Nasus Q vs buildings.
So why is this a thing. Im a gold 4 player but i mean just look at my match history i really do play better than most of the people im paired up with and against. ok enough of argument from authority. I just played a game with a nasus who did not get very farmed. probably 550 farm at the end of the game (prolly a 50 minute game) and we lost.
This nasus tped into our base and hit the nexus once with his Q then i killed him. he had a GA and he got back up then hit the nexus again with 1 Q and killed it. He 2 shot our nexus with 2 Qs.
Lately i've been actually thinking more critically about champions being "op" and seeing where some champions have their place in the game. But the champions whos opinion i have hasnt changed is Annie, Diana, and Nasus. I dont care that he does tons of damage with just trinity and he basically makes your fed adc useless. I dont care that he doesnt die in fights. What i do care is the fact he can get 1 Q on our nexus, Die immediately after, then Q it again and 2 shot it.
TL:DR why does this nasus q stacking mechanic even apply to structures?
Every other champ doesnt have a problem taking down structures but nasus is kind of a jack of all trades. master of most. His early game isnt even that bad i mean ive won my fair share of lvl1-3 1v1s.
I can't entirely agree with riots vision of "entry level champions" like Annie and nasus, Easy to play with a low skill cap. I mean the most impressive thing your gunna do on annie is flash ult someone. and with Nasus the most impressive thing you can do is keep withering the enemy ADC. Now i understand every champ has its strengths and weaknesses. But what can you REALLY do against an annie with RoA and a need rod running around and 1 shotting people every 60 seconds with her ult. What can you REALLY do against nasus wither. QSS? what about 5 seconds from now when he reapplies it? Cleanse? now your dead because you didnt have heal.
What im trying to convey but am probably failing miserably at is that there should be entry level champs with easy mechanics AND THEY SHOULD SUCK. reward players for playing skillful champs. Theres already enough champions in the game. Or at least make these champs only available in coop vs AI. Thats where new players should be anyways. Or just take the dota route and make most champs balanced.
I know im probably going to get a lot of generic and poorly thought out sarcastic retorts but im just putting my experienced opinion out there.