How to make the 10 Ban System work

Am Not A Robot·2/10/2017, 12:32:06 AM·1 votes·428 views

I'll start right with my thoughts on how to make a 10 ban system work.

The Problem >I initially ask you to think of what happens if the same ban system (i.e. red side ban -> blue side ban -> red side......) were to jump from 5 to 10 champions. The obvious and major concern I think most of us have is the amount of time the banning process will take. Currently I'd say that it's about 4-5 minutes for banning and then you begin champion selection. Making it a 10 ban system would make it take a bit longer which is something I'm sure we're all keen on avoiding.

The Solution >I made an excel sheet that can help make sense of these rules >Excel Doc

>Right from the start everyone gets to pick a champion (just like in blind pick) and those are the champs that are banned.

>If there are no conflicts (conflict being defined as somebody from both red and blue side pick the same champion to ban) then perfect. We're done here.

>The complicated part is when there are conflicts. My thoughts are to divide this event into two different scenarios:

>Odd numbers of conflicts and Even numbers of conflicts >_* There will always be another round of banning until 10-11 champions are banned. _

Odd Conflicts >There could be 1, 3, or 5 conflicts

>If there is 1 conflict then the champion that caused the conflict is automatically banned and each side gets 1 more ban (Resulting in 1 bans totals). If there is another conflict during this bonus round then the champion in question is banned again and no more bans re granted (Resulting in 10 bans total)

>If there are 3 conflicts then all 3 champions are banned and 2 of the 3 summoners from each side are picked to ban again

>If there are 5 conflict then all 5 champions are banned and 4 of the 5 summoners from each side are picked to ban again

Even Conflicts >There could be 2 or 4 conflicts

>If there are 2 conflicts then both champions are banned and one person from both sides get to ban again

>If there are 4 conflicts then all 4 champions are banned and 2 people from both sides gets to ban again

Pros

  • Everybody gets the ban they wanted plus a chance for another ban
  • Fewer rounds than the current system means less time spent in champ select

Cons

  • Slightly confusing (Although with the right UI/UX this problem can be completely mitigated)
  • Potential of 11 bans may seem like a lot (or maybe not, Idk, I'm not a doctor)

tldr: It's a team-round based system that actually has 10-11 bans and a (rare) maximum of 4 ban rounds

2 Comments

Am Not A Robot2/10/2017, 12:34:21 AM1 votes

Oh hey look at that great formatting. That's not what the preview said it'd look like.

Valderis Vandala2/10/2017, 1:48:12 AM1 votes

This is so dumb. There is no conflict. Look there are two very simple solutions to your "conflicts"

  1. All selected champions are simply banned and the banning phase is over. Who cares about multiple people banning the same champion? Probably a fair number of people, so here's solution number 2.

  2. It's simply time based. Yes you all ban at the same time, but nobody will give their imput at the exact same time anyway so somebody will always be faster then others, so in case of your "conflicts" the person who wasn't fast enough to be the first to ban that champion simply gets to select another one. Ta da, problem solved by the magic of computers being stupidly fast machines that can keep track of imput timers, oh lordy its a miracle.