Towers

20227388_DEL·9/16/2015, 10:07:49 AM·46 votes·1,788 views

Anyone think towers should be buffed?

       Personally I think that towers should be buffed. I think they should have more health and defense early on. That they should do a lot more damage to champions. They should also scale with the game like dragon and baron.  Late game towers become trivial, they are pretty much pointless and only pose a very small threat to the on coming onslaught of the other team. They hardly do any damage to tank (even the tier 3 beam), tanks should be able to take turret hits but at more of a cost then currently.

       Towers are the key to winning or losing games, the amount of gold given to the team for getting them is really good. I think that towers should be like dragon or baron since they give so much to the team, maybe not each  tower but like each tier set of towers. When you get all 3 that's when you get the gold or something, to promote team play and grouping. Gold might not even be the best reward, maybe gold should be kept to kills and minions and the towers give buffs similar to dragon. That way towers are still a priority but aren't the main focus for an early gold lead.

      Towers seem to be rather weak early on too due to the amount of escapes champions nowadays have, ![Fizz](https://ddragon.leagueoflegends.com/cdn/16.11.1/img/champion/Fizz.png) Playful/Trickster, ![RekSai](https://ddragon.leagueoflegends.com/cdn/16.11.1/img/champion/RekSai.png)  Furious Bite/Tunnel, and ![Ekko](https://ddragon.leagueoflegends.com/cdn/16.11.1/img/champion/Ekko.png) Phase Dive and Chronobreak just to name A few. Buffs or changes to the towers might make more champions able to be played without fear of getting dove under tower 24/7, I know I don't play a lot of champion because champions like ![Fizz](https://ddragon.leagueoflegends.com/cdn/16.11.1/img/champion/Fizz.png), ![Ekko](https://ddragon.leagueoflegends.com/cdn/16.11.1/img/champion/Ekko.png) , and![RekSai](https://ddragon.leagueoflegends.com/cdn/16.11.1/img/champion/RekSai.png) are played quite a bit nowadays.

    In conclusion, towers being buffed or changed could possible promote more and better team play, grouping, and create  more balanced and skill based games, rather than who can rush towers faster early on to get the early gold lead.

Note: This is just my opinion

40 Comments

illusydara9/16/2015, 11:26:40 AM10 votes

Remember when Towers were something to be feared?

Pepperidge Farm remembers...

A Loyal Support9/16/2015, 12:31:08 PM5 votes

Udyr fully built can solo your tower and escape with a disgusting amount of hp left.

Jungled9/16/2015, 10:23:27 AM3 votes

I personally think towers should stay the same for early game, 3 shots to you at level 1 and you're dead. I think that's fine. I like the idea however, of towers scaling like buffs.

Ralanr9/16/2015, 3:56:21 PM3 votes

Why not give towers true damage?

Last I checked (the wiki because I couldn't find information on this site) the towers did AD.

Thryale9/17/2015, 1:24:32 AM3 votes

personally, I think towers need to have a magic damage component.

Presently, they favor armor stacking too much, and if the enemy is mostly ap damage, it leaves your tanky champs unable to do anything when the enemy sieges under tower since they build mostly mr.

That being said, this will also help remedy the case where your armor stacking monsters can just ignore towers completely. (looking at you udyr)

Narasimha9/16/2015, 5:14:16 PM3 votes

Wait, why is Rek'sai on that list? I haven't seen one in ages, and she doesn't even go untargetable.

Also, towers should NOT scale. Early game, they protect you. Late game, you protect them. That's how it goes. Hell, part of the entire point of being a tank is to be able to take tower shots for your team.

CaptainCandyazz9/17/2015, 1:34:55 AM2 votes

I wish Rito would focus on something like this instead of the bullshit they're focused on right now.

People can start diving you around level 4-6 (depending on who it is DrMundo Darius Chogath Ekko Evelynn Fiddlesticks Fizz Fiora Galio Garen Gnar Gragas Hecarim JarvanIV Jax Jayce Katarina Kennen Malphite LeeSin Nasus Nautilus Olaf Riven Singed ect. ) And honestly? That's bullshit. The towers should be able to protect you better than that. It's come to the point where if you're pushed to our tower, that tower is now considered the enemy teams zone. You no longer control that zone. It's not your safe zone. If mid + jungler come to bot lane, you're already dead unless you have a super reliable escape like Tristana does (ult+w) It's crap. Hell, it's gotten to the point where after a little bit you don't even need the minions as badly to get a tower. Towers need buffed. If you attack the tower, it should attack you back after killing it's target.

