Watching the Mage Nerfs as a Talon Main
Riot's balance team is so pathetic that this whole mess actually made me chuckle out loud. Mages are honestly the least of our worries at this point, because it's not like any lane assassins suck ass at pushing the lane. There are a trillion million reasons why we suck, but mages is not one of them. If Riot actually wants to see us in competitive, here are a few hints.
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This is the biggest thing. Revert the entire bullshit with Lethality and give us the real Last Whisper back. If you break down the penetration we need into like 20 different items, we will never be fucking playable outside of Intermediate bots. Assassins all need snowballs to be worth anything, and snowballs always mean that we are hogging a large portion of our team's resources. And, if we have no space for any items aside from raw damage--no dps, no sustain, nothing--then there's no way for us to live up to the amount of gold being poured into us. When we have pop off games, which is the only situation where we're useful, we basically take a full item from our teammates, but then our builds can't allow us to really cash in that extra item. Against players of the same caliber, which is the only kind of players a pro will face, a pure damage build can only down one person before the assassin is also out of commission. Honestly, there's a reason why LL Stylish is always looking for builds that aren't lethality, and even Yamikaze--a Challenger Talon OTP--buys a full
when he's ahead enough to not need more penetration. -
Everything assassins do have to have counterplays via huge delays/skillshots, but Enchanter supports can all double the effective health of an ADC with a few point and click spells that are also instantaneous. Hur dur dur Talon needs to play the vision game for a year and wait out the Ezreal's E to even think about going in, but all the efforts don't mean jack shit because that Ezreal also has a Lulu. Again referring to Yamikaze, there's a reason why he bans Lulu in every single game he plays, and dodges Zilean games on his main account. These enchanter supports, they need to suck at everything else wayyyy more for how well they can protect a single target. They have to lose something major in return for counterpicking an assassin, or assassins won't be worth picking, ever.
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The fact that it is a team game, and assassins will need team setup to reach past the enemy front lines, but ADCs who can peel themselves still exist. Oh, did I mention how much damage any given ADC won't lose from dedicating an entire item slot to something like
? -
Every
Single
Champion
Who
Goes
Tank
But
Still
Outdamage
Us. Similar to my last point about ADCs, building tank items are nowhere near detrimental enough to one's damage. Get two of these fuckers, one in top and one in jungle, and you will not only have a very good cc heavy comp, but any normal backline will still explode in the blink of an eye! Isn't that lovely? -
The amount of macro and micro skill required to kill someone who is equally skilled, versus the amount of skill it DOESN'T take to build an item and be three times safer...yeah, I don't think I need to say more.
is because over the course of a game Malphite just has more opportunities to fight on a regular basis. Assassins pick and choose their time to strike where tanks/divers can just charge through, bursting less but EVENTUALLY dealing more damage.
Grevious wounds
etc. HOWEVER, there should be an item that helps destroy shields, but in exchange for upfront damage. Like an item that gives less AD, lethality/magic penetration, CDR, and a passive that has single target abilities/auto attacks to deal bonus damage to shields. That’d be nice
as well.
Otherwise i agree with everything you said special when we talking about
big nope in your face or sudden Ga a third item on adc who got a self peel like
who are considered difficult to play but both have 10-20% pick rates and winrates over 50% in fact outside of Leblanc 46% and ahri 49.67% and akali 49.51% (according to the op.gg) EVERY AD assassin is sitting over 50% winrate. although this doesn't usually explain how impactful a champion is because difficulty of champion has mattered historically looking at champs like lee sin who could have a 45-46% winrate but still be considered a S+ tier jungler in the past. The itemization isn't the issue as it is players just started learning how to play the game that makes it less of a brute force approach the game requires you to be better instead of your champ just being better. what i mean by this is knowing how to lane/trade and position properly.
for jungle)
is weak.