Why are we limited to honoring one person (and why do they have to be on our team)?
What if our support is really helpful and positive and we wanna give them "GG <3", but our jungler made some great baron and vision calls so we wanna give them "Shotcaller"? Why should we choose?
What if our top or midlaner fell behind hard, but remained positive and then carried a teamfight later in the game? Why should we choose between all of these?
While we're on the subject, why cant we honor enemies either?
I play a lot of mages and some of them have high burst, sometimes the enemy support saves their carry with a clutch locket or shield multiple times that game and i want to honor them for their actions. Sometimes an enemy support predicts my flash and hits their cc on me (morg, thresh, etc) and i want to honor them for their plays.
Why cant I do this? Enemies deserve honor too! Not everyone is automatically mad at the enemy team when they get in the game. There is a human being controlling that enemy champion and I want to honor them for whatever reason.
Here are some honor ideas for enemies:
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Untiltable! This enemy came back and proved their strength after doing poorly earlier in the game.
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Savior (or something else, i dont like how that sounds)! This enemy saved their teammates numerous times and showed that they've got their teammate's backs.
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The Plays! This enemy made a game-changing play that left you in awe after you watched it.
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Etc
Please allow us at least 2 honors for our teammates and 1 honor for enemies. That wouldnt be too overboard, right? Sometimes more than one person deserves it.