Problems with the Death Recap
With all the advancements with game clarity in League of Legends, one fundamental aspect of the game is falling further and further into disrepair. The death recap is completely flawed to the point where it is obsolete and useless. It hasn't changed at all since the release of the game, and with the addition of new abilities and items, it's just falling apart. The other day it told me that Karma's Locket of the Iron Solari did 17 magic damage to me. Relying on the death recap to optimize your build and playstyle is vital to gameplay and bettering yourself as a player. I've played about 7000 games of League of Legends and I use the death recap after every single death to improve my performance for the remainder of the game. There are limitless ideas and graphing models that would make the death recap display information and statistics and deliver it in a clean and concise way. Some rough ideas I could think of include perhaps a timeline of what damaged you from the moment you spawned to your death. Seeing how much damage minions did to me during the duration of my life would give me feedback on how I could manage my aggression in lane. Likewise, seeing how much damage one certain ability did to you over the course of your life would undoubtedly benefit you. Plus, as the match progresses, the current death recap just falls off completely. If you're playing a tank, all you see is numerous ~200 damage abilities that when added together does not equal your total health at all. Sometimes its even less than half.
The fact that I haven't even seen any attempts to clarify this integral aspect of the game is pretty upsetting. It really should have been done a while ago. What would you want to see in a death recap?