This patch feels like another giant middle finger to Dominion players, let's recount them all

Big B1rd 47·6/16/2016, 6:00:42 PM·38 votes·1,938 views

Title says it all. I realize I'm part of the smaller community that actually cares that Riot removed Dominion nearly four months ago, but in those four months I feel like Riot has just repeatedly been rubbing our noses in it (albeit not intentionally... at least I hope). This latest patch just feels like another way of Riot saying, "We don't care about people who played Dominion, and didn't care when it existed." Perhaps I'm just being overly sensitive now that I have nowhere to go besides the Rift, and that Dominion was my favorite way to get the League juices flowing before jumping into ranked games, and cool down after them.

So this is gonna be my post where I list my grievances towards Riot for how they shut down Dominion, along with what they've done after the fact to just add insult to injury.

First off, and right from the beginning, they removed Dominion because it did not see a lot of attention from the community (I believe the official post said 0.5% of players consistently played the Scar). That's perfectly valid, if they had added another permanent game mode in its place that saw significant increases in community participation. I know URF (my personal opinions on the game mode aside) receives a lot of community support whenever it comes back into the games rotation, why not replace Dominion with something like that? Deleting the game mode and not providing an alternative sends the message, "We don't care that there are people who play this game mode, we'd rather have nothing instead." Using the numbers from 2014, which are probably lower than the 2016 numbers when Dominion was retired, if 11 million people played League daily, that's 55,000 people whose game mode you removed with no legitimate reason.

Secondly, you didn't even leave the map around in customs for people who used the Scar for other game modes, primarily Hide and Seek. Hide and Seek is another smaller community in League that you sent the same message to when you removed the Scar, "We don't care that you use this map to have fun in our game." Again, if you'd at least replaced the Scar with another map or game mode that more people played, you could justify it as a worthwhile sacrifice.

Third, "Definitely Not Dominion." When you remove a map because you claim it isn't worth maintaining because of a low community participation, then revamp the whole thing and tease it for a weekend, that's just a giant middle finger to the people you took the game mode from. As far as I know, people weren't overly upset with the state Dominion was in before, we didn't care that the map was old, or that some champs were a little stronger than others, because we at least had the game mode. I'd like to imagine if you asked the Dominion community, "Would you rather play Dominion with a few champs being stronger than others (no different from the Rift anyways) or not have it at all?" They would choose the former option. Then, after you remove the game mode for a couple of months, you bring it back: brand spanking new, with new mechanics and a new look (I personally still preferred the old five-point system, but I digress) as if to say, "We had the ability to update the map and put some polish on it, but instead we removed it entirely." It just adds insult to injury when you take the game mode out because you claim you don't want to put the time and effort into maintaining it, but you then put the time and effort into making it look better, show it off to us for three days, then lock it back up.

Finally, this latest patch, 6.12 was a patch dedicated almost entirely to ARAM. You've always claimed that the bulk of your focus is on Summoner's Rift. Everyone acknowledges that and is fine with that. But if you drop Dominion as a game mode on the claim that it takes too much effort to balance, then you make an entire patch dedicated almost entirely to fixing another one of the alternative game modes, how do you think the ex-Dominion community feels about that? If you feel like you can take a break from the Rift for a patch, despite there still being some champs that are far and away power picks in 6.11 that weren't touched in 6.12 (Vlad is a prime example), why could you not have done the same for the Scar?

I've been trying to get by without the Scar, and I have, but it has severely hampered how much fun I can have with the game. Dominion was a game mode I could jump in to when I had, say, an hour between classes, or I want to play one more game before bed and don't want to potentially be up for another 50 minutes. I knew that a game wouldn't last more than 20 minutes, so I could get my League fix in a quick fashion. There's no guarantee for that anymore. Treeline and ARAM can be short, but they can also be drawn into 50+ minute slugfests. Not to mention there were people who ONLY played Dominion. You're saying you'd rather have them not playing your game at all? I feel like the list of grievances goes on, but these are my big four issues I've had with Riot concerning what they've done since removing Dominion.

