try to make sure each has its own use in its niche, with none becoming too overbearing. To be fair, the archtype could be defined by what the champion does not have - ie a tank does not scale damage well.