Evelynn Mini Re-Work Concept
With all humbleness I haven't posted before, but I won't let rank or any of that discourage me as I will try to give just as much feedback as any LoL player can possibly try to give, so here goes everything!
Evelynn and her identity.
As of the new particularly exceptional art for Evelynn I was starting to play the champ just a tad as well. It kinda made me wonder what RIOT was going for and I found it a bit interesting.
Evelynn's identity as far as I've picked up and read was at first this AP assassin who revolves around stealth, her hate spikes being this form of sustained damage that in turn translates to wave clear and also having an impressionable amount of burst. Though this became iffy with a frustrating experience of playing against something that seemingly came out of nowhere only to kill you with a lot of reliable targeted damage that was and still is quite sustained. Soon RIOT and the community picked up on the unhealthy design she had, and with some changes to the champion as well as the topic of stealthing champions in general she took a few hits. Though she does still kind of keep this identity, it seems like a dimmed out shadow of what she used to be. I thought it would be cool to bring a bit of that identity back, with respect to balance, having a more modern kit and the rare possibility of affecting LoL itself
Passive -
Shadow Walk Evelynn enters stealth after being out of combat for 6 / 5 / 4 / 3 seconds, regenerating 2% of her missing mana every second and ignoring unit collision while stealthed. Entering combat or using an ability ends Shadow Walk. Evelynn can also be seen by nearby enemy champions even when stealthed, though being revealed this way or by True Sight icon true sight does not end Shadow Walk. RANGE: 700
Evelynn's old W and the core of Evelynn's identity as she is "able to merge with the shadows at will." At will in this case being when she starts to stalk, you know... the out of combat part of her passive. It makes plenty of sense with her background, it's at the beginning of the passage. I personally wouldn't change it too much, it's also her sustain of mana nothing really wrong here, it's her engage, a part of her eventual disengage It does it's job well and I think RIOT did fine with it on the rework she received.
Q - Hate Spike ACTIVE: Evelynn projects a line of spikes, dealing magic damage to enemies struck. MAGIC DAMAGE: 40 / 50 / 60 / 70 / 80 (+ 35 / 40 / 45 / 50 / 55% AP) (+ 50 / 55 / 60 / 65 / 70% bonus AD) RANGE: 500 COST: 12 / 18 / 24 / 30 / 36 MANA COOLDOWN: 1.5
Before a few touches here, it only scaled with ap. Now it has a pretty fair bonus ad scaling and the bonus portion is quite clear since it would be absurd to have scale off total and start with a huge boost of spammable damage so early in the game. It targets Eve's focus, which is nice. Though it can get tiresome to constantly press q every 1.5 seconds you are in combat, without respect to CDR if you get any. This would be such a nice quality of life change if it was toggled, where you can make it spam itself when you are in combat. THOUGH I know this would cause some gripe since the ability will practically play itself, but I believe the projectile speed having gone down is a fair defense and also there is a bit more difficulty/utility to come, just keep reading.
(New) W - Elation Passive: Evelynn gains 2 movement speed for each consecutive ability hit on enemy champions. This passive is lost when the ability is on cooldown.
Active: Evelynn slows the enemy with an inescapable projectile chain (tether), CAN NOT BE THROWN UNTIL THE ENEMY IS AWARE OF HER POSITION Slowing the enemy for more the farther away they are within the radius, enemies within the radius between Evelynn, or beyond the radius escape from its grasp. If the enemy does not escape after 2 seconds the enemy is snared for 1.5 seconds.