I realize that Dominion has been gone four months now, maybe I should just let it die, but some of my favorite times playing League have just been my friends and I goofing around in Dominion, or on the Scar in Hide and Seek. We can't do that anymore, and what have we got to show for it? A summoner icon. Some people don't even have that because they started to enjoy Dominion right before it was removed from the game.

19 Comments

Minarde6/16/2016, 9:14:50 PM16 votes

At least we Dominion players got a clear answer that Riot doesn't want us. Think of what Treeline players are going through.

Positive:

  • Finally got minion skins during April Fools
  • Finally got Champ Mastery during 6.12 Negative:
  • Saw what happened to Dominion brethren
  • Called noncompetitive in that Mastery announcement
  • Left out of the Client update alpha tests
  • No balance updates scheduled until at least next season

As an aside, Wicked Hatchet was apparently a "trap item" on HA, yet LVDP was explicitly added to build upon Hatchet's theme. I'm a little confused by that.

ModCaptainMårvelous6/17/2016, 7:36:37 AM7 votes

Few reasons basically:

1.) According to Rito, they couldn't keep the map as a custom because that would entail testing it with every single new release and patch change so that dominion doesn't accidentally crash the client and be just as much work with a queue (I don't agree with this but I can't say I ever really cared.)

2.) Dominion, unfortunately, always had a low playerbase. Less than 1%. People bang their drums and talk about how much they loved dominion but very few actually played it. Not to mention the massive amount of bots. "Well they should-" Look, it sucks, but <1% keeping an entire map alive is a pretty costly endeavor for minimal reward. Good PR, sure, but a business move that is the equivalent to gutting your eye out.

3.) Putting DND in the RGM is a lot less stress intensive and it serves as a more useful way to both test the waters and try new things. It also doesn't require as much balance and there's less of a meta...well, at least with DND. (Poor URF got meta'd the fuck out.)

With all that said, you can balance ARAM easier than Dominion because Dominion was a fundamentally different game mode. ARAM was just all mid. Dominion was a completely different beast with different mechanics and ideas. Twisted Treeline is also a lot less difficult to balance because it's similar to SR and contains many of the same thing. Dominion needed to be balanced like a completely different game.

Had Riot focused all their development on Dominion and designed champs/items/etc SPECIFICALLY for the map? It might have been successful...a massive -might-.

Subject 56/16/2016, 6:21:22 PM4 votes

+1 Like the post.

The only thing I have to say about any sort of feedback that involves riot is just the fact that Riot truly doesn't care unless if it involves a meme, joke or community art on these forums. Riot has pretty much never cared about what the community thought and only when it was beneficial to what they wanted to balance/do for league they decided to "use their data" of community feedback.

Example:

Riot Before summoner 14 "We don't want to nerf lee because of the community back lash!"

Riot After summoner 14 Completely ignores community feedback about the absolute hatred for DQ and requests for SQ to return, therefore, community backlash was never actually a factor in ANYTHING. They just lied, Lee is an exciting champion, therefore, earns atten$ion

Riot After summoner 14 Nerfs Lulu and Sona into the ground, following Morde's massacre which all of the Sona, Lulu, Morde mains all bitched about yet didn't receive any communication with Riot.

Honestly, this company just seems like it wants to become another jagex. Because like in the situation you are in right now, people quit the game of Runescape because of what Riot is doing. Lulu in particular is hilariously stupid how they handled it, they removed her support power and gave no compensation, the issue with Lulu is that she can polymorph and remove any counterplay from a fighter, however her lane has several weaknesses that Riot found to be unnaceptable; via, shifting the meta based on the players performances rather than what the meta is now forced to be. It just shows how terrible these teams that work on the game are at actually doing their job, it is almost like they just don't understand or don't play the game enough to understand how or why something is strong.

