So what if Kleptomancy...

Sahn Uzal·2/3/2018, 7:30:01 PM·12 votes·1,368 views

Had a 10 seconds cooldown, but the loots are buffed accordingly. Allow you to get multiple loots, perhaps guarentee atleast one loot or something.

I think it would definetly normalize it's value between the champions that like it; Gangplank would propably still like it, but he won't get a ton more value out of it than Jax for example.

What would you guys think about that? How would it impact the Rune/Game? I think the Rune would definetly be a lot easier to balance between it's different users.

An indirect buff would be that you don't have to draw minion aggro as often because you don't need as many procs. That's one downside I can see.

25 Comments

PhantomPrankster2/3/2018, 8:37:52 PM9 votes

kleptomancy can go to hell

Potchikir2/3/2018, 8:33:11 PM6 votes

i said this on eu west server and got downvoted to oblivion and now you said it on na and you got upvotes [sg-janna]

SithesisLord2/4/2018, 5:25:17 AM2 votes

Or gate the loot by game time or level.

Riot's solution to Kleptomancy was poor, because even with lower drop chances, people can still get lucky enough to proc Klepto twice and loot bags of gold with 110g in them. 110g is like what, 4 minions? 3+cannon?

Now imagine if people couldn´t get 110g gold bags until they were level 13? Or say, 30 minutes in?

Heck, imagine if the max amount of gold you could get from the bags was 50 and they couldn´t be sold anymore?

Nerfing Klepto's drop chances doesn´t solve the issue.

However, putting its RNG under control does. Lock items out, reduce elixir of skill drop to a bare minimum, make every potion/elixir drops have 1/4 of the potency. They´re already powerful enough on their own. The fact they get essentially 20% more powerful due to the rune tree combinations makes nerfing their potency no less than absolutely deserved.

Gold bags can´t be sold anymore, and can give anywhere from 0 to a maximum of 50 gold. There has to be a drawback to getting Klepto procs. Some actual risk to dedicating mana to proc it.

Klepto's problem isn´t it not having a cooldown, it´s rather the RNG itself giving champions extremely valuable resources that negate their weaknesses. GP's weaknesses are having no actual power until Triforce, having to manage his mana and deciding between poke and farming with Q and/or barrels. Now with Klepto, his Triforce powerspike comes earlier, his mana issues are gone because C. Pot and the mana pot loot have their potency increased, allowing for both poke and farming with q and/or barrels instead of having to pick.

Current Klepto is nerfed in the wrong way and despite the Inspiration's tree thing being about bending rules, Klepto even in its current state not only bends rules, but breaks most of them entirely.

Ahristocats2/3/2018, 7:48:15 PM2 votes

Good change

Douglas Funnie2/4/2018, 3:35:49 PM2 votes

How about remove it? RNG doesn't belong in a competitive game.

RenownedWheat422/4/2018, 5:11:58 AM1 votes

Would love this. It'd make it feel good on every champ you take it on instead of just the ones who can abuse it.

Rathar Dashing2/4/2018, 7:09:09 AM1 votes

Been saying that for a while. 10 seconds is a bit steep, though, perhaps it could scale down to about 4~ish with level/game time.

Fefnil2/4/2018, 1:58:53 PM1 votes

I think it would be even worse. When you create something that has no cooldown, then you balance it around the worst case, which is a proc every second or even more. So to get the most out of this rune, champions like Ezreal, GP or Nasus are pressured into proccing it as fast as they can, using everything on cd. This means they tend to get overaggressive, make more mistakes, or in case of Nasus and GP if they use their Q as catalyst for Klepto then they can't use them to farm, even if they are spells meant to be used on minions because of their effects. If you normalize the loot at 10 sec gold, then you end up with GP and Nasus getting relieved of its pressure, and now not only they can proc Klepto on cd and get the best income, but when it's in cd they can actually go back to their ideal farming pattern and get even stronger. So no, adding a cd and normalizing would actually break these champions even more.

Malothere2/4/2018, 1:42:44 AM1 votes

You should just be able to proc it with spells as well as auto attacks. Just give it a 15 second CD and make it guarantee an item and gold.

Friendly Ram2/4/2018, 12:36:08 AM1 votes

Would it be a cooldown per successful proc or just period?

50000000000000002/4/2018, 12:38:20 AM1 votes

Perhaps something like Spellthief proc? You'd get up to 3 stacks of Kleptomancy, and you'd proc it each time you auto after a spell cast.

AirKingNeo2/3/2018, 7:31:30 PM1 votes

Wouldn't be good for long fights.

ChaosThief2/4/2018, 5:06:42 AM1 votes

Honestly, if the loot was just cycled, I think some of the problems would be solved.

RNG pulling an elixir of strength after the first hit isn't exactly fun for the opponent, and getting nothing 4 procs in a row isn't fun for you, so it would be easier this way.