Why was Blade of Avaraice removed? Strategically speaking.

Onwodori·8/1/2017, 2:04:35 AM·3 votes·595 views

Hey there, Onwodori here.

So when the Blade of Avarice was removed from the game, I was pretty confused. I could appreciate that gold generation was powerful, but the stats for the item were not exactly strong. It was a big gold sink (800 I believe) early into an item that gave you 10% crit. The gold per 5 was maybe silly, but the bonus for last hitting seemed precisely what an ADC would want. If you are building crit, too, that is indicative of a champion that will need a lot of gold to make use of the stat consistently. So between a combination of 'willing to go low power, ramping into high power + needing lots of gold + gold rewarded upon sound mechanics', the item made a lot of sense to me.

What are your thoughts or even the official reasoning behind it's removal? Was it due to the advent of Gangplank's rework and how that would have been an issue or another reason entirely?

-Onwodori

6 Comments

oSEXYPLATYPUSo8/1/2017, 2:12:57 AM3 votes

pretty much for bankplank

where he would go blade of avarice and heart of gold and philosopher stone plus his parley and just farm and stack gold via all this gold income then you had ashe who had the blade of avarice gold income on her E for last hitting, you could get an early blade of avarice and out gold the other adc

they wanted to get rid of gold stacking on damage champs hence part of the change to ashe and certain items but left it with TF but took away his passive gold income and changed it to his current passive of rolling dice that gives you gold 1-6 for last hitting

i believe they thought it created an imbalance in power curves of champs due to the gold sink they could get and basically win by being passive and farming and just flat out ITEM the enemy

Mysticman898/1/2017, 4:13:14 AM3 votes

It was functionally replaced by cull, which they feel is a healthier version with more clearly defined tradeoffs and end goals.

Avarice was getting ubiquitous enough that it would be purchased by a lot of people to just sit on for as long as possible (as it became gold efficient in under 10 minutes generally), and actually 'upgrading' it to shiv (or ghostblade) was sortof a double edged sword since one lost the gold passive. People should never feel bad about 'upgrading' their items, and it was becoming common enough that even adcs that didn't really want it 'had' to get it just to keep up in gold with their lane opponent. It also made those buyers want to just farm forever and not necessarily try to make plays (reinforced by it's relative lack of combat stats), which wasn't producing super interactive gameplay.

Cull by contrast doesn't have any upgrades, has a well defined end point, but also requires a relatively big commitment to farming for it to pay off, making purchasers more punishable for their investment if you can start forcing fights before it's done.

JhomasTefferson8/1/2017, 2:11:11 AM1 votes

I remember as yi jg i used to sit on avarice blade for a long time and build feral flare, zerkers, ie and then shyv after that so i could just use the gold generation for longer

Wafflessssss8/1/2017, 2:56:57 AM1 votes

They needed the icon.

The Deckowner8/1/2017, 3:19:19 AM1 votes

It's basically cull

Zane Zephyr8/1/2017, 3:55:45 AM1 votes

it turned any lane into a passive lane where pretty much you got gold for doing something you should be doing efficiently anyways, was pretty much nothing but hidden power, same as ashe's old E passive