The Yetii Rider6/17/2016, 2:15:33 AM3 votes

I admit, the changes to ARAM came out of nowhere for me too. As someone who enjoys smashing heads on the Howling Abyss when my premade isn't online, I was thrilled.

DND is a better way to handle Dominion though. There were two main concerns with Dominion that your post fails to specifically address.

  1. The existence of Dominion hampers new champion and new skin production because new champions and new skins must have the capture animation (which 99.5% of the community would never even use) created and added. As DND is not permanent, new champs and skins don't need these animations on release, and Riot can just have the art team update the animations for all new content in preparation for DND weekend. (They may even simply disable new skins in that mode just to save themselves the trouble)

  2. Dominion as a permanent game mode was full of bot accounts.

Asyde6/16/2016, 8:38:43 PM3 votes

I agree on plenty of points but i'm not sure your post does a good job reflecting RIOTs position on this.

They pretty much said that dominion was kicked cause not nearly enough people play it to warrant the massive investment to keep it maintained and balanced. (Aram doesn't require as much balancing as Dominion would to keep it up to date)

However, ARAM is another story. There is a A LOT more people that play ARAM then there were Dominion. It's much more worth their time to keep it an active mode. However even then, RIOT has said because of the random nature of this mode they they aren't actively balancing it, nor will they in the future. They said in the patch notes and the audio run down that since they hadn't touched the mode in years, they just saw a few opportunities for "quality of life" updates rather than full balancing or maintenance.

FacerollKatarina6/17/2016, 3:28:53 AM3 votes

Riot saying they didn't have enough resources was a complete lie, there are video games that are made with a staff number of double digits, Riot games has tons of employees, to completely ignore a game mode and claim they didn't have the resources was just a lie. They were just looking for an excuse to get rid of Dominion. They just need to think before they say stuff that doesn't make much sense.

Lovelle6/17/2016, 2:10:58 AM2 votes

Seeing as League of Legends has been one of the most popular/played games in the world for a few years now, I see no reason why we couldn't have had both Dominion and Ascension. It's like we've gone backwards, in numerous ways, from previous seasons.

At least Summoner's Rift players get to experience some of Riot's bs now, with the new and exciting dynamic queue. Maybe this will convince Riot to listen to their playerbase more. That or they remain stubborn, thinking they know more than their paying customers, then the game finally dies. Whichever comes first.

71883083DEL16/17/2016, 1:08:59 PM2 votes

you always have arams kek

Alüe6/16/2016, 6:43:21 PM2 votes

People have discussed that it is due to dynamic queue (although a little bit of a stretch) to funnel players into the game mode. Sorta where those bs statistics came from that more people are playing ranked than ever! There isn't really any game modes to chose from, we have norms ranked 3's and aram. Where in the past we had teambuilder and dominion added to that list. Regardless i agree, especially with the "definitely not dominion"

Swaid6/17/2016, 10:15:11 AM1 votes

https://cdn.meme.am/instances/400x400/67528590.jpg

You're are right; Riot has been taking a metaphorical dump on us ever since they removed Dominion.

Arakadia6/17/2016, 12:09:04 AM1 votes

"We had the ability to update the map and put some polish on it, but instead we removed it entirely."

So true...

WolfBV6/17/2016, 10:00:19 AM1 votes

Keeping a map in customs takes up the same amount of space. So no, they couldn't've.

Spoofghoul6/16/2016, 11:41:01 PM1 votes

why re- count

there isnt enough middle fingers on your hands for that

DrCyanide6/17/2016, 2:29:03 AM1 votes

I feel compelled to point out that Definitely-Not-Dominion, while it took more resources up front, does take up less resources.

If Yorik or Illaoi or anyone glitched out with their changes or was too much, they were disabled and that was that. No hot fix, no maintenance that needed to get out next patch, just disabled. 15 items get changed? No balance on those items for Dominion. A class gets updated? No need to balance each champion for Dominion.