Riot views both Mordekaiser and Skarner as failed reworks.

Saixos·4/18/2016, 4:34:18 PM·100 votes·9,331 views

Quinn should be added to that list. She might not be a huge failure, but you can’t really call her a success.

To keep this as short as possible, I’ll have links at the end of the post expanding on some of my points.


First, Quinn is incredibly frustrating to play against. Nearsight is one of the most painful effects to play against. Quinn still makes her home in the top lane, where she bullies and harasses melee champions to hell and back. Her ultimate’s map presence makes her a giant pain for the entire enemy team to deal with. If Quinn gets a decent lead, she just rolls over the entire map and the entire game. Even when behind, the map presence is incredibly annoying to deal with. None of these elements are necessary to Quinn.

Second, Quinn’s rework misidentified her and didn’t do her identity justice. Quinn was never a traditional marksman, she was a ranged AD assassin. Her rework ended up lowering her assassination power and replacing it with roaming potential. It didn’t fix her identity problems, but instead stretched her even more.

Finally, the rework failed her thematically and visually. Quinn and Valor used to be partners, now Valor is a glorified taxi. Most of those who played the old Quinn didn’t pick her up because we wanted to play a strong champion, but the idea of a champion focused around teamwork and partnership spoke to us in a way other champions didn’t. Visually, pictures. Not much else to say.


The injustice done to Quinn is less that of Mordekaiser, and more that of Karma. She’s a husk of what she used to be.

Riot can’t just revert Quinn, that’s not on the table. Here’s what I’d like: > Riot should accept that Quinn is a ranged AD assassin. Thus, when Riot does the assassin update (whenever they decide that is), Quinn is one of the champions they work on. And this time, they do justice to Quinn, and battle bird Valor returns.

I believe there is a rift where old Quinn lovers and new Quinn lovers are both satisfied, and players don’t hate playing against Quinn. Can we make that a reality, please?

An attempt to prove that Quinn is an AD assassin

Addressing players who love the new Quinn more than the old

148 Comments

Caítlyn4/18/2016, 5:18:20 PM80 votes

You really need to rename this thread. Its about Quin and has nothing to do with Morde or Skarner.

Droogzy4/18/2016, 4:58:59 PM20 votes

I definitely gotta say, of all the reworks I've seen, Quinn's was easily the fastest one I disliked of any of them, largely because it became so obvious with the change to ultimate that Valor became a derpy looking airplane for Quinn rather than a partner in crime for her.

Used to play Skarner so much before rework, barely touched him after, then after they gutted the damage on his ultimate, I dropped him completely.

SpecterVonBaren4/18/2016, 7:35:21 PM15 votes

Uh.... Quinn's nowhere near the level of disaster that were the Morde and Skarner reworks. Even if she's currently overpowered numbers wise, she's at least unique kit wise and successful.

Skarner and Morde were examples of Riot trying to hamfistedly shove two champs into roles that they were never designed to perform (Skarner as a "neutral objective controller" and Morde as a melee ADC) by pumping them full of free stats. At least Quinn didn't get her legs broken...

Anvirel4/18/2016, 4:48:40 PM13 votes

I've loved Quinn and Valor for a long time, their playstyle just appealed to me, and none of the other champions have yet to have that same draw.

So while there are aspects of the rework that are enjoyable, it was still a bittersweet experience trying to find the same level of enjoyment playing the new Quinn as I felt while playing Quinn and Valor.

In the rework we lost a full champion.

Valor is supposed to be a teammate. I don't hate new Quinn, I definitely enjoy the roaming power... But I miss Valor. I miss having to strategically time my ults to use him to pick an enemy split pusher off. I miss using him to speed shred a tower down and bailing before the enemy team can rush over. I miss practicing that perfect vault and midway R transformation combo that we get for granted now.

= edit= i even miss knowing I have to be careful going in as Valor because of the shared squishy stats. It trained me to more map aware and more careful with items and resources = end edit=

Quinn and Valor challenged me to use my resources wisely and be as the OP said, a ranged AD assassin with a large variety of play styles and combos because I essentially have two champions to play with.

Now I feel like her role is simply to be a roaming nuisance for the enemy team. She's strong and still my favorite. But I really really miss Valor.

In a way it feels like in trying to make her fit into the Marksman role/concept, the rework sacrificed the identity that Quinn and Valor, THE TEAM, has grown into. It feels like if Nidalee's cat form was changed so all it does is let her change into a cat and run around faster. That's kind of what it feels like right now to play Quinn. Valor isn't part of that identity anymore. He's a tool. Whereas before, he was as much a champion as Quinn herself. His kit felt balanced as an Assassin. Go in, burst someone down, get out.

