Jax kind of struggles to fullfill his lategame melee hypercarry fantasy.

Sujiren·8/17/2017, 3:52:17 PM·2 votes·1,030 views

Just a thought of the day, for a grandmaster at arms Jax isin't the lategame hyper carry he is rumoured to be. Fiora's rework truely made her into the frightening lategame duelist that tears apart anyone in her way with the true damage. You gave Nasus the tools to debuff the tanks and deal massive amounts of damage to anyone that tries to tank him during his ultimate. But Jax? Lategame he is far from hypercarry. For one thing his kit is outdated and he is really boring to play. His hybrid nature makes him scary during early and midgame if he gets ahead, because it's hard to itemize vs him, but as the tanks and bruisers start to pick up armor and magic resist his damage becomes neglectable.

Standart Jax gameplay is him trying to reach the ad carry in the backline since he does nothing to tanks, only to get chain cc stun locked and blown up / kited by an adc. Which is why, you usually see Jax players afking at sidelanes. Gotta admit, he is still one of the best tower takers in the game, one of the few things he still excels at.

All things consideted I think Jax needs atleast a small gameplay update, make him more interesting to play/ show his skill. Maybe allow Jax to reduce enemies armor /magic resist if he attacks you once he reaches maximum stacks on his passive, making him truely scary to fight for extended periods. Give him tools to outplay cc or atleast reduce it, for example instead of the boring, and hardly noticeable aoe damage reduction on counterstrike he has now, make it so that Jax completely dodges crowd control during the first second of activating it, similar to buffed Garen's w. Thats just some of the ideas I have, all critisism/ suggestions are appreciated.

7 Comments

Ralanr8/17/2017, 3:53:06 PM2 votes

Jax needs a full VGU imo.

WinBoat8/17/2017, 5:09:09 PM2 votes

As someone who plays Jax. You are building him wrong. I can already tell you that right now.

Jax is a crazy good late game champion. Probably one of the strongest melee 1v1ers in the game who beats most other melees late game.

Build Triforce, and Frozen Mallet always. (Yes I actually said Frozen Mallet, just do it, trust me). Also always build a Randuins at some point of the game, and ninjas tabi boots. If the enemy team is AP, it just becomes easy. Rush a Hexdrinker.

Anyhow, you are building Jax wrong. As a level 7 Jax, I can say he's amazing, and one of the best. (Call me super crazy, but he's better in the Jungle) can farm free, has a huge range to gap close, and a stun, and massive damage? Yeah Jax is good.

jwebb01138/17/2017, 3:56:29 PM1 votes

so give a champ that has empowered autos , a gap closer free tanks stats for buying damage a way to lower his target's mr and armor for free ?

LMAO

next

Yaskamasandwich8/17/2017, 5:52:49 PM1 votes

Melee hyper carry bruisers have been dead for a long time, about since season 4. Nasus, Jax, many others are mid game now. The only hyper carry champions that are melee are Slayers now. Even then out of all the Slayers only Yi and Tryndamere hold a godly late game due to their ultimates. Fiora even starts to drop because she is forced to split push like Nasus. Yasuo can drop late game if he has the wrong team mates and is fighting the champions that counters him like Malzahar or Annie.

This has been happening to a lot of champions. Sejuani was a hyper late game tank but her rework destroyed that. All you need is a QSS to shut her down. Most of the mages late game has been nerfed ad well. Only ranged Marksmen late games have been buffed, both directly and indirectly with supports.

MLDzXnRRR8/17/2017, 6:15:38 PM1 votes

Jax is a duelist, not a hypercarry. If you pick 5 rightclick champions (typical bronze-silver-low gold comp) , he can 1v5 at some point midgame.

Sasogwa8/17/2017, 6:30:03 PM1 votes

Jax is still pretty good lategame. And you can choose between the teamfight burst build (tank + triforce titanic) or the hyperduellist build (triforce gunblade rageblade)