Buff when someone leaves? {{item:3070}}

DaneMac·8/13/2015, 4:19:44 AM·1 votes·591 views

Has this ever been talked about with the devs? Once again, in a ranked game just now our Fizz gets angry that he keeps dying and just rage quits.

He's lvl 5 in the jungle and now we're screwed. Enemy Rammus plows through our jungle and has massive ganking opportunities.

We put up a decent fight, but with 4v5 it just wasn't possible to win. Any way, with a slight buff we might've actually have had a chance.

Thoughts? item 3070

2 Comments

Marthian8/13/2015, 6:31:18 AM2 votes

If I remember, some other mobas have it that if they are afk for so long (5 minutes or so) their gold is split among the rest of the team and they all share the gold gen (so say someone afk'd and five minutes after they had 2000 gold, each team member would get 500 gold and gain an additional 4.75 gold per 10 seconds. The afk would not gen gold further.)

Though this is a nice system (gives a 4v5 a small boost to help them), it isn't without flaws:

  • If the person does come back (such as their internet crapped out for longer than 5 minutes), that person would be at a severe disadvantage (missing out on 570 gold or more they could have used to catch up, in addition to what gold they had before.)
  • Could promote a team to be toxic towards someone on their team to get them to disconnect for that gold advantage (Mute is a last resort, and at that point the damage is done: You've lost team communication and have less faith in your team. Or you just don't even want to be on the same team as those a-holes and just disconnect.) Feeders isn't much of a different situation since even though they stopped since you forced them/they left, the enemy still has all that gold from "free kills" (why you report them for unskilled if they were just doing very poorly, griefing if they are absolutely intentionally feeding, or if they say they are having a bad game/day, just leave them alone; calling them obscenities helps no one.)
  • Still doesn't solve the fact you are 4v5. While it's not impossibel to overcome that and still win, it's still considerably difficult.

Hoping we can hear more from the Player Behavior team and see what they are up to right now, if they have any ideas/experiments.