I remember knowing nothing about League and first downloading the game and reading champion bios... Quinn and Valor was the only one that jumped out at me because the synergy they're supposed to have was written in there. Something like enemies don't know what's attacking them until it's too late and they realized it's not one person but a team of one girl and a bird defeated the whole group. Now, that bio doesn't stand true anymore.

It'll really be great if there's some way to bring back Quinn and Valor, the two champions, instead of having just Quinn now in this awkward space where her most ardent fans feel sad playing her, and her lane opponents hate playing against her.

Iceborn Pippin4/18/2016, 5:32:31 PM10 votes

http://lol.esportspedia.com/w/images/thumb/3/30/Quinn_concept_1.png/677px-Quinn_concept_1.png

http://lol.esportspedia.com/w/images/thumb/0/0e/Quinn_concept_2.png/606px-Quinn_concept_2.png

http://lol.esportspedia.com/wiki/File:Quinn_concept_3.png

The earliest versions of Quinn had pictured her to be a melee assassin. Me personally? I would have preferred if Quinn was melee from the start. As let me honest for a moment here: Quinn (ranged-half) always felt wonky to utilize in a match. Valor (melee-half) on the other hand felt more natural to play as. Also from what I read during the Quinn reworks, a lot of folks liked the Valor half more so than the Quinn half. Nothing wrong with that in my opinion as I would admit that felt more fun than playing as a ranged carry with a very short range on her AAs.

Dªy4/18/2016, 5:36:07 PM10 votes

Quinn is such a strange champion because she wasnt concieved during the non-meta era during season 1 where roles weren't as defined, we got champions like Urgot Urgot who didnt feel out of place because there was no specific place for those champions as we have today (ADC & Supp bot Mage/Assasin mid and Bruiser/Tank top didnt really exist). She was a late entry in the grand scheme of things which confuses me so much as to why her kit was never really granted a definitive role direction. I actually played her allot pre-rework and loved her ulti, although I felt it didnt really have a definitive place except for cheese assasinations. I hope she gets some focus and redirection

Karma Deified4/18/2016, 6:27:29 PM8 votes
  • Sandbox
  • Solo Queue
  • Mordekaiser
  • Skarner
  • Quinn

Good luck.

Voluug134/18/2016, 5:48:30 PM7 votes

I agree with everything from here, except.

The injustice done to Quinn is less that of Mordekaiser, and more that of Karma. She’s a husk of what she used to be.

Karma lost her theme, and they also bastardized her gameplay. She went from a frontline mage to a squishy Lulux clone, on top of losing her core thematic and feel. And they keep reducing her midlaning while making her an overbudgeted, but mechanically subpar, support.

I mean, yes, Quinn lost part of her lane ranged assassin role, but at least her roaming allows her to be more of a roaming assassin, while she maintained her basic gameplay more or less intact.

Jacknife4/18/2016, 6:21:01 PM6 votes

Well, she's basically a better version of Teemo. They both rely on kiting, vision, and map control to do their job, but what Teemo has in absolute map control/waveclear with his shrooms, Quinn has in dueling and roaming. With all the champions nowadays and what they can do, Quinn just survives against the lot of them so much better.

Tribbles Foxfolk4/18/2016, 8:35:32 PM5 votes

{quoted}

Quinn should be added to that list. She might not be a huge failure, but you can’t really call her a success.

To keep this as short as possible, I’ll have links at the end of the post expanding on some of my points.


First, Quinn is incredibly frustrating to play against. Nearsight is one of the most painful effects to play against. Quinn still makes her home in the top lane, where she bullies and harasses melee champions to hell and back. Her ultimate’s map presence makes her a giant pain for the entire enemy team to deal with. If Quinn gets a decent lead, she just rolls over the entire map and the entire game. Even when behind, the map presence is incredibly annoying to deal with. None of these elements are necessary to Quinn.

Second, Quinn’s rework misidentified her and didn’t do her identity justice. Quinn was never a traditional marksman, she was a ranged AD assassin. Her rework ended up lowering her assassination power and replacing it with roaming potential. It didn’t fix her identity problems, but instead stretched her even more.

Finally, the rework failed her thematically and visually. Quinn and Valor used to be partners, now Valor is a glorified taxi. Most of those who played the old Quinn didn’t pick her up because we wanted to play a strong champion, but the idea of a champion focused around teamwork and partnership spoke to us in a way other champions didn’t. Visually, pictures. Not much else to say.


The injustice done to Quinn is less that of Mordekaiser, and more that of Karma. She’s a husk of what she used to be.