Bronze 79/16/2015, 11:04:37 AM2 votes

u r absolutely right;towers are weak against a heavy tanky fed darius,garen,maokai,(i dont know about fizz and reksai),about ekko if he builds tanky=yay u r right my opinion:change the places of dragons buff(lvl2 and lvl4),or=the inhib turrets= should do more dmg,and the nexus turret should apply 2.14 dmgs more each sec=so the tankier guy should feel like : oh man i have to run away from that=cuz if i stay i get more hit

ComannderShepard9/17/2015, 1:56:40 PM2 votes

it's pretty hard to protect them later. Especially with their stupid AI and substantially low clear speed. I can see both points in this argument; I don't actually mind the towers how they are now, I just don't like how sometimes people can run under your tower deal damage to you or even kill you and the whole time the tower is hitting a minion(s) :l

Soda Popkillski9/16/2015, 3:47:09 PM2 votes

I honestly think they just need more range. Getting poked under the tower while farming melee minions sometimes just feels unfair, you're already suffering from harder csing and the almost complete impossibility to farm ranged minions.

ImNLuvWitATeemo9/16/2015, 12:38:48 PM2 votes

Honestly I see a lot of squishy characters able to dive towers and tank 3-4 shots + damage from the enemy and still survive with 10-20% of hp at lvl 10+ which is kind of ridiculous when you know that many of the assassins and mages have so much burst.... just yesterday I watched an (maybe lvl 12?) assassin with 30% hp take 3 shots with only 30-40% hp left and she still survived with over 10% of her health.... had no tank items. I feel like their damage should ramp up more with each shot tbh.

DorkunedAuras9/16/2015, 3:49:35 PM1 votes

Why the rek hate OP? She can't reset tower aggro like ekko and fizz can with untargetability, she has to walk out of range

Voluug139/16/2015, 12:38:53 PM1 votes

Inhibitor towers should deal actual damage instead of ticking because Riot wants fast games for LC$. Same for Nexus towers.

Lane Towers could use a better retargeting system too.

Ace Access 9/16/2015, 1:38:57 PM1 votes

I think inhib towers should be able to hit multiple minions at once and have a shield in late game also give this to nexus towers

Ignis09/16/2015, 1:54:47 PM1 votes

Let's hope for this change in S6. Just don't touch their dmg towards minions Rito.

SoundChaosDebug9/16/2015, 10:17:18 AM1 votes

It's hard to find the sweet spot for risk and reward with turrets.

One end is buffing them, which then ends up with the enemy laner just sitting under the tower if you push them too hard. Which results in your gaming feeling like you're punishing yourself for out laning the enemy, turns it into a gank champion first clear wave last kind of thing.

The other end is when they hit for next to nothing and die instantly, it's not fun when gap closing champs just jump down your throat while your tower scratches their back.

Strong turrets are something I think should happen, but I don't want it to be the point where the losing team just turtle inside the base then push back to win after a long 45+ minute match.

Chuck Charles9/16/2015, 8:04:54 PM1 votes

they have long said this is intended. towers become inconsequential late game for various tasks, but still are a factor in a full 5 on 5 team fight if you dive under them. you run the risk of losing just because the tower is dishing out extra damage for enemy team.

their early game damage is pretty intense..have you seen someone try to tower dive level 2 or 3? they are basically committing to a trade off of kills unless they only needed one hit and are going to flash out.

Count Zubat9/16/2015, 9:04:18 PM1 votes

How about giving % bonus armor penetration? That way, the towers aren't any stronger early game, they doesn't just instakill squishies, but are more effective against tanks. Maybe it would make them more threatening?

Steel Blossom9/16/2015, 9:48:36 PM1 votes

It's dumb. This makes anyone who needs to snowball early unviable.

Biffolo9/17/2015, 8:55:53 AM1 votes

Problem with scaling the tower buffs is it might make turret dives too difficult to close out a game. Imagine being up 20 kills, 3 dragons, and 4 turrets, but you can't dive that ziggs varus because turrets are too strong. It just stalls the game for 55 minutes while you slow choke them out of objectives. I find those kinds of games the most fun, but if they were every game it would get old fast.