Diana game-play proposal
So not that Diana is in a bad spot right now but with the diver update coming up I am excited and terrified to see what Riot does to my main. Here's just a base guideline of what I think she needs to be changed with.
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Enemy is either insta-killed or Diana is up the creek without a paddle. There is really no skirmishes and nothing in between. When Diana unloads someone is going to die. (it seems as though late game Diana gets a kill on a squishy then insta dies)
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Q/R Combo: I came up with this crazy idea that maybe if an enemy dies from Q they will leave behind some moonlight that Diana can then R to. The reason for this is that early/mid game Diana cannot kill a full wave of minions with her Q, so she can Q/R to a minon and then R to an enemy champion to secure a kill or something like that. Late game this becomes impossible to do because the minions have died.
3: One thing that I would really like to see is less damage on her ult...BUT when Diana ults a target affected by moonlight it deals % health (based on missing health) true damage and acts as an execute. It doesnt have to be alot of damage. Actually if it did the same damage as it did now that would work great but making it true damage on monnlight only would really feel binificial to the kit.
4: Probably not likely but I would like to see a Diana only item as her passive: The item could branch off into maybe a unique version of her current passive as a laning item or jungle item. Another added idea to this would be that Diana could instead get a tanky armor/AP item that is unique to her. It might seem strange but Diana is a diver not an assassin and she should have some kind of defensive steroid like every other diver.
5: Moonfall: This ability has so much potential but it feels useless to use 90% of the time. I mean constantly when im against vlad or fizz im thinking "hey this should pull them out of their invoulnerability" That would be awesome! Another thing I would like to see is basic attacks on enemy champions actually lowering the Cooldown of the ability. This gives an incentive for auto attacking. Moonfall could also give armor/ magic resist when used on an enemy champion for a few seconds.
6: Pale crusade: This is possibly the most frustrating ability in her kit (both enemy and champion). Playing as Diana its really annoying when an enemy is running away and your orb is spinning and then it just misses them then they are in range again. Playing against her well its a sheild. I dont think she should lose the sheild as its iconic but I think maybe it could be tweaked to proc with auto attacks or something.
thanks for your time