Riot can’t just revert Quinn, that’s not on the table. Here’s what I’d like: > Riot should accept that Quinn is a ranged AD assassin. Thus, when Riot does the assassin update (whenever they decide that is), Quinn is one of the champions they work on. And this time, they do justice to Quinn, and battle bird Valor returns.

I believe there is a rift where old Quinn lovers and new Quinn lovers are both satisfied, and players don’t hate playing against Quinn. Can we make that a reality, please?

An attempt to prove that Quinn is an AD assassin

Addressing players who love the new Quinn more than the old

Honestly, I agree. New Quinn is no longer "Quinn & Valor, the Wings of Demacia", but "Quinn, the Bird-Abusing Asshole".

I loved old Quinn (& V). In fact, they were my go-to toplaner and one of my favorite ADCs. I was mocked mercilessly by both the randoms I played with AND my friends for playing Quinn. They all assumed she was terrible because she was never picked. My winrate with her was quite high, in the 60%-70% region. This was in Season 4 and Season 5 when "niches" were fairly unheard of outside of Mordekaiser and Yorick. (...Sorry Malicious Metal. Please don't hate me.)

I played new Quinn for like 3-5 games and said to my friend "What did Riot do to my Quinn? Who the hell is this bitch that I'm playing? It's not Quinn, that's pretty clear to me. Where's Valor? All I see is a blue taxi-cab that's made up of feathers. Is she an assassin now? According to Riot, she's still an ADC, but I don't agree. Is she a toplaner or...? Yeah, I guess so, considering THAT'S WHERE HER NICHE IS. Why am I still playing her? I don't fucking know, maybe I'm just in denial to the fact that Riot butchered Quinn."

Quinn may have been considered ridiculously strong when her mini-rework launched and gotten a temporary boost in playrate because "Flavor of the Month", but she was dead to me.

I just want old Quinn back. Switching between Quinn as a ranged bully and Valor as an all-in assassin with an instant-kill ult was incredibly fun and satisfying. Blinding the enemy while they attempted to trade blows never stopped being funny while they desperately swung at me, praying that I don't hit level 2 mid-trade. (Passive > auto > Q > E > auto does well over 300 damage at lvl 2) Coming from T2 Turret as Valor with 600-800 movespeed into lane never ceases to catch every single enemy off-guard and usually grants free kills. (Valor Form was so strong)

/endrant

Vellich0r4/18/2016, 9:06:10 PM5 votes

Honestly, I think they did a good job. She is still more of a ranged AD assassin, with the ability to catch out enemies foolish enough to split push against her. I personally enjoy the rework, though I am probably part of a small minority.

dragonboytsubasa4/21/2016, 2:58:24 AM4 votes

I think with the rework they've improved the Quinn aspect of their kit because Harrier is a more consistent and reliable passive to work with now, Quinn gets better mobility from proccing marks and nearsight is a healthier mechanic to have than a blind.

However by removing Valor as a playable character RIOT killed their identity as a ranger and bird duo. That and the new ult is extremely awkward to look at even though gameplay-wise it's fun (Sometimes I mistake them for Kayle). All we really asked for was the qol changes we got on new Quinn and CDR on the old ultimate if not some form of transform mechanic (Even if it cost Skystrike) as well as an escape/sustain for Valor. Instead we got ourselves a taxi bird and half of her kit gone.

Quinn's earlier concept had her as a melee assassin, but then she was changed to a ranged/melee AD assassin who also worked as a light fighter or an anti-adc, and it's also in their lore that they were a duo who went behind enemy lines and swiftly brought down targets TOGETHER.

I would also like to see a major update done with Quinn and Valor when RIOT also work on Skarner and Mord, especially considering they weren't comfortable with Tibbers being just an aoe spell and walking Sunfire Cape.

thumbnail94/18/2016, 5:09:54 PM4 votes

it was actually unique having a hard carry that turned melee. Now we are left with a champion that can never be good or she destroys the living hell out of the game.

RottedApples4/19/2016, 2:50:17 PM4 votes

thank you for this. I have stopped playing quinn all together as soon as her rework came through and outside of a few aram games where i absolutely despised playing the champion I won't touch her until she goes back to what she was.

I don't think quinn mains were all that happy about where quinn was heading during her time on the pbe if i remember right. I know I wasn't (admittedly not a quinn main but i still played her some and loved her how she was). But I think the whole league community got blinded by this fact because what came out of it was something that was receiving play mainly because she was legitimately OP.

On that basis that I played her as a top laner pre-rework I'm glad she still is one, however not in this current iteration. I'm mainly still salty I have no valor form whatsoever but also the build is just, standard ADC build now.

mostly though

WHERE IS MY GOD DAMN BIRD FORM

Rendarkan4/18/2016, 11:03:57 PM3 votes

Basically hating on a champion because it's being used to its fullest strength. Bully melee and punish those that get too close. So naturally because you lose to her makes her unfun to lane against.

