Soraka; A Gameplay Update

Stacona·11/17/2015, 2:57:09 AM·1 votes·146 views

All I got to say is, any questions or concerns then post comments, nothing is set in stone- but Soraka needs changes.

And the main point I will make here is forcing Soraka to be aggressive, because the passive healer offers no counter play and is not fun to play against, but she is set as the dedicated healer champion so that is the main premise here.


Basic Attack Range: 525 units Movement: 340 units per second


Star Blessing (Passive): Soraka's healing effects are increased by 50% against allies below 40% health.

Ally champions below 40% health within 2500 units of Soraka increases Astral Infusion's range to 2500 units.

Soraka does not have any health regeneration, instead her basic attacks and Starcall heal her for 18(+4 per level)(+30%AP) health per enemy struck, one-third value against minions and small monsters.

Starcall (Q): Cooldown: 5/4.5/4/3.5/3 seconds; Cost: 50 Mana; Range: 850 units; AoE: 175 units Soraka calls down a star to the target location to deal 60/90/120/150/180(+50%AP) magic damage to all enemies struck and apply a star mark for 6 seconds, after 3 star marks on the same enemy the marks are consumed to stun it in place for 1.75 seconds.

Soraka's basic attacks will refresh the duration of star marks, but not apply new ones.

Astral Infusion (W): Cooldown: 4/3.5/3/2.5/2 seconds; Cost: 10% max health; Range: 525 units Passive: Whenever Soraka's basic attacks or Starcall damage an enemy champion her next Astral Infusion is enhanced by 20/25/30/35/40(+10%AP) additional health, maximum 5 additional stacks.

Active: Soraka sacrifices a portion of her health to heal a target for 40/50/60/70/80(+20%AP) health, cannot be used if Soraka is below 10% health.

Equinox (E): Cooldown: 24/21/18/15/12 seconds; Cost: 60/70/80/90/100 Mana; Range: 900 units; AoE: 400 units Soraka creates a zone at the target location that lasts for 1.5 seconds silencing enemy champions within and slowing struck targets by her basic attacks by 25% for 1.5 seconds, increases to 80% if they get struck by Starcall.

After the 1.5 seconds, enemies within the zone are snared in place for 1.5 seconds and take 120/160/200/240/280(+80%AP) magic damage.

Wish (R): Cooldown: 160/145/130 seconds; Cost: 100 Mana; Range: Global Soraka heals all ally champions and herself for 150/250/350(+70%AP) health, including invulnerable and untargetable champions.


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