Magic Damage: 60/70/80/90/100 (+ 15% AP) Range: 250 or 400 for inner circle, whichever is safer 850-1000 till outer circle, effective Range should be 600 Bonus MS: 2 per hit (Max of 20 MS at 10 hits) MS is lost after 4 seconds Slow 20% - 40%...50%? Cooldown: 14/12.5/11/9.5/8
Her W really bothers me in the sense of free stats or more of just a ms boost, although it was nice for removing slows, it seems like its main duty was to make sure she can stick to other champions. Though through itemization she seems to struggle with having to buy rylais, but only proccing the smaller aoe passive that the item has. Which is a tad disappointing. I was hoping to push her away from her dependence on the item and make a really secure purchase of that Runic/Luden's, depending on if you are laning or not. The newer W drew inspiration from her older second passive, and thematic of being pushed towards a bit more of this Femme Fatale. A bit of the borrowed idea of Leblanc's Ethereal Chains, and Darius Q having an "effective range". I don't want to really give it damage, it's sole purpose was to do her old W's job, but with an interesting mechanic. My biggest concern though is having a range that respects the range of her invisibility. I don't want to make the feeling of someone getting cheated by her W having that much range over her invisibility. Though there is Rengar and his bola strike which is an instant projectile snare. I guess they are kind of comparable ability wise, and the limit of throwing it due to Range/Visibility could be not as awful as I might think. Also, this ability will help so much more with reducing damage Eve takes in the jungle since you should be able to keep the melee ones just out of effective range.
E- Ravage ACTIVE: Evelynn slashes her target twice, dealing physical damage and applying on-hit effects with each slash. Additionally, she gains bonus attack speed for 3 seconds. 「 PHYSICAL DAMAGE PER SLASH: 35 / 55 / 75 / 95 / 115 (+ 50% AP) (+ 50% bonus AD) 」 BONUS ATTACK SPEED: 60 / 75 / 90 / 105 / 120% RANGE: 225 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 9
This ability is fine as is. It keeps the identity of AD Eve as well, maybe even the hybrids... who knows. I've also seen Tankier Eve's relying on Iceborn gauntlet for a slow after spamming q a ton. She honestly invites a lot of diversity.
R- A Taste of Agony ACTIVE: Evelynn impales enemies in a target area or an enemy champion, dealing magic damage and slowing them for 2 seconds. If used on a champion snared in Evelynn's Elation the ability does Percentile Max health damage and receives . If used on an area the ability does Percentile Current Health damage.
MAGIC DAMAGE: 12 / 18 / 24% (+ 1% per 100 AP) of target's MAX health THIS ABILITY CAN NOT DO MORE THAN 32% of the targets health, or take them lower than 10% MAGIC DAMAGE: 15 / 20 / 25% (+ 1% per 100 AP) of target's current health
SHIELD STRENGTH ON SINGLE CHAMPION: 200/300/400 ... I also had in mind 1/2 or 1/3 of the damage done. This is harder to calculate depending on health pool so I wouldn't mess with it. SHIELD STRENGTH PER CHAMPION: 150 / 225 / 300
SLOW: 40 / 55 / 70% Evelynn siphons her victims' pain, shielding herself for up to 6 seconds for every enemy champion hit by Agony's Embrace. RANGE: 650 / 250 OR SNARED TARGET COST: 100 MANA COOLDOWN: 150 / 120 / 90, Default 120 if used on a Single Target
The old Evelynn ult was gutted, the newer one is a bit lackluster. I was hoping I could give options on how you use your ult, be it a big ol' AoE goodness like it always has been. Or make it a part of a single target assassination pattern. UNIQUELY SINGLE TARGET. This should alleviate the frustration of her building full ap and coincidentally doing Max health damage to all the champions in the vicinity. I figured the cooldown for a single assassination late game shouldn't have that short of a cooldown if its damage is so much higher. Assuming this is for even a split pushing ad as well. I'm trying to really keep those doors open. My favorite part is being able to possibly try to build against her with a qss, and possibly getting out of the chains before she uses the Assassin-esque ult, especially since spamming R before so would just waste the purpose on AoE. So it introduces timing as well if you want to take that step as well. Or you know, if you have the damage, she is squishy, kill her. Also for the single targeted Animation,.. I was hoping it was possible to make it like the animation for Grave from tales of Symphonia, only with bigger hate spikes.
Well this is all I got peeps, and I hope you like it. I'll be hopefully checking for replies for what it's worth.