That's like punishing Zed for killing you when that is EXACTLY what he was designed to do. Which is to KILL OTHER CHAMPIONS.

Lugg4/18/2016, 4:40:37 PM3 votes

Morde and Skar WERE failed reworks. Skarner was my favorite jungler before the rework, and I honestly don't play him at all anymore. Morde's rework was going to be an obvious fail from the start, you can't really put a melee into a ranged lane without him either being OP or UP.

There were minor adjustments they could have done to both champs and they would have been fine and filled unique niches in the game.

As for Quinn, IMHO I think the rework was ok, but all they needed to do was adjust her ult. If she gained bonus armor and MR while in Valor form, she would have been great.

C9 Baron4/20/2016, 12:24:50 AM3 votes

Give me my bird baaaaack. item 3070 item 3070

Albuquerque4/19/2016, 2:00:50 PM2 votes

I really loved Quinn's old ult, and I miss it a lot. It was one of the funnest abilities in the game and it was so satisfying to use (probably for me because I really love transformation ults, they just feel so good), and with so many different applications.

You could use it when you wanted to turn up your damage scale up to 11, easily assassinating anyone you wanted, and you could save on the reactivation to fly outta there, and you went so fast! It was so cool!

Quinn's new ult is just movement speed, and it doesn't feel as fast as her old one. Also I really enjoyed playing as Valor, because he felt so fluid and other than Anivia you can't play as animals in this game, so it was pretty novelty.

I don't play Quinn that much anymore. She just doesn't feel the same to me.

Darkxander4/19/2016, 2:02:17 AM2 votes

Wow people. My sister Plays Quinn all the time. She isnt the best but she isnt the worst. Quinn when she gets a lead she can keep it just like most other champions. She is meant to move around the map that is what Riot designed her to be a mobile adc. She does her job. She destroys minion waves and goes to another lane to keep that from getting pushed. She can be on the opposite side of the map and join a team fight in about 10 secs. That is what she is designed to do. She is not a failure she is a great champion. She isnt too op and she isnt too suckish.

I have play both Skarner Mordekaiser they are great champions. They were made better then what they use to be. Mord might have no real escape but he is meant to be in your face and getting a shield off you. But he can just shit on so many champions if he is able to. He can deal damage and take damage like any Juggernaut. And Skarner is the same way but he has an escape and a great engage. He really wasnt changed mcuh from his older version other then the crystals that can turn a team fight in his teams favor. They might not be the best Juggernauts but they are strong in their own rights.

There is nothing wrong with the champions and there are other champions that people say need to get "REWORKED" when they really dont. The only champions that need it are Taric but his is almost out so thats good for him. And Urgot, but at the same time he doesnt. He is made as an adc who can tank. But he still needs the rework bad.

I really dont understand where you guys are coming from with the fact that any of these three are bad when they are better then their older forms. There is nothing wrong with them. Riot did a good job with them and doesnt need you guys getting mad at them about nothing. They have worked to make League a great game for the past 7-8 years. yes they had a few things that they didnt do right here and there but their champion reworks are not bad they are great. They have made the champions so much stronger then they use to be and more popular in some cases. Just a matter of what your play style is and who you like.

ModKnightsKemplar4/18/2016, 9:30:00 PM2 votes

I'm curious about how you think a ranged AD assassin can be balanced. I'm really not trying to be rude. I'd just like to hear how you think that plays out in league.

Elikain4/19/2016, 1:23:25 AM1 votes

Her previous iteration didn't work thematically either. You could swap forms with Valor and where was Quinn exactly going? 30 second sky diving and then landing with a bunch of arrows?

I never took Quinn to be an assassin at all, that's literally the most misleading thing i've read about her. That role and ability was available to her only after lvl 6 and once every 130 seconds. After that, you're donezo. Back to your usual ADC-less self with no ult to boot. Nearsight is infinitely better than a Blind, where you visually can do whatever you want but your attacks and spells that proc on-attack effects miss. After all, Blind is one of the reasons we hate Teemo so much.

All in all, i disagree with you about Quinn. I find her in a very decent spot right now, she's no longer niche pick like she used to be and her ult presence is felt throughout the game, rather then once every Revive. As far as her bullying the melee laners goes, it's a given. She's range vs melee. Same position as Mordekaiser in a bot lane against 1-2 ranged champions who can harass him constantly. Same was with Vayne top, to counter tanks from the start.

As far as Skarner and Morde go, Riot did say that. And they won't revert them because it won't put them in a better position they are now - it's just a waste of resources and time.