Diana VGU update (diver class)

Rozair·6/22/2016, 2:07:02 AM·1 votes·608 views

so i was thinking that when a class is reworked often times they remain the same but sometimes the champion is butchered and is completely different than before Mordekaiser Malzahar and pre rework reworkCassiopeia .

Personally I would like to play Diana as more or a tank or bruiser but i know most of the community likes to play her as an assasin. I main diana and i would like to bring her to the top lane but it is not much of a viable pick currently.

I have an idea though which would work for her vgu coming up with the diver class and would make diana have a couple new features without changing her assasin playstyle really at all.

the idea is to add an item as dianas passive which the player can chose either path and it will alter her abilities by a small amount.

Statistics Edit HEALTH 589.2 (+92) ATTACK DAMAGE 53.04 (+3.1) HEALTH REGEN. 7.425 (+0.87) ATTACK SPEED [*] 0.625 (+2.25%) MANA 297.2 (+40) ARMOR 26.048 (+3.2) MANA REGEN. 6 (+0.8) MAGIC RES. 32.1 (+1.25) MELEE 175 MOV. SPEED 345

Passive: diana can buy either Moonsilver Blade or Armor of the Lunari from the shop

Moonsilver Blade 400 gold (rank 1) Moonsilver Blade 7.5% bonus attack speed (per rank) (30% total) 10 ability power (10 per rank) ( 50 total) 1 ability power per level (+.5 per rank) (54 at level 18 with max rank)

passive: diana cleaves nearby enemies for 20 - 250 (based on level) (+ 80% AP) magic damage on every third basic attack within 3.5 seconds.

This item upgrades up to 4 times and costs 3000 gold to complete

Armor of the Lunari 400 gold (rank 1) Armor of the Lunari 10 ability power (does not rank up) 10 armor (20 per rank) (70 total) 1 Ability power per level (+.5 per rank) (54 at level 18 with max rank)

passive: on every third basic attack within 3.5 seconds diana procs a single lunar sphere from pale crusade and her attack deals 10-150 (based on level) (+20% AP) magic damage

Q: Crescent Strike RANGE: 830 COST: 55 MANA COOLDOWN: 10 / 9 / 8 / 7 / 6 Crescent Strike ACTIVE: Diana unleashes a bolt of lunar energy that travels in an arc, dealing magic damage to enemies hit and afflicting them with Moonlight for 3 seconds, granting Sight icon sight of them for the duration.

MAGIC DAMAGE: 60 / 95 / 130 / 165 / 200 (+ 70% AP)

W: Pale Cascade COST: 60 / 70 / 80 / 90 / 100 MANA COOLDOWN: 10 Pale Cascade ACTIVE: Diana shields herself for up to 5 seconds and creates three spheres that orbit her for the duration, detonating upon NEXT BASIC ATTACK with an enemy and dealing magic damage to nearby enemies upon detonation.

If all the spheres detonate, Pale Cascade's shield is reapplied, stacking with its original shield, and its duration is refreshed.

BASE SHEILD STRENGTH 40 / 55 / 70 / 85 / 100 (+ 15% maximun health SHIELD STRENGTH: 40 / 55 / 70 / 85 / 100 (+ 5% maximun health ) PER SPHERE DETONATION MAGIC DAMAGE PER ORB: 22 / 34 / 46 / 58 / 70 (+ 20% AP)

Moonsilver Blade Bonus: All orbs will Detonate on your target when using Lunar Rush

Armor of the Lunari Bonus: Max 5 orbs instead of 3

E: Moonfall RANGE: 350 COST: 70 MANA COOLDOWN: 26 / 24 / 22 / 20 / 18 Moonfall ACTIVE: Diana Sight icon reveals and Airborne icon draws in all nearby enemies to her location, Slow icon slowing them for 2 seconds afterwards. SLOW: 35 / 40 / 45 / 50 / 55%

Moonsilver Blade Bonus: Gain 10% bonus movement speed for each enemy champion hit

Armor of the Lunari Bonus: Gain 30/40/50/60/70 bonus armor and magic resist when a champion is hit

R: Lunar Rush RANGE: 825 COST: 50 / 65 / 80 MANA COOLDOWN: 25 / 20 / 15 Lunar Rush ACTIVE: Diana dashes to the target enemy, dealing magic damage. MAGIC DAMAGE: 100 / 160 / 220 (+ 60% AP) If the target is afflicted with Crescent Strike Moonlight, the effect is consumed on all enemies and Lunar Rush's cooldown is reset.

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